Mito551 wrote:yes. but i have none on me.
PilzAdam wrote:Mito551 wrote:yes. but i have none on me.
Thats the problem. The armor mod creates a new armor group that my mod doesnt support.
Mito551 wrote:PilzAdam wrote:Mito551 wrote:yes. but i have none on me.
Thats the problem. The armor mod creates a new armor group that my mod doesnt support.
is there a way to fix it without deleting the armor mod? =(
PilzAdam wrote:I can add support for it to my mod. Maybe tomorow or so.
leo_rockway wrote:I have noticed that the hostile mobs can and will attack you even if you're behind a door. I don't know if that's intended behaviour, but it took me by surprise.
PilzAdam wrote:leo_rockway wrote:I have noticed that the hostile mobs can and will attack you even if you're behind a door. I don't know if that's intended behaviour, but it took me by surprise.
They attack you in a 2 block radius. Thats the same reason the dungeon master "sees" you through walls.
Mediumshdaow1 wrote:(But anyways I came to ask what the recipes are for the animal tools)
Mediumshdaow1 wrote:well I ment to say animal supplies like shears and fishing net wool lasso etc...those things
Irrlicht Engine version 1.7.2
Microsoft Windows 7 Enterprise Edition Service Pack 1 (Build 7601)
Using renderer: OpenGL 3.1.0
Intel(R) HD Graphics 3000: Intel
OpenGL driver version is 1.2 or better.
GLSL version: 1.4
Resizing window (800 600)
Loaded texture: D:/work/install/minetest/program/minetest-0.4.3-git/textures/base/pack/menubg.png
Loaded texture: D:/work/install/minetest/program/minetest-0.4.3-git/textures/base/pack/menulogo.png
16:27:52: ACTION[main]: .__ __ __
16:27:52: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
16:27:52: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
16:27:52: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
16:27:52: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
16:27:52: ACTION[main]: \/ \/ \/ \/ \/
16:27:52: ACTION[main]: World at [D:\work\install\minetest\program\minetest-0.4.3-git\bin\..\worlds\ZeroOne]
16:27:52: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 115
16:27:52: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Unsupported texture format
Loaded texture: D:/work/install/minetest/program/minetest-0.4.3-git/textures/base/pack/sunrisebg.png
Font size: 8 15
node_dig
16:27:56: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (7,3,-11)
node_dig
16:28:02: ACTION[ServerThread]: singleplayer digs default:stone at (5,4,-10)
node_dig
16:28:04: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (5,5,-10)
16:28:18: ACTION[ServerThread]: singleplayer leaves game. List of players:
16:28:19: ERROR[main]: ServerError: LuaError: error running function 'on_step': attempt to index a number value
16:28:19: ERROR[main]: stack traceback:
vtty0 wrote:No, I've got it from directl link and it was compiled for windows already.
Muarost wrote:Hi, I am also having the on_step error. I am using the recommended minetest version you stated your first post.
Here it is:
What should I do?
This error pops up every time I see a NPC.
Thanks,
Muarost
Muarost wrote:Hi, I am also having the on_step error. I am using the recommended minetest version you stated your first post.
What should I do?
This error pops up every time I see a NPC.
Thanks,
Muarost
Muarost wrote:Hi, I am also having the on_step error. I am using the recommended minetest version you stated your first post.
OdnetninI wrote:Can you make that bad mobs, apears only at night?
Sorry for my english.
PilzAdam wrote:Muarost wrote:Hi, I am also having the on_step error. I am using the recommended minetest version you stated your first post.
The version in the first post was outdated. Go to minetest.net -> downloads -> Windows -> sfan's windows builds -> latest.
Muarost wrote:Ah, that error is gone. Thanks! But a new error appears randomly, but rarely. Here is this one:
09:58:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc <-----------
PilzAdam wrote:Muarost wrote:Ah, that error is gone. Thanks! But a new error appears randomly, but rarely. Here is this one:
09:58:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc <-----------
I dont think this is a bug in this mod. It indicates that you have to low RAM (I think).
sysedit wrote:No offense. But how can I unf### my server after installing this?
Can you add a way of removing it?
I like it very much. But I think it keeps track of objects that are out of sight of the player which my server hardware can not afford.
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