[Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]

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jojoa1997
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by jojoa1997 » Sun Dec 23, 2012 16:03

Any ideas and textures to add are apreciated.
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by babe223 » Mon Dec 24, 2012 00:14

they will not have any functions so will walk and jump out there or will attack mobs or going to attack us?
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by jojoa1997 » Mon Dec 24, 2012 02:13

babe223 wrote:they will not have any functions so will walk and jump out there or will attack mobs or going to attack us?

I will try to do this when I get more experience. But for now I will wait till there are more mobs.
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by babe223 » Mon Dec 24, 2012 13:52

I do not know but you can do them being generated out there, without the agent take spawnegg, or even the spawner, he could do being generated inside a house or something?
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[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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by jojoa1997 » Mon Dec 24, 2012 14:10

babe223 wrote:I do not know but you can do them being generated out there, without the agent take spawnegg, or even the spawner, he could do being generated inside a house or something?

I will add that to my list but right now i am figuring out how to limit them.
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by jojoa1997 » Mon Dec 24, 2012 21:46

1.2 is out :-)
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by jojoa1997 » Tue Dec 25, 2012 05:53

Important Notice: Right now the 1.2 has a bug that i have fixed but can't update to the 1.3 update.now For now use 1.1
Last edited by jojoa1997 on Tue Dec 25, 2012 05:58, edited 1 time in total.
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by jojoa1997 » Fri Dec 28, 2012 00:30

added github link
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by jojoa1997 » Fri Dec 28, 2012 00:33

1.3 is out
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by jojoa1997 » Mon Dec 31, 2012 23:19

1.4 is out sorry about 1.2 and 1.3 download using the github
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by Shaun » Tue Jan 01, 2013 02:16

How well do these NPC's work on a multiplayer server?
Is there a server which currently hosts these we can visit?
 

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by jojoa1997 » Tue Jan 01, 2013 04:07

Shaun wrote:How well do these NPC's work on a multiplayer server?
Is there a server which currently hosts these we can visit?

so far i dont know if a server hosts them but once i get the npcs dieing in water vanessae will add it to hers
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by jojoa1997 » Wed Jan 02, 2013 21:06

1.5 is out and now there is spawning without a spawner and they die in water after 30 seconds. If you have any more textures or ideas post them.
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by Inocudom » Wed Jan 02, 2013 21:29

When I try to use this the init.lua error comes up and stops the map from loading. The init.lua file of the mod looks a lot like the one for the default blocks of the default game and changing the name of the mod's folder doesn't help. Is there anywhere special I am supposed to put this?
 

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by Obiewan1111 » Wed Jan 02, 2013 21:29

Nice, I will be using this mod in my map. Looking good!
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by jojoa1997 » Wed Jan 02, 2013 21:57

Obiewan1111 wrote:Nice, I will be using this mod in my map. Looking good!

Thanks do you have a hulk skin maybe or any ideas
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by jojoa1997 » Wed Jan 02, 2013 21:58

Inocudom wrote:When I try to use this the init.lua error comes up and stops the map from loading. The init.lua file of the mod looks a lot like the one for the default blocks of the default game and changing the name of the mod's folder doesn't help. Is there anywhere special I am supposed to put this?

try reloading it. if that does not work then paste the error here.
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by Obiewan1111 » Wed Jan 02, 2013 22:11

I have the same problem as Inocudom. Can you fix this because I'm moving onto other parts of my map.
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by jojoa1997 » Wed Jan 02, 2013 22:22

Obiewan1111 wrote:I have the same problem as Inocudom. Can you fix this because I'm moving onto other parts of my map.

try downloading it again
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by Inocudom » Wed Jan 02, 2013 22:29

I got this error when I tried it again:
17:26:51: ERROR[main]: ========== ERROR FROM LUA ===========
17:26:51: ERROR[main]: Failed to load and run script from
17:26:51: ERROR[main]: C:\Users\Derek James\Downloads\minetest-2012.12.31-5d18dc358b\bin\..\mods\minetest\peaceful_npc\init.lua:
17:26:51: ERROR[main]: ...12.12.31-5d18dc358b\bin\..\builtin/misc_register.lua:62: Name default:pick_wood does not follow naming conventions: "modname:" or ":" prefix required
17:26:51: ERROR[main]: stack traceback:
17:26:51: ERROR[main]: [C]: in function 'error'
17:26:51: ERROR[main]: ...12.12.31-5d18dc358b\bin\..\builtin/misc_register.lua:62: in function 'check_modname_prefix'
17:26:51: ERROR[main]: ...12.12.31-5d18dc358b\bin\..\builtin/misc_register.lua:98: in function 'register_item'
17:26:52: ERROR[main]: ...12.12.31-5d18dc358b\bin\..\builtin/misc_register.lua:205: in function 'register_tool'
17:26:52: ERROR[main]: ...d18dc358b\bin\..\mods\minetest\peaceful_npc\init.lua:40: in main chunk
17:26:52: ERROR[main]: =======END OF ERROR FROM LUA ========
17:26:52: ERROR[main]: Server: Failed to load and run C:\Users\Derek James\Downloads\minetest-2012.12.31-5d18dc358b\bin\..\mods\minetest\peaceful_npc\init.lua
 

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by jojoa1997 » Wed Jan 02, 2013 22:35

Inocudom wrote:I got this error when I tried it again:
17:26:51: ERROR[main]: ========== ERROR FROM LUA ===========
17:26:51: ERROR[main]: Failed to load and run script from
17:26:51: ERROR[main]: C:\Users\Derek James\Downloads\minetest-2012.12.31-5d18dc358b\bin\..\mods\minetest\peaceful_npc\init.lua:
17:26:51: ERROR[main]: ...12.12.31-5d18dc358b\bin\..\builtin/misc_register.lua:62: Name default:pick_wood does not follow naming conventions: "modname:" or ":" prefix required
17:26:51: ERROR[main]: stack traceback:
17:26:51: ERROR[main]: [C]: in function 'error'
17:26:51: ERROR[main]: ...12.12.31-5d18dc358b\bin\..\builtin/misc_register.lua:62: in function 'check_modname_prefix'
17:26:51: ERROR[main]: ...12.12.31-5d18dc358b\bin\..\builtin/misc_register.lua:98: in function 'register_item'
17:26:52: ERROR[main]: ...12.12.31-5d18dc358b\bin\..\builtin/misc_register.lua:205: in function 'register_tool'
17:26:52: ERROR[main]: ...d18dc358b\bin\..\mods\minetest\peaceful_npc\init.lua:40: in main chunk
17:26:52: ERROR[main]: =======END OF ERROR FROM LUA ========
17:26:52: ERROR[main]: Server: Failed to load and run C:\Users\Derek James\Downloads\minetest-2012.12.31-5d18dc358b\bin\..\mods\minetest\peaceful_npc\init.lua

sorry dont know how that got there
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by jojoa1997 » Wed Jan 02, 2013 22:35

the correct github should be there now
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by Inocudom » Wed Jan 02, 2013 23:14

Thank you. It is working fine now.

One thing I noticed is that the NPCs walk sideways (even when they are coming right at you.)

The variety of skins is a nice addition to this mod.
 

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by jojoa1997 » Wed Jan 02, 2013 23:24

Inocudom wrote:Thank you. It is working fine now.

One thing I noticed is that the NPCs walk sideways (even when they are coming right at you.)

The variety of skins is a nice addition to this mod.

thanks. i dont want to mess with the movement so i cant do anything about the moving sideways. and if you have any ideas please say them
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by Inocudom » Wed Jan 02, 2013 23:31

Is the sideways movement part of the mod this is based on? If so, would rotating the base model for the NPCs help?
 

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by jojoa1997 » Thu Jan 03, 2013 00:02

Inocudom wrote:Is the sideways movement part of the mod this is based on? If so, would rotating the base model for the NPCs help?

yes and how would i rotate base models
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by jojoa1997 » Thu Jan 03, 2013 00:49

1.5.5 is out
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by jojoa1997 » Thu Jan 03, 2013 07:11

poll out
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by jojoa1997 » Thu Jan 03, 2013 07:16

1.5.6 is out
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by jojoa1997 » Thu Jan 03, 2013 20:28

i love how no one says anything in thhe forum
Say in forum. 1
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