[Mod] Simple Mobs [mobs]

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PilzAdam
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by PilzAdam » Mon Apr 29, 2013 11:56

Update!

Pavel_S' epic dungone master model added!

Tree monster with Pavel_S' model added. They spawn on trees and jungletrees and drop saplings.
 

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PilzAdam
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by PilzAdam » Mon Apr 29, 2013 12:00

Pavel_S wrote:Some ideas for drop.
(clickable)
Image

Nice ideas, I will definetly think about this.
 

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by PilzAdam » Mon Apr 29, 2013 12:13

BrandonReese wrote:I can confirm it seems the mobs are not drowning....


Image

Image

Fixed.
 

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Zeg9
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by Zeg9 » Tue Apr 30, 2013 15:21

Image
^ Screenshot for faithful texture pack, from minecraft

Image
^ Tree monster

Pavel_S, is their license ok with this? (or it isn't taken from that texture pack, I'm not sure)
By the way, thanks for your models, that was really needed :)
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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rubenwardy
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by rubenwardy » Tue Apr 30, 2013 17:40

I wish this mod had more peaceful animals :P
 

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by Idanwin » Tue Apr 30, 2013 21:47

I wish this mod had more aggressive animals :P

(or at least more types of aggressive animals)
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deivan
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by deivan » Tue Apr 30, 2013 21:53

I wish this mod have monkeys, many models: small, medium, cave man, donkey kong and the king kong. :D
 

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PilzAdam
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by PilzAdam » Tue Apr 30, 2013 22:29

I wish this mod had a better AI.
 

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Chinchow
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by Chinchow » Tue Apr 30, 2013 22:54

PilzAdam wrote:
Bas080 wrote:Having penguins roaming the snow biomes i consider must.

I would rather add a snow monster, so we have:
  • Normal biome: Dirt Monster
  • Desert biom: Sand Monster
  • Snow biome: Snow Monster
And for jungles, I guess I spawn the tree monster on jungletrees and disable fall damage of it or something, dunno.


If you do make a snow monster might I suggest a yeti like model and have it throw snowballs
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deivan
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by deivan » Tue Apr 30, 2013 23:50

Maybe the IA will be done by the game core. Like IA for the hunter, IA for the rat, IA for the wolf, if have some IA ready-to-use then scripts don't need implement it.
 

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by neron » Wed May 01, 2013 01:11

PilzAdam, could you please make a minceraft-faithful fork of this mod for MiniTest? It would be really awesome!
 

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by onpon4 » Wed May 01, 2013 02:04

deivan wrote:Maybe the IA will be done by the game core. Like IA for the hunter, IA for the rat, IA for the wolf, if have some IA ready-to-use then scripts don't need implement it.


OK, when I first saw "IA" I figured it was a typo, but you repeated it four times... do you mean AI (artificial intelligence), or does "IA" stand for something? (All that comes to mind for me is "Intelligent Auto", which is what my camera calls its still-picture autofocus.)
 

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by PilzAdam » Wed May 01, 2013 10:54

onpon4 wrote:
deivan wrote:Maybe the IA will be done by the game core. Like IA for the hunter, IA for the rat, IA for the wolf, if have some IA ready-to-use then scripts don't need implement it.


OK, when I first saw "IA" I figured it was a typo, but you repeated it four times... do you mean AI (artificial intelligence), or does "IA" stand for something? (All that comes to mind for me is "Intelligent Auto", which is what my camera calls its still-picture autofocus.)

/me is a bit confused too
 

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by deivan » Wed May 01, 2013 11:25

Sorry, in portuguese is IA... But in english the correct is AI. Sorry.
 

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by kaeza » Wed May 01, 2013 11:29

PilzAdam wrote:
onpon4 wrote:
deivan wrote:Maybe the IA will be done by the game core. Like IA for the hunter, IA for the rat, IA for the wolf, if have some IA ready-to-use then scripts don't need implement it.


OK, when I first saw "IA" I figured it was a typo, but you repeated it four times... do you mean AI (artificial intelligence), or does "IA" stand for something? (All that comes to mind for me is "Intelligent Auto", which is what my camera calls its still-picture autofocus.)

/me is a bit confused too


He's from Brazil. IA means "Inteligência Artificial" (Artificial Intelligence, AI) in portuguese (his native language).

Edit: Not evryone wrights englisch perfectly :P
Last edited by kaeza on Wed May 01, 2013 11:31, edited 1 time in total.
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by deivan » Wed May 01, 2013 11:50

A little distracted... Sorry. :D
 

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by neron » Wed May 01, 2013 13:23

neron wrote:PilzAdam, could you please make a minceraft-faithful fork of this mod for MiniTest? It would be really awesome!

Is this a bad question on my part?
 

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by deivan » Wed May 01, 2013 13:25

Faithful with the minecraft? If yes, already saw the mod/game Minetest here: http://forum.minetest.net/viewtopic.php?id=2589?
 

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by neron » Wed May 01, 2013 20:31

deivan wrote:Faithful with the minecraft? If yes, already saw the mod/game Minetest here: http://forum.minetest.net/viewtopic.php?id=2589?

It doesn't have mobs yet.
 

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by sdzen » Sat May 04, 2013 00:13

neron wrote:PilzAdam, could you please make a minceraft-faithful fork of this mod for MiniTest? It would be really awesome!

http://www.indiedb.com/downloads/blender-minecraft-animation-pack
the simplemobs api is easy! just look at the default init for an reference and try making something with these things I found off a google search! have fun!
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by jojoa1997 » Sat May 04, 2013 02:04

neron wrote:
deivan wrote:Faithful with the minecraft? If yes, already saw the mod/game Minetest here: http://forum.minetest.net/viewtopic.php?id=2589?

It doesn't have mobs yet.
I removed the mobs due to troubles. After this update I will be adding mobs back in.
Coding;
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by rubenwardy » Sat May 04, 2013 12:20

PilzAdam wrote:
Pavel_S wrote:Some ideas for drop.
(clickable)
Image

Nice ideas, I will definetly think about this.


What about deer into venision, and sheep into lamb?
 

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by ashenk69 » Sat May 04, 2013 13:45

Has anyone thought of doing a proper UV mapping of the models. I was trying to retexture the sand monster and its UV map is so wonky. The head especially has issues with sharing texture area with other parts of the head.
 

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by Pavel_S » Sat May 04, 2013 16:43

ashenk69 wrote:Has anyone thought of doing a proper UV mapping of the models. I was trying to retexture the sand monster and its UV map is so wonky. The head especially has issues with sharing texture area with other parts of the head.

yeah. it`s badly unwrapped.=(
I learned some blender`s features, so soon I will update models.
Also I can upload .blends of mobs.
 

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by durtective6 » Sun May 05, 2013 13:35

i cant kill them :/
 

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PilzAdam
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by PilzAdam » Sun May 05, 2013 13:38

durtective6 wrote:i cant kill them :/

Do you use the latest version of this mod with Minetest 0.4.5 or earlier?
 

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by 12Me21 » Sun May 05, 2013 14:21

You should add cats
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by sdzen » Sun May 05, 2013 16:51

12Me21 wrote:You should add cats

Big sabretoothed ones (nonhostile)
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by OnceOver » Mon May 06, 2013 09:01

i try to use your mod it said fire missing and default missing how do i fix this?
 

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by PilzAdam » Mon May 06, 2013 09:30

OnceOver wrote:i try to use your mod it said fire missing and default missing how do i fix this?

The dependcy resolving of mods that are in minetest_game is broken in Minetest 0.4.6. But everything should work fine.
 

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