[Mod] Explore [0.1] [explore_map]

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Echo
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Posts: 121
Joined: Tue Jul 31, 2012 08:11

[Mod] Explore [0.1] [explore_map]

by Echo » Tue Sep 04, 2012 23:12

Inspired by the mapping tools and RabbiBobs try [http://minetest.net/forum/viewtopic.php?id=2908] to let a player jump through several positions, I made this short mod to let a player jump in a spiral in 50 node steps every 5 seconds to let the terrain generator generate the map. So the map will be complete.

Just run the chat-command
/explore_start
and wait...

/explore_end
will bring you back where you started.

License
Code: WTFPL

Mod dependencies
none

Download
0.1 explore_map_0_1.zip

Edit: added word "license" for sfan5s squealer-script
Attachments
explore_map_0_1.zip
(903 Bytes) Downloaded 156 times
Last edited by Echo on Sat Feb 09, 2013 13:14, edited 1 time in total.
 

irksomeduck
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Posts: 224
Joined: Tue Aug 28, 2012 21:45

by irksomeduck » Sat Sep 08, 2012 08:36

Doesn't make much sense to me...
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
 

User avatar
Echo
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Posts: 121
Joined: Tue Jul 31, 2012 08:11

by Echo » Sat Sep 08, 2012 09:06

You're soooo right. :-D

It's just a tool to create a "complete" map.
(Btw, that's why it isn't listed in my signature) ;-)
 

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Zeg9
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Joined: Fri Sep 21, 2012 11:02

by Zeg9 » Wed Oct 31, 2012 10:39

Useful mod, on my server the map makes the server lag when it isn't generated.
Thanks to this, I generate it once, then it won't lag again :D
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

LazyJ
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Posts: 479
Joined: Wed Sep 12, 2012 12:29

by LazyJ » Wed Oct 31, 2012 12:35

I really like this idea.

After this mod has run fully, run the minetestmapper_cpp to get a map of the completely generated world, have that image off to the side as you develop your creations. When you get tired of one area, look at the map and move to where ever look interesting. Add Mauvebic's "bookmarks" mod and you'll develop quick access to different areas for different builds, resources, scenery, etc.

+1
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

leetelate
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Posts: 205
Joined: Thu Aug 29, 2013 18:07

by leetelate » Thu Nov 07, 2013 02:11

i use this a LOT in developing shupa world since it is so big - it works very well with pgm mapgen worlds
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 


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