[closed] Lavacooling [lavacooling]

Hybrid Dog
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[closed] Lavacooling [lavacooling]

by Hybrid Dog » Mon Nov 19, 2012 19:09

old
Last edited by Hybrid Dog on Mon Nov 16, 2015 18:38, edited 3 times in total.
 

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Mito551
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by Mito551 » Mon Nov 19, 2012 20:45

what does it do?
 

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Menche
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by Menche » Mon Nov 19, 2012 22:08

It makes a smaller chest, using entities. I suggest using nodes with the nodebox drawtype instead; a simple cube nodebox should be really easy to make.
Last edited by Menche on Mon Nov 19, 2012 22:09, edited 1 time in total.
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by PilzAdam » Tue Nov 20, 2012 14:35

Creating a Minecraft like chest is not possible because there is no "vertical yaw" for objects.
 

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InfinityProject
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by InfinityProject » Tue Nov 20, 2012 22:28

An idea:
You could make it look like an open chest through nodeboxes. Perhaps when you click the chest an open chest replaces it and when you exit the formspec the open chest is replaced with a closed one.
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RealBadAngel
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by RealBadAngel » Wed Nov 21, 2012 03:59

Please notice that using object for a chest is a risky solution.
/clearobjects will remove such chests. Server in case of too many objects floating around can also force delete...
 

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Zeg9
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by Zeg9 » Wed Nov 21, 2012 13:44

What about punching the chest to open/close it, with formspec only accessible when the chest is open ? (using nodeboxes too)
Last edited by Zeg9 on Wed Nov 21, 2012 13:46, edited 1 time in total.
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by InfinityProject » Wed Nov 21, 2012 14:39

Zeg9 wrote:What about punching the chest to open/close it, with formspec only accessible when the chest is open ? (using nodeboxes too)


That would be a lot easier to do.
 

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by Zeg9 » Wed Nov 21, 2012 16:00

InfinityProject wrote:
Zeg9 wrote:What about punching the chest to open/close it, with formspec only accessible when the chest is open ? (using nodeboxes too)


That would be a lot easier to do.


Exactly. I'm not sure it's possible to know when the formspec is open, too.
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by InfinityProject » Thu Nov 22, 2012 15:20

Zeg9 wrote:
InfinityProject wrote:
Zeg9 wrote:What about punching the chest to open/close it, with formspec only accessible when the chest is open ? (using nodeboxes too)


That would be a lot easier to do.


Exactly. I'm not sure it's possible to know when the formspec is open, too.


Dang, I wish I knew how to do nodeboxes; I would do this.
 

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by Zeg9 » Sun Dec 23, 2012 16:58

Wait I don't understand. This thread is about a lavacooling mod, but most posts are about chest nodebox ?!?
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by SegFault22 » Wed Jan 02, 2013 08:21

Lavacooling interferes with Rath's lavacooling, they both do the same thing. They don't interfere code-wise, but they won't look cool being used in combination. It may be best that you rename your mod, to prevent confusion.
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by PilzAdam » Thu Jan 03, 2013 14:24

SegFault22 wrote:Lavacooling interferes with Rath's lavacooling, they both do the same thing. They don't interfere code-wise, but they won't look cool being used in combination. It may be best that you rename your mod, to prevent confusion.

No, just give both lavacooling mods the same name so people cant install both.
 

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by VanessaE » Fri Apr 12, 2013 21:17

If you're adding basalt, you should probably look at gloopblocks, it might be of some use to you.
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Zeg9
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by Zeg9 » Sun May 05, 2013 09:10

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
11:06:38: ERROR[main]: ServerError: LuaError: error: ...e/.minetest/worlds/Vulkan/worldmods/lavacooling/init.lua:82: bad argument #1 to 'ipairs' (table expected, got nil)
Last edited by Zeg9 on Sun May 05, 2013 09:12, edited 1 time in total.
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See also the MT-Faithful texture pack (work in progress).
 


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