- Mod information:
The Structures mod allows marking an area in the world in which you can import and export structures to text files. You place an I/O node on the ground and 3 markers for each axis (one either to its left or right, one either to its back or front, one either above or below it). Once the markers are detected, the node activates and allows you to access the I/O menu. From here you can clone the area to a text file, import a text file to the area, or clear the area of nodes.
Basically, this allows you to copy your buildings from one place to another in the world, save what you build in MineTest on your drive, and even share what you create on the forum for others to load on their map. For example: If you want to load the test structure I used currently for this mod (made of 4 obsidian blocks), simply put the following in a text file and import it:
- Code: Select all
default:obsidian 7 0 2
default:obsidian 7 0 1
default:obsidian 7 1 1
default:obsidian 6 0 1
The I/O component is the first part of the mod. The second part I'll be getting to is a mapgen function, which will allow buildings in text files to be automatically spawned in the world. Ideally you will be able to specify a folder of text files, and the mapgen will randomly spawn any building there in a given area. This will be perfect for implementing villages, cities, or places made of structures you build in your world.
Note that there are still bugs in the mod and things which aren't finished. The biggest lack is that facedir isn't saved / loaded yet, so stairs / torches / etc will not be rotated correctly. Other than that, feel free to test it and report any bugs and suggestions. You can also post the text files of buildings you create for others to load and play with.
- Screenshots and download:
You can get the mod from its Github repository. It will be updated frequently within the next days so don't forget to pull every now and then. Here are some screenshots of what's been done so far:
- License:
Code by MirceaKitsune, LGPL. Default town schematics by MirceaKitsune, WTFPL. Full license information included in the README.txt.