Splizard wrote:Thanks for the info Ill look into that.
[SKIP]
--Check if we are in a "Snow biome"
local in_biome = false
local test = perlin1:get2d({x=x, y=z})
if test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 ) then
in_biome = true
end
if in_biome then
-- Find ground level (0...15)
[SKIP]
Temperest wrote:I believe the plants are interfering with snow placement.
Splizard wrote:@Bas080
What mod are you using for the plants? Try adding "snow" to the depends.txt of that mod.
Yes the snow on stone is an alpine biome.
Bas080 wrote:Splizard wrote:@Bas080
What mod are you using for the plants? Try adding "snow" to the depends.txt of that mod.
Yes the snow on stone is an alpine biome.
My own plants mod. Adding depend will make the snow mod perform before plants?
Btw i'm making jungle biome. For now I made jungle trees that are max 20 nodes high. I'm checking out your code to see how you made smooth biomes.
GloopMaster wrote:when destroying the block below it, snow doesnt come into your inventory as snowballs.
Splizard wrote:GloopMaster wrote:when destroying the block below it, snow doesnt come into your inventory as snowballs.
That is intentional, would you rather it goes in to your inventory?
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