[Mod] Skyblock [skyblock]

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alessio
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by alessio » Sat Jan 05, 2013 12:53

how to install?
 

rarkenin
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by rarkenin » Sat Jan 05, 2013 20:57

alessio wrote:how to install?

Follow the instructions on the Wiki.
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mrtux
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by mrtux » Sat Jan 05, 2013 23:22

alessio wrote:how to install?

Yes, read the wiki.
tl;dr you can install the game this way:
Go to wherever you have minetest installed. Go to the games/ directory. Download the game zip file then extract it to games/. Then you just make a new world with the "skyblock" game.

EDIT: I'm tired of people asking these questions... :/
Last edited by mrtux on Sat Jan 05, 2013 23:23, edited 1 time in total.
thanks doge
 

Matsetes
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by Matsetes » Thu Mar 28, 2013 15:47

I restarted playing that mod and after like twenty hours I was finishing the number 10 of the second level when the lag throwed me into the air and I died...
Now I have to replace all that stuff? It's terrible...
Have I to restart also level one?
All that is driving me crazy... I wanted to try level three... ='(
 

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by jojoa1997 » Fri Mar 29, 2013 03:21

You could edit it to keep your score.
Coding;
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londumas
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by londumas » Sun Jun 30, 2013 08:51

Hello, good game,
But lava and water don't cool so, no stone generator...

Do you know what is the issue?
 

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by Jordach » Sun Jun 30, 2013 08:59

Lava flowing + water flowing / source = cobble

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zoropig
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by zoropig » Wed Jul 03, 2013 15:26

NOOOOOOO!!!! i just made my infinit water source. then i broke my level one thing so i have to start ALLLLLLLLLLLLLLLLLLLL over!!!
Last edited by zoropig on Wed Jul 03, 2013 15:26, edited 1 time in total.
i'm new too all this still but i will try to make mods and textures check out my map too!
 

WilkerS1
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Re: [Game] SkyBlock [skyblock]

by WilkerS1 » Mon May 26, 2014 21:42

the game does not apear for me. is this a mod or a minetest game?
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Re: [Game] SkyBlock [skyblock]

by kaeza » Tue May 27, 2014 13:52

This appears to be a mod, not a game.

Edit: Moved to Old Mods because it seems it's not updated anymore. To the author: If this was a mistake, please fix the post according to guidelines and request a move in the dedicated topic.
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cornernote
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Re: [Game] SkyBlock [skyblock]

by cornernote » Tue May 27, 2014 23:30

Its a game, but is also available as a mod. Not sure how it goes on the latest version, any issues let me know and I will try to fix them. If you just want to play it as it was when I made it, go to the bottom of the home page and you can download the whole minetest with the game installed (minetest 0.4.3).
 

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Re: [Game] SkyBlock [skyblock]

by Evergreen » Tue May 27, 2014 23:55

cornernote wrote:Its a game, but is also available as a mod. Not sure how it goes on the latest version, any issues let me know and I will try to fix them. If you just want to play it as it was when I made it, go to the bottom of the home page and you can download the whole minetest with the game installed (minetest 0.4.3).

I would help you develop it, but I'm very busy this summer.
 

MinecraftBoy
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Re: [Game] SkyBlock [skyblock]

by MinecraftBoy » Wed Sep 03, 2014 19:19

WoW Cool game
 

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fireuser
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Re: [Game] SkyBlock [skyblock]

by fireuser » Wed Dec 10, 2014 02:44

Interesting game. It is good, but hard to work with.
 

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stormchaser3000
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Re: [Game] SkyBlock [skyblock]

by stormchaser3000 » Sun Dec 14, 2014 02:15

this is glitched up (see issue on github)
 

cornernote
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Re: [Game] SkyBlock [skyblock]

by cornernote » Sun Dec 14, 2014 02:51

Hi stormchaser3000,

Will do my best to get it working again.

Issue link (for anyone else interested) is: https://github.com/cornernote/minetest- ... k/issues/1
 

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Re: [Game] SkyBlock [skyblock]

by cornernote » Sun Dec 14, 2014 04:07

issue is resolved.

also removed bones as that was kind of cheating if you get your items back after death
 

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Re: [Game] SkyBlock [skyblock]

by Mito551 » Sat Apr 25, 2015 21:21

hey-o! missed me? i sure missed you cornernote!

http://www.youtube.com/watch?v=HkCojsQIAxs
check this thing out!
 

Nore
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Re: [Game] SkyBlock [skyblock]

by Nore » Sat May 02, 2015 12:30

Just thinking about lava... Maybe it should be made renewable (it is no longer renewable in minetest_game since a long time), so that players could have infinite lava?
Also, since grass does not spawn naturally, it is not possible to farm wheat I reckon...
 

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Re: [Game] SkyBlock [skyblock]

by Mito551 » Mon May 11, 2015 13:41

 

Sokomine
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Re: [Game] SkyBlock [skyblock]

by Sokomine » Mon Jun 01, 2015 03:17

This is one of the games that ought to be bundled with Minetest. It is a relatively small game (=no long download time), gives the player some nice goals, introduces what can be done in games like this. Many players like the challenge of building such a skyplatform without falling down. How's the status of the game?
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Mito551
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Re: [Game] SkyBlock [skyblock]

by Mito551 » Fri Jun 05, 2015 22:23

hey, cornernote, maybe you could help me? i would very much like a button to go to the next level, because achievements don't work properly. or at least some way to go around these bugs when i can't get achievements because i can't get them. is there a way to do this somehow?

Sokomine wrote:This is one of the games that ought to be bundled with Minetest. It is a relatively small game (=no long download time), gives the player some nice goals, introduces what can be done in games like this. Many players like the challenge of building such a skyplatform without falling down. How's the status of the game?

^ that
 

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Re: [Game] SkyBlock [skyblock]

by Sokomine » Sat Jun 06, 2015 03:06

Mito551 wrote:hey, cornernote, maybe you could help me? i would very much like a button to go to the next level, because achievements don't work properly. or at least some way to go around these bugs when i can't get achievements because i can't get them. is there a way to do this somehow?

I changed my local copy so that the infinite water source achievement was detected when I used the bucket the next time. Most of the trouble arises from minetest_game having developed and changed in the meantime.

Issues found so far:
* Please force singlenode mapgen. Else if a player forgets it, chaos arises.
* Water instead of endless depths is nice as such, but: Flowing water is a bit expensive. It might be better to let the mapgen place all those water sources automaticly. That's not particulary important for desktops, but there are also tablets out there running the game under Android. They may profit from less flowing water.
* Lava source turns into obsidian when in contact with water. It didn't do that in older versions of minetest_game. Now your lava source is soon destroyed, and the game ends. The default game provides functions to override lava cooling and change it to something else.
* Tools are now crafted out of mese crystals instead of mese blocks; Thus, the reward of 1 block is 9 times as much as before. This is cancelled out by mese picks no longer beeing very durable. Apart from adding a way to get new mese, there's no need for a change.
* place_water_infinite cannot be reached. At least I found no way.
* There are now pine trees in the default game. They might grow randomly from saplings as well.
* Apart from default, stairs and doors would also be useful. Perhaps the entire minetest_game.
* Cacti auto-rotate when placed. Thus, the achievement cannot be reached.
* default:fence_wood is the new name for fences. They're called default:fence in skyblock; the achievement cannot be reached.
* Beds and doors are part of default. They might be small new achievements. The same goes for farming and flowers (=dye sources).
* Show the craft receipe for each step when clicking on a button with "help" placed next to the achievement. In case of cobblestone generator and infinite water source, either a short text or a picture illustrating how it can be done might help.
* A craft guide might be a good idea.
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cornernote
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Re: [Game] SkyBlock [skyblock]

by cornernote » Sat Jun 06, 2015 05:30

Mito551 wrote:hey, cornernote, maybe you could help me? i would very much like a button to go to the next level, because achievements don't work properly. or at least some way to go around these bugs when i can't get achievements because i can't get them. is there a way to do this somehow?


It's been a while since I coded this, so the best I can offer is a kick in the right direction.

You would have to call something like this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
level = 1 -- 1-4
player = ? -- cant remember how to get this
pos = ? -- the pos where you want the next level to appear
levels[level].make_start_blocks(pos, player)


Sorry I can't give a more detailed answer.
 

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Mito551
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Re: [Game] SkyBlock [skyblock]

by Mito551 » Sun Jun 07, 2015 21:45

i'll try to figure out, but i'm guessing that i would need to have some sort of action for that? like, time or keybind or something.
anyway, i'll try myself and ask around other people too, thanks.
 

Sokomine
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Re: [Game] SkyBlock [skyblock]

by Sokomine » Mon Jun 08, 2015 04:15

Mito551 wrote:i'll try to figure out, but i'm guessing that i would need to have some sort of action for that? like, time or keybind or something.
anyway, i'll try myself and ask around other people too, thanks.

Which achievement gives you trouble in particular? Most points can be fixed more or less easily by adjusting the code.
A list of my mods can be found here.
 

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Mito551
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Re: [Game] SkyBlock [skyblock]

by Mito551 » Tue Jun 09, 2015 13:22

Sokomine wrote:
Mito551 wrote:i'll try to figure out, but i'm guessing that i would need to have some sort of action for that? like, time or keybind or something.
anyway, i'll try myself and ask around other people too, thanks.

Which achievement gives you trouble in particular? Most points can be fixed more or less easily by adjusting the code.

collecting lava and infinite water source. i dunno... on freeminer?
 

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Re: [Game] SkyBlock [skyblock]

by maikerumine » Tue Jun 09, 2015 14:21

Mito551 wrote:
Sokomine wrote:
Mito551 wrote:i'll try to figure out, but i'm guessing that i would need to have some sort of action for that? like, time or keybind or something.
anyway, i'll try myself and ask around other people too, thanks.

Which achievement gives you trouble in particular? Most points can be fixed more or less easily by adjusting the code.

collecting lava and infinite water source. i dunno... on freeminer?

I have the same exact issues, mainly the infinite water source, I have done this 7 times and never made the source, did both methods too, 3 across and the diagonal 4 box.
https://www.youtube.com/watch?v=7m_X2CqzoGE long video, just scroll towards the end before I got mad and blew up the map with TNT.
 

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Re: [Game] SkyBlock [skyblock]

by LionsDen » Tue Jun 09, 2015 19:14

I just checked it out and it worked for me but it was quirky. First, I made a water source 2x2 and it wasn't giving it to me. So then I expanded it to 2x8 and it still wasn't giving it to me. Then I placed water sources into the water sources already there and kept taking and putting it in for a number of times, I'm not sure maybe 10 or 20. Then I went and checked and it had given me the achievement. Hope this helps, it seems either the engine code is buggy or the skyblock code is buggy. I have played this before, like a year ago, and it worked fine then for that achievement. The fence achievement is buggy, the name for the fences it checks is wrong.


EDIT: To get the fences achievement to work properly, replace line 262 of the level_3.lua file in the mods\skyblock\skyblock\levels\default folder with the following code:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   if newnode.name == "default:fence_wood" or newnode.name == "xfences:fence" then


It should be reading this before the replacement:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   if newnode.name == "default:fence" or newnode.name == "xfences:fence" then
 

cornernote
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Re: [Game] SkyBlock [skyblock]

by cornernote » Tue Jun 09, 2015 23:49

Hi LionsDen, Thanks for this. I have updated the git repository.
 

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