[Mod] Simple Mobs [mobs]

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Mito551
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by Mito551 » Fri Oct 05, 2012 14:20

yes. but i have none on me.
 

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PilzAdam
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by PilzAdam » Fri Oct 05, 2012 14:25

Mito551 wrote:yes. but i have none on me.

Thats the problem. The armor mod creates a new armor group that my mod doesnt support.
 

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Mito551
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by Mito551 » Fri Oct 05, 2012 14:27

PilzAdam wrote:
Mito551 wrote:yes. but i have none on me.

Thats the problem. The armor mod creates a new armor group that my mod doesnt support.


is there a way to fix it without deleting the armor mod? =(
 

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PilzAdam
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by PilzAdam » Fri Oct 05, 2012 14:36

Mito551 wrote:
PilzAdam wrote:
Mito551 wrote:yes. but i have none on me.

Thats the problem. The armor mod creates a new armor group that my mod doesnt support.


is there a way to fix it without deleting the armor mod? =(

I can add support for it to my mod. Maybe tomorow or so.
 

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Mito551
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by Mito551 » Fri Oct 05, 2012 15:19

PilzAdam wrote:I can add support for it to my mod. Maybe tomorow or so.


cool! looking forward to it! :)
 

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by Guest2 » Sun Oct 07, 2012 15:20

Sea-Rats LOL
Image
 

leo_rockway
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by leo_rockway » Fri Oct 12, 2012 06:36

I have noticed that the hostile mobs can and will attack you even if you're behind a door. I don't know if that's intended behaviour, but it took me by surprise.
 

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PilzAdam
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by PilzAdam » Fri Oct 12, 2012 14:06

leo_rockway wrote:I have noticed that the hostile mobs can and will attack you even if you're behind a door. I don't know if that's intended behaviour, but it took me by surprise.

They attack you in a 2 block radius. Thats the same reason the dungeon master "sees" you through walls.
 

Mediumshdaow1
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by Mediumshdaow1 » Sat Oct 13, 2012 13:42

PilzAdam wrote:
leo_rockway wrote:I have noticed that the hostile mobs can and will attack you even if you're behind a door. I don't know if that's intended behaviour, but it took me by surprise.

They attack you in a 2 block radius. Thats the same reason the dungeon master "sees" you through walls.


HAA I knew that was the reason why I was attacked through my front door!(and yes I went out there and messed that mob upp for attacking me in my own house) but I noticed everytime I was attacked by a D.M. It looked as if there was areadt a cave there.him being able to see through multiple walls was confirmed when i got hit through the door.

(But anyways I came to ask what the recipes are for the animal tools)
 

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by PilzAdam » Sat Oct 13, 2012 15:07

Mediumshdaow1 wrote:(But anyways I came to ask what the recipes are for the animal tools)

What are animal tools?
 

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by Mediumshdaow1 » Sat Oct 13, 2012 15:16

well I ment to say animal supplies like shears and fishing net wool lasso etc...those things
Last edited by Mediumshdaow1 on Sat Oct 13, 2012 15:17, edited 1 time in total.
 

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by PilzAdam » Sat Oct 13, 2012 15:21

Mediumshdaow1 wrote:well I ment to say animal supplies like shears and fishing net wool lasso etc...those things

Such things arent in this mod.
 

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by Mediumshdaow1 » Sat Oct 13, 2012 15:25

Can I suggest an update where you can use shears on the simple mobs because it will make this game a lot more interesting
 

vtty0
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by vtty0 » Fri Oct 26, 2012 13:35

Hello.
Unfortunately in windows I have error:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Irrlicht Engine version 1.7.2
Microsoft Windows 7 Enterprise Edition Service Pack 1 (Build 7601)
Using renderer: OpenGL 3.1.0
Intel(R) HD Graphics 3000: Intel
OpenGL driver version is 1.2 or better.
GLSL version: 1.4
Resizing window (800 600)
Loaded texture: D:/work/install/minetest/program/minetest-0.4.3-git/textures/base/pack/menubg.png
Loaded texture: D:/work/install/minetest/program/minetest-0.4.3-git/textures/base/pack/menulogo.png
16:27:52: ACTION[main]:         .__               __                   __
16:27:52: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
16:27:52: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
16:27:52: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |
16:27:52: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|
16:27:52: ACTION[main]:       \/        \/     \/          \/     \/
16:27:52: ACTION[main]: World at [D:\work\install\minetest\program\minetest-0.4.3-git\bin\..\worlds\ZeroOne]
16:27:52: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 115
16:27:52: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Unsupported texture format
Loaded texture: D:/work/install/minetest/program/minetest-0.4.3-git/textures/base/pack/sunrisebg.png
Font size: 8 15
node_dig
16:27:56: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (7,3,-11)
node_dig
16:28:02: ACTION[ServerThread]: singleplayer digs default:stone at (5,4,-10)
node_dig
16:28:04: ACTION[ServerThread]: singleplayer digs default:stone_with_coal at (5,5,-10)
16:28:18: ACTION[ServerThread]: singleplayer leaves game. List of players:
16:28:19: ERROR[main]: ServerError: LuaError: error running function 'on_step': attempt to index a number value
16:28:19: ERROR[main]: stack traceback:


Minetest used from git.
Thanks!
 

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by PilzAdam » Fri Oct 26, 2012 13:43

vtty0 wrote:Minetest used from git.

You compiled it yourself?
 

vtty0
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by vtty0 » Fri Oct 26, 2012 14:03

No, I've got it from directl link and it was compiled for windows already.
 

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PilzAdam
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by PilzAdam » Fri Oct 26, 2012 14:11

vtty0 wrote:No, I've got it from directl link and it was compiled for windows already.

Where do you downloaded it? Sfan5's win builds are the latest version of minetest.
Last edited by PilzAdam on Fri Oct 26, 2012 14:11, edited 1 time in total.
 

vtty0
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by vtty0 » Fri Oct 26, 2012 14:39

Oh, sorry for the question, can you please point me to build for windows which works with your mod?
 

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Topywo
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by Topywo » Fri Oct 26, 2012 15:49

Sfan5's win builds are on minetest.net under downloads : http://sfan.sf.funpic.de/minetest-builds/
 

Muarost
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by Muarost » Fri Oct 26, 2012 23:55

Hi, I am also having the on_step error. I am using the recommended minetest version you stated your first post.
Here it is:
Image

What should I do?

This error pops up every time I see a NPC.

Thanks,
Muarost
Last edited by Muarost on Fri Oct 26, 2012 23:57, edited 1 time in total.
 

Josh
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by Josh » Sat Oct 27, 2012 02:08

Muarost wrote:Hi, I am also having the on_step error. I am using the recommended minetest version you stated your first post.
Here it is:
Image

What should I do?

This error pops up every time I see a NPC.

Thanks,
Muarost


Hi Muarost. The thing you could do is: Go into debug.txt (In your minetest bin folder) and scroll all the way down till you see lines starting with ERROR. Then copy those lines and paste them into a post. This method is always useful for finding a fix for problems (:

-Josh
 

OdnetninI
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by OdnetninI » Sat Oct 27, 2012 08:01

Can you make that bad mobs, apears only at night?

Sorry for my english.
 

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Topywo
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by Topywo » Sat Oct 27, 2012 09:17

Muarost wrote:Hi, I am also having the on_step error. I am using the recommended minetest version you stated your first post.

What should I do?

This error pops up every time I see a NPC.

Thanks,
Muarost


Download the latest mobs mod from the Github. That might help
 

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PilzAdam
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by PilzAdam » Sat Oct 27, 2012 10:37

Muarost wrote:Hi, I am also having the on_step error. I am using the recommended minetest version you stated your first post.

The version in the first post was outdated. Go to minetest.net -> downloads -> Windows -> sfan's windows builds -> latest.
 

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PilzAdam
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by PilzAdam » Sat Oct 27, 2012 10:39

OdnetninI wrote:Can you make that bad mobs, apears only at night?

Sorry for my english.

They do. Read the wiki of this mod: https://github.com/PilzAdam/mobs/wiki
 

Muarost
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by Muarost » Sat Oct 27, 2012 14:04

PilzAdam wrote:
Muarost wrote:Hi, I am also having the on_step error. I am using the recommended minetest version you stated your first post.

The version in the first post was outdated. Go to minetest.net -> downloads -> Windows -> sfan's windows builds -> latest.


Ah, that error is gone. Thanks! But a new error appears randomly, but rarely. Here is this one :

09:58:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc <-----------

In thread 59c:
/home/stefan/mt-build/build/c55/celeron55-minetest-25cf375/src/server.cpp:152: Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 59c:
#0 Thread
(Leftover data: #1 AsyncRunStep)
(Leftover data: #2 step)
(Leftover data: #3 getClient)
(Leftover data: #4 addBlock)
(Leftover data: #5 deSerialize)
DEBUG STACK FOR THREAD a54:
#0 main
#1 renderMap
(Leftover data: #2 step)
(Leftover data: #3 Receive)
(Leftover data: #4 ProcessData)
(Leftover data: #5 addBlock)
DEBUG STACK FOR THREAD a60:
#0 Thread
----------------------

The result is that it crashes Minetest.

What happened now?
Last edited by Muarost on Sat Oct 27, 2012 14:07, edited 1 time in total.
 

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PilzAdam
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by PilzAdam » Sat Oct 27, 2012 14:31

Muarost wrote:Ah, that error is gone. Thanks! But a new error appears randomly, but rarely. Here is this one:
09:58:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc <-----------

I dont think this is a bug in this mod. It indicates that you have to low RAM (I think).
 

Muarost
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by Muarost » Sat Oct 27, 2012 15:54

PilzAdam wrote:
Muarost wrote:Ah, that error is gone. Thanks! But a new error appears randomly, but rarely. Here is this one:
09:58:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc <-----------

I dont think this is a bug in this mod. It indicates that you have to low RAM (I think).


That's disappointing :(. Thanks.
 

sysedit
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by sysedit » Sat Nov 10, 2012 04:33

No offense. But how can I unf### my server after installing this?
Can you add a way of removing it?

I like it very much. But I think it keeps track of objects that are out of sight of the player which my server hardware can not afford.
 

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Menche
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by Menche » Sat Nov 10, 2012 04:36

sysedit wrote:No offense. But how can I unf### my server after installing this?
Can you add a way of removing it?

I like it very much. But I think it keeps track of objects that are out of sight of the player which my server hardware can not afford.

If the map isn't too big, /clearobjects will get rid of any leftover mob entities.
Last edited by Menche on Sat Nov 10, 2012 04:36, edited 1 time in total.
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