But that means i will mistakenly place it more in the wrong spotTemperest wrote:Builders rejoice! Mesecons wire now has a larger selection box, making building above the ground much easier.
Temperest wrote:They already exist, but are not in the default distribution. For plugs, sockets, and inverters, you will need Mesecons-extension-temperest, available at the downloads page at Mesecons.net. This particular one is not available for a reason though: using it incorrectly will crash the server, and unfortunately this is not fixable without compromising on it being instantaneous.
The battery extension is not included by default because it does not fit quite perfectly with the mechanics of Mesecons, since it implies a power and electricity based metaphor, which is not the case.
We can't change it because texture packs rely on the textures staying in the same place throughout versions.
mem.i=string.sub
mem.i={}
mem.i[0]=mem.i
i=0
::b::
if i<100 then
i=i+1
print(i)
goto b
end
VoidLord wrote:How about a better redstone alternate? That's the reason I got into this stuff. With mesecons there is no slight delay that allows stuff to happen, such as with the torches, those don't recieve signals quick enough.
VoidLord wrote:Another problem is that you can't power blocks with mesecons, so you can't, for exmple, hide complex circuitry in plain sight.
VoidLord wrote:Basically, I want to be able to make this a piston elevator or a zipper elevator without having to use microcontrollers or lua controllers, 'cause the first takes too long and I don't know how to use the second.
VoidLord wrote:Also, I'd like the "power noticing range" to be more like minecraft's for the torches. If I should put this in the mesecons place someone tell me, 'cause I didn't know where to put it.
Temperest wrote:Ragnar6645: what would that do? Some more information would be nice.
Nore wrote:Ragnar6645: It looks like a good idea... I want to know more about it!
VoidLord wrote:How do I get a screeshot? Better hurry, my mom's angry.
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