[Mod] Simple Shooter [0.5.3] [shooter]

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euroclydon
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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by euroclydon » Mon Jun 20, 2016 12:55

benrob0329 wrote:You load it with TNT and hold shift + press space to shoot.


Thanks, I'll give it a shot. (Pun intended!)
 

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TheReaperKing
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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by TheReaperKing » Sat Jun 25, 2016 02:35

I've been messing around with this but with no luck so far, but, do you have any tips on how I'd be able to make an automatic gun, and specifically I'd like to make a chaingun :)
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stu
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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by stu » Fri Jul 01, 2016 21:27

TheReaperKing wrote:I've been messing around with this but with no luck so far, but, do you have any tips on how I'd be able to make an automatic gun, and specifically I'd like to make a chaingun :)

The best I can suggest, if you want to use the (undocumented) gun api, is that you look at the semi-automatic machine gun implementation. Since there is no way to detect continuous mouse click then a fully automatic weapon is not possible, at least for 'click' operation.

This does, however, give me an idea to revamp the somewhat redundant turret. Continuous fire might be possible with keyboard control.
 

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TheReaperKing
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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by TheReaperKing » Fri Jul 01, 2016 21:35

In the MT-Firearms mod he does have an automatic machine gun and also a shotgun with spread. The problem is though that you can't hit anything, and I think it is a problem with bullet.lua where the "damage" is called. I know a different mod but still it seems like he made it possible somehow and maybe there is code in there that could be insightful. And on my end I'll be trying myself but I'm a noobbb but at least learning little by little :)
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

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