sapier wrote:Do you have any experience how mobf is doing with 10 players online?
No, I havent. But I have experienced 6 players... It's not the same, cause all of them was running on my home PC. But my PC is rather powerfull (almost as powerfull as the minetest.ru server).
I decided to test the
latest mobf (downloaded just today from the "primary" link) and
I have to admit it - mobf became better.
But there are some things that bothered me while testing. I guess, I need to show smth to sound more convincing ;)
First - here's my PC info:
hardinfo_report (plain text) and here's one more:
hardinfo_report2 I have nothing to hide, so I don't care there are some usernames of home directories names or anything that's probably may be concidered as a threat to my privacy.
Second - I want to show some screenshots.
The first I've noticed is the broken models yaw (or how that must be called?)
http://dl.dropbox.com/u/39772195/mt%20screens/mobf/screen.pngOne player looks at the another and sees his profile... Without mobf that didn't happen even once.
(fps are quite low, cause of 4 more running clients besides this two. The "server" player is the server obviously)
A struck mob...
http://dl.dropbox.com/u/39772195/mt%20screens/mobf/screenshot_180680172.pngA mob, freed by myself start to move...
http://dl.dropbox.com/u/39772195/mt%20screens/mobf/screenshot_180753178.pngAnother struck mob...
http://dl.dropbox.com/u/39772195/mt%20screens/mobf/screenshot_180787928.pngA stupid zombie I just hitted! He IGNORES me!!!
http://dl.dropbox.com/u/39772195/mt%20screens/mobf/screenshot_180844843.pngStill ignores...
http://dl.dropbox.com/u/39772195/mt%20screens/mobf/screenshot_180848473.pngOkay, the second one appeared and the first one finally got the idea what had happened to it a while ago...
http://dl.dropbox.com/u/39772195/mt%20screens/mobf/screenshot_180885140.pngI've started NEW world, without ANY other mods besides those in the default minetest_game. What's this?
http://dl.dropbox.com/u/39772195/mt%20screens/mobf/screenshot_180936320.pngThe cow is not "square". I don't give a damn if it should be square, but the vombies are square.
http://dl.dropbox.com/u/39772195/mt%20screens/mobf/screenshot_181016388.pngI already read about dropping 2d support, so, maybe it's just the time to decide how smooth the models should be? I know, you're not the one who did all the models, but still. Besides this textures are a little too hi-res. Not all people uses hi-res textures, so maybe it would be wise to ask 2 separate texture pack? Or just shink the original ones? I personally do not know how to make an animation or how to use armatures in the Blender. If anyone here could teach me - I would gladly make some models for the minetest and release them under the WTFPL.
I've talked too much.. that zombie behind the cow is still in the middle of ignoring me..
http://dl.dropbox.com/u/39772195/mt%20screens/mobf/screenshot_181024334.pngOh and here's the one from another one player. But this, I beleive is the Vcard limits problem (see hardware info)
http://dl.dropbox.com/u/39772195/mt%20screens/mobf/screenshot_181596508.pngHere's the sixth player screen shot. Again, this must be VCard's limit problem.
http://dl.dropbox.com/u/39772195/mt%20screens/mobf/screenshot_181613772.pngAlso when i "killed" Server, his animation wasn't set to "death", which only happened after installing mobf.
http://dl.dropbox.com/u/39772195/mt%20screens/mobf/screenshot_181716554.pngWhew... When I said that mobf has to do with smth that ment I tested all that things with and without mobf having 5 clients and 1 server running simultaneously.
The third - readme woul be great. So far I do not know what mobs are in the game unless I look into the mod folder. But even then I didn't know that there would be some buildings.
The fourth - mobs are stupid. Really. They are too slow. But when they finally realize they're under attack/can kill someone they make you sorry you ever met them in a less than 5 seconds! So, my point includes this:
- mobs should run away when you've hit them (peacefull) or immidiately turn and attack (hostile or passive);
- hostile mobs are too slow while walking - speed up needed (I've read your argue here about the turning velocity, but mobs may just
turn around at the very same spot they were standing! They havent to make such big "hook" just to turn around.);
- mobs should have less hp;
OR
- mobs should be not so quick when attacking;
There was more of it, but I eventually forgot some things while rendering that video...
Anyway, I suggest you look into the butter creeper mod once more and take something from that. Yes, there are different pattarns, but I like the way butter creeper following me. If you're concerned how that would look like, well I can assure it looks great!
Maybe for birds or fish there could be exceptions, but eartbound mobs would be just great with the following mechanic from the butter creeper. Maybe with some adjustments in the velocity etc.