[Mod] UFOs [ufos]

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Zeg9
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by Zeg9 » Sat Dec 22, 2012 18:44

Updated: smoother texture and a window on the bottom.
Soon adding a togglable beam under the ufo...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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mauvebic
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by mauvebic » Sun Dec 23, 2012 15:13

Image

Still figuring how to skin (texture) this bird (mesh) - also looking to add a cylon raider mesh, and adding weapons to them. collision box is also a bit of a problem . When i figure these things out ill post the d/l here :-)
"Fuck the hat." - Paulie Gualtieri
 

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mauvebic
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by mauvebic » Tue Jan 01, 2013 18:46

Here's my version. Cylon raiders, colonial vipers and a new navigation control system. The birds are missing textures, hopefully someone good w/ blender might fix that :-)
"Fuck the hat." - Paulie Gualtieri
 

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Zeg9
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by Zeg9 » Tue Jan 01, 2013 19:31

mauvebic wrote:Here's my version. Cylon raiders, colonial vipers and a new navigation control system. The birds are missing textures, hopefully someone good w/ blender might fix that :-)


I might do that. Please remind me :D
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Melkor
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by Melkor » Wed Jan 02, 2013 12:55

tell me your opinion about this:
Image
Last edited by Melkor on Thu Mar 09, 2017 16:11, edited 1 time in total.
 

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jojoa1997
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by jojoa1997 » Wed Jan 02, 2013 13:03

Melkor wrote:tell me your opinion about this:
Image

I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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JoeyXtreme
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by JoeyXtreme » Wed Jan 02, 2013 14:20

that looks really good melkor
Hi i'm a signature :D
 

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Zeg9
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by Zeg9 » Wed Jan 02, 2013 14:34

Melkor wrote:tell me your opinion about this:
Image


o_O That one is really great.
Did you make the model ?
I think I'll use this instead of mine, if you don't mind.
Last edited by Zeg9 on Wed Jan 02, 2013 14:36, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Melkor
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by Melkor » Wed Jan 02, 2013 15:13

yep, i made it
no problem, here: http://ompldr.org/vZ3d6NQ/ufo.zip.
licence WTFPL
don't forget to add me in the credits :)
 

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Zeg9
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by Zeg9 » Wed Jan 02, 2013 15:25

Melkor wrote:yep, i made it
no problem, here: http://ompldr.org/vZ3d6NQ/ufo.zip.
licence WTFPL
don't forget to add me in the credits :)


Yeah don't worry about that ;)
Thanks !
EDIT: has been pushed. I'll update the screenshots soon.
I also updated the readme ;)
Last edited by Zeg9 on Wed Jan 02, 2013 15:36, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Melkor
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by Melkor » Wed Jan 02, 2013 15:38

Remember: the size is 3x3x2 nodes, I hope that the scale is well
edit:
Ok nevermind XD
Last edited by Melkor on Wed Jan 02, 2013 15:39, edited 1 time in total.
 

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Melkor
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by Melkor » Wed Jan 02, 2013 16:02

Image

Image

I want to believe
Last edited by Melkor on Thu Mar 09, 2017 16:15, edited 1 time in total.
 

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Rancon
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by Rancon » Wed Jan 02, 2013 16:04

COOL!
Any tips on blender, gimp, or codea?
 

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VanessaE
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by VanessaE » Wed Jan 02, 2013 23:56

I love the new model!
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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InfinityProject
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by InfinityProject » Thu Jan 03, 2013 02:12

This mod just keeps getting better and better. By the way, you posted the download and repo links twice in the main description. :D
 

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Zeg9
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by Zeg9 » Thu Jan 03, 2013 10:49

InfinityProject wrote:By the way, you posted the download and repo links twice in the main description. :D


I know, it is because the screenshots were huge and I often don't want to scroll to the download. But when I do, I like if the download link is there.
I don't know if everybody is same, but never mind. Anyway I'll remove one of them :P
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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qwrwed
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by qwrwed » Thu Jan 03, 2013 14:33

mauvebic wrote:Here's my version. Cylon raiders, colonial vipers and a new navigation control system. The birds are missing textures, hopefully someone good w/ blender might fix that :-)


Those are nice models, but I think you should release it as a seperate mod.
 

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Ragnarok
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by Ragnarok » Thu Jan 03, 2013 23:28

Pretty nice :)

I slightly modified code like this (different horisontal and vertical speeds):

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local UFO_SPEED_H = 10
local UFO_SPEED_V = 3
local UFO_TURN_SPEED = 2

local ufo = {
    physical = true,
    collisionbox = {-1.5,-.5,-1.5, 1.5,2,1.5},
    visual = "mesh",
    mesh = "ufo.x",
    textures = {"ufo.png"},
   
    driver = nil,
    v = 0
}
function ufo:on_rightclick (clicker)
    if not clicker or not clicker:is_player() then
        return
    end
    if self.driver and clicker == self.driver then
        self.driver = nil
        clicker:set_detach()
    elseif not self.driver then
        self.driver = clicker
        clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
    end
end

function ufo:on_activate (staticdata, dtime_s)
    self.object:set_armor_groups({immortal=1})
end

function ufo:on_punch (puncher, time_from_last_punch, tool_capabilities, direction)
    self.object:remove()
    if puncher and puncher:is_player() then
        puncher:get_inventory():add_item("main", "ufos:ufo")
    end
end

function ufo:on_step (dtime)
    if self.driver then
        local ctrl = self.driver:get_player_control()
        local vel = self.object:getvelocity()
        local acc = self.object:getacceleration()
        if ctrl.up then
            acc.x = math.cos(self.object:getyaw()+math.pi/2)*UFO_SPEED_H
            acc.z = math.sin(self.object:getyaw()+math.pi/2)*UFO_SPEED_H
        else
            acc.x = -vel.x/5
            acc.z = -vel.z/5
        end
        if ctrl.down then
            acc.x = -vel.x
            acc.z = -vel.z
        end
        if ctrl.jump then
            vel.y = UFO_SPEED_V
        elseif ctrl.sneak then
            vel.y = -UFO_SPEED_V
        else
            acc.y = -vel.y/2
        end
        self.object:setvelocity(vel)
        self.object:setacceleration(acc)
        if ctrl.left then
            self.object:setyaw(self.object:getyaw()+math.pi/120*UFO_TURN_SPEED)
        end
        if ctrl.right then
            self.object:setyaw(self.object:getyaw()-math.pi/120*UFO_TURN_SPEED)
        end
    end
end

minetest.register_entity("ufos:ufo", ufo)


minetest.register_craftitem("ufos:ufo", {
    description = "ufo",
    inventory_image = "ufo_inventory.png",
    wield_image = "ufo_inventory.png",
   
    on_place = function(itemstack, placer, pointed_thing)
        if pointed_thing.type ~= "node" then
            return
        end
        minetest.env:add_entity(pointed_thing.above, "ufos:ufo")
        itemstack:take_item()
        return itemstack
    end,
})

minetest.register_craft( {
    output = 'ufos:ufo',
    recipe = {
        { "", "default:glass", ""},
        { "default:mese_crystal_fragment", "default:stone", "default:mese_crystal_fragment"},
        { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
    },
})


What do you think?
 

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jojoa1997
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by jojoa1997 » Thu Jan 03, 2013 23:34

can you make an inventory image because the new one looks bad
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Zeg9
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by Zeg9 » Fri Jan 04, 2013 09:33

jojoa1997 wrote:can you make an inventory image because the new one looks bad

What are you seeing as an inventory image ?
1) Image
or
2) Image

If it's the second one then just update.
Last edited by Zeg9 on Fri Jan 04, 2013 09:43, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

Harmonica
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by Harmonica » Sun Feb 03, 2013 21:50

how can i craft mese crystal and mese crystal frangement?
 

BZab
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by BZab » Sun Feb 03, 2013 22:01

Harmonica wrote:how can i craft mese crystal and mese crystal frangement?

Ya dig em, they are quite rare ;) [in latest Git version of 0.4.4 of course]
 

Captain_AuXiL
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by Captain_AuXiL » Sun Feb 10, 2013 19:02

I can't get Mese crystals on minetest 0.4.4 when i mine, they just appear as blocks. help?
 

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Likwid H-Craft
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by Likwid H-Craft » Sun Feb 10, 2013 20:36

You will need have xyz Build to get them I think.
Anyways how do I replace this model?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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PilzAdam
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by PilzAdam » Sun Feb 10, 2013 20:47

Captain_AuXiL wrote:I can't get Mese crystals on minetest 0.4.4 when i mine, they just appear as blocks. help?

The crystals were added after the 0.4.4 release. So either get the latest Minetest version by compiling it yourself or use an unofficial win32 build (see General Discussion).
 

Captain_AuXiL
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by Captain_AuXiL » Sun Feb 10, 2013 20:56

what do you mean? shouldn't it work the same anyways?
 

Captain_AuXiL
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by Captain_AuXiL » Sun Feb 10, 2013 20:56

PilzAdam wrote:
Captain_AuXiL wrote:I can't get Mese crystals on minetest 0.4.4 when i mine, they just appear as blocks. help?

The crystals were added after the 0.4.4 release. So either get the latest Minetest version by compiling it yourself or use an unofficial win32 build (see General Discussion).
thanks for the explanation :D
 

Captain_AuXiL
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by Captain_AuXiL » Sun Feb 10, 2013 21:54

for some strange reason, the recipe just doen't work for mine. :(
 

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Topywo
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by Topywo » Mon Feb 11, 2013 09:52

Captain_AuXiL wrote:for some strange reason, the recipe just doen't work for mine. :(


Are you perhaps trying to use cobblestone instead of (smooth)stone? (Cook cobble in the furnace to get smoothstone)
 

Captain_AuXiL
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by Captain_AuXiL » Tue Feb 12, 2013 03:12

oh my goodness. THANK YOU!!!
 

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