...
function mobf_add_mob(mob)
--workaround for new damage algorithm for 0.4.5
--armour_groups are no longer group rating but percentage
if mob.generic.armor_groups then
local old_armor_groups={30,50,100,133}
for k,v in pairs(mob.generic.armor_groups) do
mob.generic.armor_groups[k]=old_armor_groups[v]
end
end
...
dove_g wrote:I added mobf to my local server, mod is succesfully loaded, but there is no animals? Nothing? How to get them, how to find them etc...
Do I need to add something to conf?
Tnx.
kamarajitsu wrote:I try download it from the primary site and when it's almost finished, my computer blocks it saying that it contains a virus, spyware, etc. And I don't know how to download from the second site.
Topywo wrote:kamarajitsu wrote:I try download it from the primary site and when it's almost finished, my computer blocks it saying that it contains a virus, spyware, etc. And I don't know how to download from the second site.
Second link: click on the ZIP tab.
kaeza wrote:MOBs will only appear in newly generated areas. This means either going farther from origin in your current map, or creating a new map from scratch.
deivan wrote:Seek more details of the fail in your log file.
korkut wrote:Recent Minetest (I got 0.4.5) changed damage algorithm and made the mobs indestructable. I got pretty annoyed while trying to kill a chicken with a mese sword until I decided to just look up git commits and figure out what's wrong.
In api.lua, I found this function and added a workaround until a proper fix is in place.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
...
function mobf_add_mob(mob)
--workaround for new damage algorithm for 0.4.5
--armour_groups are no longer group rating but percentage
if mob.generic.armor_groups then
local old_armor_groups={30,50,100,133}
for k,v in pairs(mob.generic.armor_groups) do
mob.generic.armor_groups[k]=old_armor_groups[v]
end
end
...
Hopefully others won't lose some sleep trying to figure this out.
kamarajitsu wrote:deivan wrote:Seek more details of the fail in your log file.
I couldnt read all of it but says \animals_modpack-master\animalmaterials\init.lua:
Topywo wrote:kamarajitsu wrote:deivan wrote:Seek more details of the fail in your log file.
I couldnt read all of it but says \animals_modpack-master\animalmaterials\init.lua:
Copy the ERRORS from your file: debug.txt into a post here.
kamarajitsu wrote:18:07:18: ERROR[main]: ...4.5\bin\..\mods\minetest\animals_modpack-master\animalmaterials\init.lua:312: '}' expected (to close '{' at line 305) near ')'
dove_g wrote:Is there any manual how to use MOBF?
I couldn't find it, but that doesn't necessarily mean it doesn't exist.
For example, my questions are:
1. how to catch vombie (hot to make vombie trap, what material is in middle?)
{'default:wood', 'default:wood','default:wood'},
{'default:wood', "animalmaterials:scale_golden",'default:wood'},
{'default:wood','default:wood','default:wood'},
2. how to catch wolf?
As far as I know with a bone, it will be tamed
3. what with animals, how to use them?
You can shave sheeps with scissors, get milk from a cow with a glass get feathers from a chicken, get meat from animals, probably there are more possibilities.
4. for what is used NET?
As far as I know/tried, catching fish and the rat. The lasso is used to catch the bigger animals. With the saddle you can ride an ostrich
Tnx.
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