[Mod] 3D animals [1] [animals]

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PilzAdam
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[Mod] 3D animals [1] [animals]

by PilzAdam » Sat Aug 04, 2012 14:23

Hello everyone!
I have made a mod wich adds 3D animals to minetest. They spawn randomly on grass.

Screenshots:
Sheeps:
Image
An error in the spawning code in a early version:
Image

License:
WTFPL applies to all parts

Dependencies:
  • default
  • bucket (is in the normal game)
  • Minetest version 0.4.2-rc1 is recommended
Download:
http://ompldr.org/vZXpmZA/animals.zip

Read this: http://minetest.net/forum/viewtopic.php?pid=36151#p36151
Last edited by PilzAdam on Mon Aug 13, 2012 17:43, edited 1 time in total.
 

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by PilzAdam » Sat Aug 04, 2012 14:27

Ive updated the link. There were some debug infos not deleted.
 

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LolManKuba
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by LolManKuba » Sat Aug 04, 2012 14:34

Screenshots?
 

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PilzAdam
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by PilzAdam » Sat Aug 04, 2012 14:42

LolManKuba wrote:Screenshots?

Uploaded.
 

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by LolManKuba » Sat Aug 04, 2012 15:08

Lol they look funny.
 

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by sfan5 » Sat Aug 04, 2012 15:30

They look a bit too cubic, but i like them
BTW: The Animals Mod uses the same Mod-Name
I suggest to change it
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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PilzAdam
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by PilzAdam » Sat Aug 04, 2012 15:32

sfan5 wrote:They look a bit too cubic, but i like them
BTW: The Animals Mod uses the same Mod-Name
I suggest to change it

I will change the name to 3danimals in the next version.
 

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by PilzAdam » Sat Aug 04, 2012 15:41

hyudez257 wrote:does it work for any version (AKA 0.4.1)?

Ive only tried it with 0.4.2-rc1. Just try it and post the result here.
 

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InfinityProject
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by InfinityProject » Sat Aug 04, 2012 15:52

Nodebox?
 

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PilzAdam
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by PilzAdam » Sat Aug 04, 2012 16:02

InfinityProject wrote:Nodebox?

See init.lua line 7 to 28.
 

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by sapier » Sat Aug 04, 2012 17:33

using a wielditem to create 3d models great idea!
DON'T mention coding style!
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Keegan
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by Keegan » Sat Aug 04, 2012 17:45

I cant get wool from the sheep.. it says unknown
Owner of Keegan's server address>66.227.221.69:30000<port
 

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by PilzAdam » Sat Aug 04, 2012 17:50

Keegan wrote:I cant get wool from the sheep.. it says unknown

You need 0.4.2-rc1 of minetest_game
 

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by Cooper » Sat Aug 04, 2012 18:32

This is an epic innovation for minetest.This needs to be in the stable as of right now
TACOS!!!!!!!!!!!!!!!!!!!!!!!!!
 

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by InfinityProject » Sat Aug 04, 2012 21:24

Genius idea to use nodebox but the only problem I see is that the animals don't rotate. They always face 1 direction. Maybe make it so that the sheep is always facing the character? That would be a start.
 

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by LolManKuba » Sat Aug 04, 2012 21:26

InfinityProject wrote:Genius idea to use nodebox but the only problem I see is that the animals don't rotate. They always face 1 direction. Maybe make it so that the sheep is always facing the character? That would be a start.
Probably will be fixed in version 2, [offtopic] Read my new sig and see my new forum[]
 

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by PilzAdam » Sat Aug 04, 2012 21:26

InfinityProject wrote:Genius idea to use nodebox but the only problem I see is that the animals don't rotate. They always face 1 direction. Maybe make it so that the sheep is always facing the character? That would be a start.

Do i missunderstand you? The animals do rotate.
 

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by InfinityProject » Sat Aug 04, 2012 21:28

It's not working for me I just saw a sheep move backwards.
EDIT do I need to be on 0.4.2rc1?
Last edited by InfinityProject on Sat Aug 04, 2012 21:31, edited 1 time in total.
 

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by PilzAdam » Sat Aug 04, 2012 21:34

InfinityProject wrote:It's not working for me I just saw a sheep move backwards.
EDIT do I need to be on 0.4.2rc1?

Ive testet it only in 0.4.2-rc1... So i would recommend to use it.
 

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by InfinityProject » Sat Aug 04, 2012 22:15

Works fine on 0.4.2-rc1
 

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by PilzAdam » Sat Aug 04, 2012 22:23

InfinityProject wrote:Works fine on 0.4.2-rc1

Ive added a recommendation for 0.4.2-rc1 in the first post.
 

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by cornernote » Sun Aug 05, 2012 00:51

PilzAdam - you rock!
 

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by PilzAdam » Sun Aug 05, 2012 10:06

This mod was just a test wether 3D animals/mobs are possible. And it works!
So the other modders can use my code to create their own 3D animals. The animals mod author did that already so if you want a "real" animals mod you should use his mod: http://minetest.net/forum/viewtopic.php?id=629
If you are a developer and you want a simple code how to create 3D mobs my mod could help you out.
 

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by Stef » Mon Aug 06, 2012 12:22

Possible to change the textures of the 3Danimals
Sorry for my crappy english, im dutch :D
 

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by madchicken13 » Mon Aug 13, 2012 17:07

The Sheep's Coats Flash on my 0.4.1 server
is that a bug?
 

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by PilzAdam » Mon Aug 13, 2012 17:12

madchicken13 wrote:The Sheep's Coats Flash on my 0.4.1 server
is that a bug?

Nope its not a bug (in my mod). It happens randomly even in 0.4.2-rc1.
Last edited by PilzAdam on Mon Aug 13, 2012 17:13, edited 1 time in total.
 

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by rubenwardy » Mon Aug 13, 2012 17:29

Very good, just needs some better models and animation.

I noticed that the animals had trouble jumping, and also they went under water.

You need to add drowning...
 

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by PilzAdam » Mon Aug 13, 2012 17:43

rubenwardy wrote:Very good, just needs some better models and animation.

I noticed that the animals had trouble jumping, and also they went under water.

You need to add drowning...

Please read this: http://minetest.net/forum/viewtopic.php?pid=36151#p36151
 

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by FooeytheMiner » Mon Sep 03, 2012 12:57

I think that the brown sheep should be... less pinky.
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by qwrwed » Fri Sep 07, 2012 15:34

FooeytheMiner wrote:I think that the brown sheep should be... less pinky.

They are sheared sheep - they have no wool, so you can see their (pink) skin.
 

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