Hello Minetestforfun,
just tested this version and got the same error like you. I solved this issue by renaming the mods folder from "catle
s" to "castle" cause the debug complains about this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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dofile(minetest.get_modpath("castle").."/pillars.lua")
and so on. You see, in the code the original mod name is used (castle) instead of the new name (castles).
When I did this, a new error occured and is about what philipbenr said.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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09:19:45: ERROR[main]: ========== ERROR FROM LUA ===========
09:19:45: ERROR[main]: Failed to load and run script from
09:19:45: ERROR[main]: ...\minetest-0.4.10-e5b4748-win32\bin\..\mods\castle\init.lua:
09:19:45: ERROR[main]: ...748-win32\bin\..\games\minetest_game\mods\doors\init.lua:21: attempt to index field 'groups' (a nil value)
09:19:45: ERROR[main]: stack traceback:
09:19:45: ERROR[main]: ...748-win32\bin\..\games\minetest_game\mods\doors\init.lua:21: in function 'register_door'
09:19:45: ERROR[main]: ...inetest-0.4.10-e5b4748-win32\bin\..\mods\castle\init.lua:204: in main chunk
09:19:45: ERROR[main]: ======= END OF ERROR FROM LUA ========
I solved this issue by changing in the init.lua
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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doors:register_door("castle:oak_door", {
and
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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doors:register_door("castle:jail_door", {
into
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
doors.register_door("castle:oak_door", {
and
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
doors.register_door("castle:jail_door", {
.