[Mod] Technic [0.4.16-dev] [technic]

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RealBadAngel
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by RealBadAngel » Sat Mar 02, 2013 02:35

Unified Inventory is updated with some nice stuff:

Image
 

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jojoa1997
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by jojoa1997 » Sat Mar 02, 2013 02:58

could you please add support for other mods that use inventory plus
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Inocudom
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by Inocudom » Sat Mar 02, 2013 06:07

Looking pretty good there, RealBadAngel. I like the new inventory style.
 

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snakevenom
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by snakevenom » Sat Mar 02, 2013 12:12

hmmm for me the inventory only works once, i open it and it is there. i close it, it reverts to the old inventory.

help?
 

Axel
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by Axel » Sat Mar 02, 2013 12:26

RealBadAngel wrote:
Inocudom wrote:In creative mode in the latest xyz build of 0.4.4, unified_inventory's inventory menu disappears and never comes back. Instead, I end up having to use the default creative menu.


Please delete folder "creative" from minetest_game
UI replaces its functionality
 

Alfino
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by Alfino » Sat Mar 02, 2013 14:08

snakevenom wrote:hmmm for me the inventory only works once, i open it and it is there. i close it, it reverts to the old inventory.

help?

maybe because you still using creative ?
 

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RealBadAngel
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by RealBadAngel » Sun Mar 03, 2013 09:44

UI Bugfix. Using [ in search pattern will no longer cause crashes.
 

madarexxx
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by madarexxx » Sun Mar 03, 2013 10:03

RBA, could you include CraftGuide in your modpack (with fixes), please
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

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Inocudom
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by Inocudom » Sun Mar 03, 2013 16:54

Unified_inventory has a craft guide of its own, but I do think that Cornernote should update her craft_guide mod.
 

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jojoa1997
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by jojoa1997 » Sun Mar 03, 2013 17:15

Inocudom wrote:Unified_inventory has a craft guide of its own, but I do think that Cornernote should update her craft_guide mod.
she is banned
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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snakevenom
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by snakevenom » Sun Mar 03, 2013 19:00

i have a question, is there a way to automatically feed things into electric furnaces or grinders?

please pm me.

thanks
 

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snakevenom
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by snakevenom » Sun Mar 03, 2013 19:01

Alfino wrote:
snakevenom wrote:hmmm for me the inventory only works once, i open it and it is there. i close it, it reverts to the old inventory.

help?

maybe because you still using creative ?


yep, that was it
 

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shadowwraith
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by shadowwraith » Sun Mar 03, 2013 19:54

snakevenom wrote:
Alfino wrote:
snakevenom wrote:hmmm for me the inventory only works once, i open it and it is there. i close it, it reverts to the old inventory.

help?

maybe because you still using creative ?


yep, that was it


i've found deleting the creative folder gets rid of that annoyance

on linux its in /usr/share/minetest/games/minetest_game/mods

I don't know where the game is installed in windows though.
"Spill some blood for me dear Brother" Vicente Valtiare, Oblivion

Currently using Minetest 0.4.7 Ubuntu Daily Build on Ubuntustudio 13.10 Saucy Salamander 64bit (based on Ubuntu 13:10)
Trolls will be shot on sight!!!
 

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vv221
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by vv221 » Mon Mar 04, 2013 08:23

Your mod seems really fun, but I don't manage to load it.
Here is what the console says :
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
09:15:09: ERROR[main]: Failed to load and run script from
09:15:09: ERROR[main]: /usr/local/games/minetest/bin/../mods/minetest/technic/technic/init.lua:
09:15:09: ERROR[main]: ...netest/bin/../mods/minetest/technic/technic/ores.lua:41: attempt to index global 'stairsplus' (a nil value)
09:15:09: ERROR[main]: stack traceback:
09:15:09: ERROR[main]:     ...netest/bin/../mods/minetest/technic/technic/ores.lua:41: in main chunk
09:15:09: ERROR[main]:     [C]: in function 'dofile'
09:15:09: ERROR[main]:     ...netest/bin/../mods/minetest/technic/technic/init.lua:11: in main chunk


minetest, stairsplus and technic are all clones of the git repositories.

Debian Sid, Linux 3.2.35-2 x86_64
 

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Calinou
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by Calinou » Mon Mar 04, 2013 08:56

I've recently updated my Stairs+ mod to make the functions accessible from any mod, so RealBadAngel would have to update his mod to fix it...
 

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vv221
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by vv221 » Mon Mar 04, 2013 09:24

Okay, I will wait for the next update.
 

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RealBadAngel
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by RealBadAngel » Mon Mar 04, 2013 14:22

snakevenom wrote:i have a question, is there a way to automatically feed things into electric furnaces or grinders?

please pm me.

thanks


MV electric furnace can connect to transport tubes
Last edited by RealBadAngel on Mon Mar 04, 2013 14:23, edited 1 time in total.
 

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Likwid H-Craft
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by Likwid H-Craft » Mon Mar 04, 2013 14:28

Hey RealBadAngel, do you like a banner for this? since I can make one, whatever way you like a png or, gif.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

Iqualfragile
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by Iqualfragile » Mon Mar 04, 2013 15:52

png!
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
 

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snakevenom
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by snakevenom » Tue Mar 05, 2013 19:10

realbadangel, please could you make it so that pipeworks pneumatic tubes connect to grinders ect. it would allow for a much more automated setup.
Last edited by snakevenom on Tue Mar 05, 2013 19:10, edited 1 time in total.
 

BZab
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by BZab » Wed Mar 06, 2013 19:02

Calinou wrote:I've recently updated my Stairs+ mod to make the functions accessible from any mod, so RealBadAngel would have to update his mod to fix it...

Still doesnt work... updated - technic, minetest and stairs + etc..
 

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RealBadAngel
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by RealBadAngel » Wed Mar 06, 2013 21:03

BZab wrote:
Calinou wrote:I've recently updated my Stairs+ mod to make the functions accessible from any mod, so RealBadAngel would have to update his mod to fix it...

Still doesnt work... updated - technic, minetest and stairs + etc..


Ive updated technic to work with latest stairsplus.
Also fixed bug that caused server crash with trying to use not charged tools.
 

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Calinou
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by Calinou » Thu Mar 07, 2013 12:44

Stairs+ is now in More Blocks, you should change the dependency to moreblocks. :P
 

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RealBadAngel
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by RealBadAngel » Thu Mar 07, 2013 15:11

Calinou wrote:Stairs+ is now in More Blocks, you should change the dependency to moreblocks. :P

i will try to make soft deps
 

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SegFault22
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by SegFault22 » Fri Mar 08, 2013 00:52

Wait a moment...
Most of the recipes/ideas are nearly identical to that of the RedPower mod for Minecraft (same battery/batbox recipe, copper coil, etc.)
Is this intentional?
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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Jordach
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by Jordach » Fri Mar 08, 2013 18:47

YES.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

Darkman
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by Darkman » Sat Mar 09, 2013 10:16

Some thing problem

ModError:Failed to load and run
C:\users\desktop\minetest-0.4.4\bin\..\games\minetest_game\mod\technic\technic\init.lua

I am playing this at minetest 0.4.4 and minetest 0.4.5 ...........And always showing this when i click play,I am already have moreores,pipeworks,messecons,stairplus. can you tell me how to done this problem?
 

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RealBadAngel
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by RealBadAngel » Sat Mar 09, 2013 14:00

Darkman wrote:Some thing problem

ModError:Failed to load and run
C:\users\desktop\minetest-0.4.4\bin\..\games\minetest_game\mod\technic\technic\init.lua

I am playing this at minetest 0.4.4 and minetest 0.4.5 ...........And always showing this when i click play,I am already have moreores,pipeworks,messecons,stairplus. can you tell me how to done this problem?


First of all technic is NOT compatible with 0.4.4.
Error report you pasted comes from 0.4.4. Please try with latest stable and if it crashes please copy a bit more from error log
Not just the fact it crashed, but also which line and the reason.

EDIT: wait a second. just saw your modpath. why are you putting mods into minetest_game?
proper path for mods is /mods/minetest
Last edited by RealBadAngel on Sat Mar 09, 2013 14:02, edited 1 time in total.
 

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Calinou
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by Calinou » Sat Mar 09, 2013 14:00

Put your mods in <Minetest directory>/mods/minetest, not in <Minetest directory>/games/minetest_game/mods.
 

Darkman
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by Darkman » Sat Mar 09, 2013 23:44

RealBadAngel wrote:
Darkman wrote:Some thing problem

ModError:Failed to load and run
C:\users\desktop\minetest-0.4.4\bin\..\games\minetest_game\mod\technic\technic\init.lua

I am playing this at minetest 0.4.4 and minetest 0.4.5 ...........And always showing this when i click play,I am already have moreores,pipeworks,messecons,stairplus. can you tell me how to done this problem?


First of all technic is NOT compatible with 0.4.4.
Error report you pasted comes from 0.4.4. Please try with latest stable and if it crashes please copy a bit more from error log
Not just the fact it crashed, but also which line and the reason.

EDIT: wait a second. just saw your modpath. why are you putting mods into minetest_game?
proper path for mods is /mods/minetest


But how to get the latest stable version minetest?
Last edited by Darkman on Sun Mar 10, 2013 00:16, edited 1 time in total.
 

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