[Mod] Firearms [0.2.0] [firearms]

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Fri Jan 25, 2013 23:32

Okay, done. Have fun :)
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Fri Jan 25, 2013 23:36

thank you
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
guilleelcapoextra
Member
 
Posts: 70
Joined: Sat Oct 13, 2012 23:49

by guilleelcapoextra » Sat Jan 26, 2013 01:55

error lua
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Sat Jan 26, 2013 01:58

guilleelcapoextra wrote:error lua

Can you post the actual error message? Hint: look at debug.txt in your minetest directory or the console output.
Last edited by kaeza on Sat Jan 26, 2013 01:58, edited 1 time in total.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
guilleelcapoextra
Member
 
Posts: 70
Joined: Sat Oct 13, 2012 23:49

by guilleelcapoextra » Sat Jan 26, 2013 02:20

I use linux and this is the error I get is the following
/home/user/.minetest/games/minetest_game/mods/minetest-firearms-master/init.lua/
Last edited by guilleelcapoextra on Sat Jan 26, 2013 02:21, edited 1 time in total.
 

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11

by Josh » Sat Jan 26, 2013 02:34

Hello kaeza, when i go to start the game it creates dummy image's for this mod. Would you like me to post some ERROR lines from debug.txt, so this problem can be solved? Or is this mod just missing some textures?
Last edited by Josh on Sat Jan 26, 2013 02:35, edited 1 time in total.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sat Jan 26, 2013 02:41

does anyone have any ideas for recipes
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Sat Jan 26, 2013 03:19

Josh wrote:Hello kaeza, when i go to start the game it creates dummy image's for this mod. Would you like me to post some ERROR lines from debug.txt, so this problem can be solved? Or is this mod just missing some textures?

Try updating the mod. I have added most (if not all) of the missing textures. If you still experience problems, pleast post again with the error message. Thanks for reporting :)
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Sat Jan 26, 2013 03:20

guilleelcapoextra wrote:I use linux and this is the error I get is the following
/home/user/.minetest/games/minetest_game/mods/minetest-firearms-master/init.lua/

you must rename the folder to just "firearms"
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
guilleelcapoextra
Member
 
Posts: 70
Joined: Sat Oct 13, 2012 23:49

by guilleelcapoextra » Sat Jan 26, 2013 04:57

kaeza wrote:
guilleelcapoextra wrote:I use linux and this is the error I get is the following
/home/user/.minetest/games/minetest_game/mods/minetest-firearms-master/init.lua/

you must rename the folder to just "firearms"
thanks
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Sat Jan 26, 2013 11:01

Likwid H-Craft wrote:Sounds!!

Ak-47
Rocket Launcher
Sniper Rifle
Music(If you ever get there)
Plus some other sounds.
A jet sound(Well it sound like it)

All in this "ZIP"

Btw the file size is, 1.27 MiB

Well hope you like.

Sorry for the late response (I somehow missed your post).
I can't download the file because it seems I need to register on the forums. I will try it if you upload to a site that does not require any kind of registration (ompldr, Dropbox, etc).

My comments:
- Rocket Launcher: Would be similar to the Bazooka. What's the difference with yours?
- AK-47: I may add this one.
- Sniper Rifle: Already suggested and added.
- Music: It's not really in my goals for this mod. Maybe you could do that as an external mod or package along this mod in a modpack/game.
- Sounds: Some of *my* sounds are a bit...crappy. This is due to the fact that most public domain sounds out there (or for that matter, media files in general) are crappy, and the good ones are released as CC-BY-NC or similar licenses (i.e. not for commercial purposes). My sound making/editing skills are very bad to none, so couldn't do them myself. I hope yours sound better :)

Again, I'll look at your weapons once I can download the file, and decide what is worth adding. Thanks for contributing.
Last edited by kaeza on Sat Jan 26, 2013 11:02, edited 1 time in total.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Sat Jan 26, 2013 11:03

jojoa1997 wrote:does anyone have any ideas for recipes


- 1 recipe for a standard metal part (steel_ingots)
- 1 recipe for a standard wooden part (wooden planks)
- or both in 1 recipe.

Use those 2 or 1 to combine with more steel/wood in recipes for the individual weapons
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sat Jan 26, 2013 13:04

Topywo wrote:
jojoa1997 wrote:does anyone have any ideas for recipes


- 1 recipe for a standard metal part (steel_ingots)
- 1 recipe for a standard wooden part (wooden planks)
- or both in 1 recipe.

Use those 2 or 1 to combine with more steel/wood in recipes for the individual weapons

OK i was planning on that but what about distinguishing between the different ones. Should i use steel blocks? moreores? or should i add some material to the tip of the gun?
Idea: add a scatter gun. it is grenade launcher that when the grenade explodes it shoots out more grenades. also both the grenade and the scatter grenade ammo could be used with th grenade launcher.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Sat Jan 26, 2013 13:12

jojoa1997 wrote:Idea: add a scatter gun. it is grenade launcher that when the grenade explodes it shoots out more grenades. also both the grenade and the scatter grenade ammo could be used with th grenade launcher.

Nice idea.

Also, about the recipes, try to make them according to the general usefulness/power of the weapon. For example, a .45 pistol (as well as ammo) should have a cheap recipe (for example, a steel ingot paired with something else), while the Bazooka should have a much more expensive recipe (maybe involving MESE or even gold or mithril).

If you need to add new craft items in the process (such as for example, gunpowder), feel free to do so.

EDIT: BTW if someone finds a weapon too powerful/weak, feel free to suggest a change.
Last edited by kaeza on Sat Jan 26, 2013 13:13, edited 1 time in total.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sat Jan 26, 2013 13:14

kaeza wrote:
jojoa1997 wrote:Idea: add a scatter gun. it is grenade launcher that when the grenade explodes it shoots out more grenades. also both the grenade and the scatter grenade ammo could be used with th grenade launcher.

Nice idea.

Also, about the recipes, try to make them according to the general usefulness/power of the weapon. For example, a .45 pistol (as well as ammo) should have a cheap recipe (for example, a steel ingot paired with something else), while the Bazooka should have a much more expensive recipe (maybe involving MESE or even gold or mithril).

If you need to add new craft items in the process (such as for example, gunpowder), feel free to do so.

ok thaanks and also please say that moreores is a dependency in the first post for now
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sat Jan 26, 2013 13:28

i added recipes for a pistol. i will try to make more but i want to get all the recipes sorted out and sleep on it a little. i really dont want to add useless items if you get too much of one.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11

by Josh » Sun Jan 27, 2013 02:30

kaeza wrote:
Josh wrote:Hello kaeza, when i go to start the game it creates dummy image's for this mod. Would you like me to post some ERROR lines from debug.txt, so this problem can be solved? Or is this mod just missing some textures?

Try updating the mod. I have added most (if not all) of the missing textures. If you still experience problems, pleast post again with the error message. Thanks for reporting :)

It works kaeza, thanks. Fun mod :D
Last edited by Josh on Sun Jan 27, 2013 02:31, edited 1 time in total.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sun Jan 27, 2013 05:51

The bazooka can shoot without ammo please fix it
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

GermanGuy
Member
 
Posts: 22
Joined: Mon Jan 07, 2013 15:05

by GermanGuy » Sun Jan 27, 2013 09:07

Why the Mod doesnt work?I put the "minetest-firearms-master" Folder in the Folder: C:\Users\MyName-.-\ThePlaceIhavethe MinetestFolder:D\minetest-0.4.4-win32\mods\minetest Have i install it correct?
 

User avatar
LorenzoVulcan
Member
 
Posts: 437
Joined: Mon Mar 12, 2012 06:46

by LorenzoVulcan » Sun Jan 27, 2013 09:23

GermanGuy wrote:Why the Mod doesnt work?I put the "minetest-firearms-master" Folder in the Folder: C:\Users\MyName-.-\ThePlaceIhavethe MinetestFolder:D\minetest-0.4.4-win32\mods\minetest Have i install it correct?

Rename the folder in "firearms"
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20

by Likwid H-Craft » Sun Jan 27, 2013 15:23

My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11

by Josh » Mon Jan 28, 2013 02:32

Kaeza look, im creating Wolfenstein 3D in minetest from 1992: https://dl.dropbox.com/u/102401091/screenshot_2130281339.png
I just thought you might be intrested :)
Last edited by Josh on Mon Jan 28, 2013 02:32, edited 1 time in total.
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Mon Jan 28, 2013 02:42

Josh wrote:Kaeza look, im creating Wolfenstein 3D in minetest from 1992: https://dl.dropbox.com/u/102401091/screenshot_2130281339.png
I just thought you might be intrested :)

Looking good!
I hope to see this map soon :)
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11

by Josh » Mon Jan 28, 2013 03:28

kaeza wrote:
Josh wrote:Kaeza look, im creating Wolfenstein 3D in minetest from 1992: https://dl.dropbox.com/u/102401091/screenshot_2130281339.png
I just thought you might be intrested :)

Looking good!
I hope to see this map soon :)

:) The plan was to create just a map, but maybe i could create a maze map.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Mon Jan 28, 2013 03:38

Josh wrote:
kaeza wrote:
Josh wrote:Kaeza look, im creating Wolfenstein 3D in minetest from 1992: https://dl.dropbox.com/u/102401091/screenshot_2130281339.png
I just thought you might be intrested :)

Looking good!
I hope to see this map soon :)

:) The plan was to create just a map, but maybe i could create a maze map.

create a maze pvp map. maze for singleplayer. pvp maze for nulti
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Mon Jan 28, 2013 04:42

Those who live in countries that forbid firearms should be banned from using this mod. (jk)
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Mon Jan 28, 2013 11:16

Likwid H-Craft wrote:Here.
(link)

I cannot use those sounds. They are from various non-free sources (I can recognize sounds from Half-Life).
Last edited by kaeza on Mon Jan 28, 2013 11:16, edited 1 time in total.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Tue Jan 29, 2013 05:22

*BUMP*
- Added explosion sounds
- Explosives now damage the terrain.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
RAPHAEL
Member
 
Posts: 627
Joined: Tue Nov 01, 2011 09:09

by RAPHAEL » Tue Jan 29, 2013 18:52

kaeza wrote:*BUMP*
- Added explosion sounds
- Explosives now damage the terrain.

I noticed last night lol So much fun yet so destructive.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Tue Jan 29, 2013 19:10

Can you as the unknown images. Maker the smoke a light gray that the image is like a bunch of dots. Also, make the debris like a dark brown to represent burnt stuff
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

PreviousNext

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 41 guests

cron