Temperest wrote:Try enabling the DirectX exporter addon.
Ctrl+Alt+U => Add-ons => DirectX
It's under the Import/Export section. Once enabled, use File => Export => DirectX.

Mito551 wrote:you should write sapier. i think pilzadam doesn't add models to simple mobs
PilzAdam wrote:jojoa1997 wrote:
will this ever support 3d models?
If someone makes them.
Pavel_S wrote:Thanks, ds-2k.
Finally I have:
- Sheep model
- Shaved-sheep model
- Rat model
Pavel_S wrote:OK.
https://www.dropbox.com/sh/cx5jaj4osv05lqm/IbKMeNItTi
there are:
sheep models(original and shaved),
textures.
jojoa1997 wrote:Have you updated the attacking?
Sorry didn't see that partPilzAdam wrote:jojoa1997 wrote:Have you updated the attacking?
Can you read? "[...]upgrade to new damage system[...]"
Temperest wrote:Try enabling the DirectX exporter addon.
Ctrl+Alt+U => Add-ons => DirectX
It's under the Import/Export section. Once enabled, use File => Export => DirectX.
Likwid H-Craft wrote:Is the Rat to added?
Likwid H-Craft wrote:Anyways Pavel_S, do you think you can do A Dragon?
onpon4 wrote:Is there any particular reason the animals modpack's models can't be used? These new models are nicer, but it just seems that the animals modpack's models would be good filler.
PilzAdam wrote:I havent looked at them yet. Also I would like to keep the current mobs, and mobf doesnt have models for them AFAIK.
deivan wrote:Here, in my local fork I added a small regeneration rate if a mob is damaged and don't receive ambient damage for some time, rate of 1hp/cycle. Nice idea?
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