With the recent updates to WorldEdit, I had a shot at updating WorldEdit_GUI. Unfortunately, it wasn't very successful. Here's the formspec I was using:
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.."size[14,6.5]"
.."button[0,0;2,0.5;main;Back]"
.."button_exit[0,1;2,0.5;worldedit_gui_p_set;Set Pos]"
.."button[2,1;2,0.5;worldedit_gui_pos1;Set Pos1]"
.."button[4,1;2,0.5;worldedit_gui_pos2;Set Pos2]"
.."button[6,1;2,0.5;worldedit_gui_reset;Reset Pos]"
.."button[8,1;2,0.5;worldedit_gui_reset;Mark Pos]"
.."button[0,2;2,0.5;worldedit_gui_volume;Volume]"
.."button[2,2;2,0.5;worldedit_gui_set;Set]"
.."button[4,2;2,0.5;worldedit_gui_replace;Replace]"
.."button[0,3;2,0.5;worldedit_gui_cylinder;Cylinder]"
.."button[2,3;2,0.5;worldedit_gui_hollow_cylinder;H-Cylinder]"
.."button[4,3;2,0.5;worldedit_gui_sphere;Sphere]"
.."button[6,3;2,0.5;worldedit_gui_hollow_sphere;H-Sphere]"
.."button[8,3;2,0.5;worldedit_gui_pyramid;Pyramid]"
.."button[10,3;2,0.5;worldedit_gui_spiral;Spiral]"
.."button_exit[0,4;2,0.5;worldedit_gui_dig;Dig]"
.."button[2,4;2,0.5;worldedit_gui_copy;Copy]"
.."button[4,4;2,0.5;worldedit_gui_move;Move]"
.."button[6,4;2,0.5;worldedit_gui_stack;Stack]"
.."button[8,4;2,0.5;worldedit_gui_flip;Flip]"
.."button[10,4;2,0.5;worldedit_gui_rotate;Rotate]"
.."button[12,4;2,0.5;worldedit_gui_transpose;Transpose]"
.."button[0,5;2,0.5;worldedit_gui_hide;Hide]"
.."button_exit[2,5;2,0.5;worldedit_gui_suppress;Suppress]"
.."button[4,5;2,0.5;worldedit_gui_find;Find]"
.."button_exit[6,5;2,0.5;worldedit_gui_restore;Restore]"
.."button[0,6;2,0.5;worldedit_gui_save;Save]"
.."button[2,6;2,0.5;worldedit_gui_load;Load]"
.."button[4,6;2,0.5;worldedit_gui_metasave;Meta Save]"
.."button[6,6;2,0.5;worldedit_gui_metaload;Meta Load]"
I'll be figuring out how to add these changes into the mod, any help is appreciated.