RealBadAngel wrote:"disabling craft grid and adding a craft node(factory) that is crafted with rare elements"
hold on. how do one craft factory if crafting grid is disabled???
Bas080 wrote:The first factory node has to be obtained using /giveme. The admin is responsible for setting up a factory and some wood to craft the first tools.
Simple objects that are used more frequently ought to be available in the conventional way of crafting them. Torches are needed frequently and are easy enough to produce on-the-fly.
Most tools do not last long enough to warrant production in one of the machines. A massively extended lifespan (factor 10 and up) has to go along with it.
An inventory of 9 slots for the player is insuficcient for good buildings. Minetest lives on there beeing many nodes and shapes - where even the default inventory is not large enough sometimes. So instead of civilization,
Yet the idea to not be able to craft everything with your hands wherever you are is good. Maybe you could do specialized machines for special crafts? E.g. one that can create all basic wooden tools (could be part of the inventory), one that does stone tools and so on. For work on steel, you might have a portable forge (-> if not portable, extend the lifespan of tools significantly). Especially furniture and machines ought to be created using your machines. After all, that is part of civilization...you do not have a replicator for all things, but tools to create tools to create tools and so on...
After all, that is part of civilization
Maybe you could do specialized machines for special crafts
Tools do not stack. So they use one of the rare inventory slots each.
bas080 wrote:I agree with you. I propose a craft grid of 1x2(in height) Just big enough to make planks/sticks and torches. However tools cannot be crafted. The two slots also symbolize the two hands a minetester has.
bas080 wrote:In the wood age you can craft a stone age crafting node and with that you can craft a iron node.
bas080 wrote:Mining with stacked tools is the same as Bart Simpson writing his punishment with 3 chalks taped to each-other.
Sokomine wrote:The trouble is that running to and fro between building sites and chests or mining site and crafting machines will by most players not be considered as fun. It may be ok a few times, but soon it gets more than boring.
Jordach wrote:Your server is down. Just wanna highlight that.
jojoa1997 wrote:Also you should be able to make miner nodes that has a miners formspec and a woodcutter's node that is optimized for wood.
jojoa1997 wrote:Also maybe allow players within a distance of the node get faster movement
Mito551 wrote:i don't really understand how craft system works. can you explain more detailed please?
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