[Mod] StreetsMod [2.0.1] – create modern cities

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by webdesigner97 » Mon Dec 31, 2012 12:47

mauvebic wrote:The boat mod already checks all around, all you need to do is switch the evaluation to water for a stringmatch on any of your nodes. Any troubles come on IRC #minetest @ Freenode

Ok, I'll try it in 2013 :)
 

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by webdesigner97 » Mon Dec 31, 2012 12:49

Nexdah wrote:I love your mod, but I did notice one thing.

It needs a four way block. It's a bit challenging to build a four way.

Thanks!

Sorry, but what do you mean with "four way block"? :/
 

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by Nexdah » Mon Dec 31, 2012 19:25

webdesigner97 wrote:
Nexdah wrote:I love your mod, but I did notice one thing.

It needs a four way block. It's a bit challenging to build a four way.

Thanks!

Sorry, but what do you mean with "four way block"? :/


Like a normal block but with a + in the middle.
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by mauvebic » Mon Dec 31, 2012 19:46

Nexdah wrote:
webdesigner97 wrote:
Nexdah wrote:I love your mod, but I did notice one thing.

It needs a four way block. It's a bit challenging to build a four way.

Thanks!

Sorry, but what do you mean with "four way block"? :/


Like a normal block but with a + in the middle.


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by tux_peng » Mon Dec 31, 2012 20:05

It is quite common, there a lot of such intersections on my server

kinda like
Image
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by webdesigner97 » Mon Dec 31, 2012 20:08

That's a nice idea, but I think THAT would be too detailed. I think be best solution would be to put a normal aspahlt-block instead of this "two middle solid lines crossing"-block :/

But if you want this block.... I could add it...
Last edited by webdesigner97 on Mon Dec 31, 2012 20:09, edited 1 time in total.
 

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by kaeza » Tue Jan 01, 2013 02:57

+1 Cool mod.
I use it on my city. See [url=sites.google.com/site/lkaezadl3/minetest-city]here[/url] for a showcase.
BTW: any plans to add traffic lights and signs?
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by webdesigner97 » Tue Jan 01, 2013 09:14

kaeza wrote:+1 Cool mod.
I use it on my city. See [url=sites.google.com/site/lkaezadl3/minetest-city]here[/url] for a showcase.

Cool, if you want you can take some screenshots where everybody can see your streets in detail. Then I'll add it to the first post :)

kaeza wrote:BTW: any plans to add traffic lights and signs?

Yep, there will be signs in future versions. Traffic lights? That's a very nice idea :)
 

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by kaeza » Tue Jan 01, 2013 09:41

webdesigner97 wrote:Cool, if you want you can take some screenshots where everybody can see your streets in detail. Then I'll add it to the first post :)

I'll take a look and try to make an interesting screenshot later.

webdesigner97 wrote:Yep, there will be signs in future versions. Traffic lights? That's a very nice idea :)

That would spice up a lot the screenshots :)
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by xavier108 » Tue Jan 01, 2013 10:58

+1 I like the mod.When i installed this mod im gonna go make hill valley
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by webdesigner97 » Tue Jan 01, 2013 18:07

xavier108 wrote:+1 I like the mod.When i installed this mod im gonna go make hill valley

Thank you :)
 

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by webdesigner97 » Fri Jan 04, 2013 11:11

I'm thinking about Vanessa's and mauvebic's suggestions for..... well let's say 10 minutes now. The idea of a singlike node which will replace the asphalt under it is very good, but I see a little problem with it:
You have more or less the same amount of blocks in your inventory because you have to make a signlike node for every kind of stripes/arrow etc.
Last edited by webdesigner97 on Fri Jan 04, 2013 11:11, edited 1 time in total.
 

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by kaeza » Fri Jan 04, 2013 13:23

@webdesigner97

Here are some screenies you may like:

An intersection:
Image

A parking lot:
Image

Hope you like them.
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by webdesigner97 » Fri Jan 04, 2013 13:48

Awesome screenshots! I'll add them later! Thank you very much! :D
 

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by VanessaE » Fri Jan 04, 2013 14:52

Very impressive! I *assume* you built this on my server ;-)
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by kaeza » Fri Jan 04, 2013 15:03

nope, local :(
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by mauvebic » Fri Jan 04, 2013 18:09

Here, have some traffic lights :-)
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by webdesigner97 » Fri Jan 04, 2013 18:41

mauvebic wrote:Here, have some traffic lights :-)

Thanks, where did you find them? (license?)
 

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by webdesigner97 » Sat Jan 05, 2013 18:01

I'm not good at creating graphics (most ones in this mod are by Immanuel_Kant). I need somebody who wants to create some signs for this mod, like /!\ and (/). License would be WTFPL.
Anybody interested?
 

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by rarkenin » Sat Jan 05, 2013 18:25

webdesigner97 wrote:I'm not good at creating graphics (most ones in this mod are by Immanuel_Kant). I need somebody who wants to create some signs for this mod, like /!\ and (/). License would be WTFPL.
Anybody interested?

Yes, I can try, and I will relwease it in the public domain. Can I get a list of textures you need?
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by webdesigner97 » Sat Jan 05, 2013 18:31

rarkenin wrote:
webdesigner97 wrote:I'm not good at creating graphics (most ones in this mod are by Immanuel_Kant). I need somebody who wants to create some signs for this mod, like /!\ and (/). License would be WTFPL.
Anybody interested?

Yes, I can try, and I will relwease it in the public domain. Can I get a list of textures you need?

celeron55 wrote:If a mod is to be included in the main game, it's code needs to be relicensable under "LGPLv2 and later", and textures/sounds under CC BY-SA, as the main game is released under those licenses. Notably, WTFPL (for anything), BSD (for code) are prefectly compatible with this. Notably LGPLv3 for code is not compatible with this.

Public domain is not allowed as a license because jurisdiction about what "public domain" means varies between countries. Release your work under WTFPL or CC0 instead (or also).

Well, StreetsMod isn't in the default game, but I would be happy if you could give a "real" license.
 

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by mauvebic » Sat Jan 05, 2013 19:50

i wrote the traffic lights a year ago and released it under wtfpl
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by webdesigner97 » Sun Jan 06, 2013 10:34

mauvebic wrote:i wrote the traffic lights a year ago and released it under wtfpl

Cool, I'll try it out and maybe add it in the next version :)
 

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by kaeza » Mon Jan 07, 2013 07:34

Awesome! You should make a post to BUMP the topic whenever you make updates. I didn't notice this was updated until just now :P
Thanks for using my screenshots! I will be making new ones with the new additions.
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by webdesigner97 » Mon Jan 07, 2013 11:20

kaeza wrote:Awesome! You should make a post to BUMP the topic whenever you make updates. I didn't notice this was updated until just now :P
Thanks for using my screenshots! I will be making new ones with the new additions.

I bump this post always when I update the mod but i don't when I update the description. :)
 

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by Consolegamer29 » Fri Feb 08, 2013 21:14

Thanks :) it is cool
 

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by VanessaE » Fri Feb 08, 2013 21:40

I've added support to my HDX texture pack for this mod recently. Just thought you might be interested.
You might like some of my stuff:
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by webdesigner97 » Sat Feb 16, 2013 19:14

VanessaE wrote:I've added support to my HDX texture pack for this mod recently. Just thought you might be interested.
Cool! :D
 

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by VanessaE » Wed Mar 27, 2013 07:48

I'd like to suggest that variants of slabs and stairs be added that bear centerlines, to go along with the existing whole blocks.
You might like some of my stuff:
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by webdesigner97 » Wed Mar 27, 2013 07:53

VanessaE wrote:I'd like to suggest that variants of slabs and stairs be added that bear centerlines, to go along with the existing whole blocks.

You mean stairs and slabs with lines? Great idea! Added to my todo-list ;)
 

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