mauvebic wrote:The boat mod already checks all around, all you need to do is switch the evaluation to water for a stringmatch on any of your nodes. Any troubles come on IRC #minetest @ Freenode
Ok, I'll try it in 2013 :)
mauvebic wrote:The boat mod already checks all around, all you need to do is switch the evaluation to water for a stringmatch on any of your nodes. Any troubles come on IRC #minetest @ Freenode
Nexdah wrote:I love your mod, but I did notice one thing.
It needs a four way block. It's a bit challenging to build a four way.
Thanks!
webdesigner97 wrote:Nexdah wrote:I love your mod, but I did notice one thing.
It needs a four way block. It's a bit challenging to build a four way.
Thanks!
Sorry, but what do you mean with "four way block"? :/
Nexdah wrote:webdesigner97 wrote:Nexdah wrote:I love your mod, but I did notice one thing.
It needs a four way block. It's a bit challenging to build a four way.
Thanks!
Sorry, but what do you mean with "four way block"? :/
Like a normal block but with a + in the middle.

kaeza wrote:+1 Cool mod.
I use it on my city. See [url=sites.google.com/site/lkaezadl3/minetest-city]here[/url] for a showcase.
kaeza wrote:BTW: any plans to add traffic lights and signs?
webdesigner97 wrote:Cool, if you want you can take some screenshots where everybody can see your streets in detail. Then I'll add it to the first post :)
webdesigner97 wrote:Yep, there will be signs in future versions. Traffic lights? That's a very nice idea :)
xavier108 wrote:+1 I like the mod.When i installed this mod im gonna go make hill valley


mauvebic wrote:Here, have some traffic lights :-)
webdesigner97 wrote:I'm not good at creating graphics (most ones in this mod are by Immanuel_Kant). I need somebody who wants to create some signs for this mod, like /!\ and (/). License would be WTFPL.
Anybody interested?
rarkenin wrote:webdesigner97 wrote:I'm not good at creating graphics (most ones in this mod are by Immanuel_Kant). I need somebody who wants to create some signs for this mod, like /!\ and (/). License would be WTFPL.
Anybody interested?
Yes, I can try, and I will relwease it in the public domain. Can I get a list of textures you need?
celeron55 wrote:If a mod is to be included in the main game, it's code needs to be relicensable under "LGPLv2 and later", and textures/sounds under CC BY-SA, as the main game is released under those licenses. Notably, WTFPL (for anything), BSD (for code) are prefectly compatible with this. Notably LGPLv3 for code is not compatible with this.
Public domain is not allowed as a license because jurisdiction about what "public domain" means varies between countries. Release your work under WTFPL or CC0 instead (or also).
mauvebic wrote:i wrote the traffic lights a year ago and released it under wtfpl
kaeza wrote:Awesome! You should make a post to BUMP the topic whenever you make updates. I didn't notice this was updated until just now :P
Thanks for using my screenshots! I will be making new ones with the new additions.
Cool! :DVanessaE wrote:I've added support to my HDX texture pack for this mod recently. Just thought you might be interested.
VanessaE wrote:I'd like to suggest that variants of slabs and stairs be added that bear centerlines, to go along with the existing whole blocks.
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