[Modpack] Creatures MOB-Engine [2.3.1] [cme]

varnayskiy
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Re:

by varnayskiy » Sun Sep 14, 2014 09:15

RHR wrote:Nice mod! It makes lot's of fun to play!

Here are some suggestions:
Raw rotten flesh should harm you and cooked rotten flesh should give you HP back.

I think you partially right :)
I have changed items.lua, and rotten flesh now harm player a little bit:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_craftitem("creatures:rotten_flesh", {
   description = "Rotten Flesh",
   inventory_image = "creatures_rotten_flesh.png",
   on_use = minetest.item_eat(-3),
})
 

alcipri
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by alcipri » Wed Sep 17, 2014 08:43

Can you include a spider in your mod? You can get it from Spider mod viewtopic.php?f=11&t=10045
 

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rubberduck
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by rubberduck » Wed Sep 17, 2014 14:14

or add some cows, they should give you milk that you can drink...

and what about a setting file where you can enable/disable every creature (so you can play with zombies, but without ghosts), another idea is to change rarity of each creature.

i have one question too, does this mod slow down the game???, because i heard that some creature mods make the game much slower.
 

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BlockMen
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by BlockMen » Fri Sep 19, 2014 19:44

varnayskiy wrote:
RHR wrote:Nice mod! It makes lot's of fun to play!

Here are some suggestions:
Raw rotten flesh should harm you and cooked rotten flesh should give you HP back.

I think you partially right :)
I have changed items.lua, and rotten flesh now harm player a little bit:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_craftitem("creatures:rotten_flesh", {
   description = "Rotten Flesh",
   inventory_image = "creatures_rotten_flesh.png",
   on_use = minetest.item_eat(-3),
})


Your code makes the rotten flesh useless at all. Best solution is when using the hunger (by my hud/hunger mod). Then you get some satuaration and damage/poisen aswell.

alcipri wrote:Can you include a spider in your mod? You can get it from Spider mod viewtopic.php?f=11&t=10045


What would be a good reason to add it to this mod instead using the linked?

rubberduck wrote:or add some cows, they should give you milk that you can drink...

and what about a setting file where you can enable/disable every creature (so you can play with zombies, but without ghosts), another idea is to change rarity of each creature.

i have one question too, does this mod slow down the game???, because i heard that some creature mods make the game much slower.


Cows would be nice to add, but I'm currently short of time. In general new mobs will be some kind of modular, idk in what way exactly. And yes, every mob mod slows down a server/game. Idk if this does more than other, at least no-one told me that yet.
 

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SAMIAMNOT
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by SAMIAMNOT » Tue Oct 07, 2014 02:51

Zombies arent spawning...:/ do they only spawn in survival *ahem* adventure mode?
EDIT 1: Neither are sheep or any mobs.
Also can you PLEASE add Villagers that spawn randomly?
I test mines.
 

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BlockMen
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by BlockMen » Tue Oct 07, 2014 13:46

SAMIAMNOT wrote:Zombies arent spawning...:/ do they only spawn in survival *ahem* adventure mode?
EDIT 1: Neither are sheep or any mobs.
Also can you PLEASE add Villagers that spawn randomly?


Hmm...can you spawn any mob by using the spawn egg?
Also: What other mods are you using?

Villages and Villager are not planned to add, sry.
 

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SAMIAMNOT
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by SAMIAMNOT » Tue Oct 07, 2014 15:49

All the mods I posted in my Minecraft Game, it's all I use nowadays ;)
I test mines.
 

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Re: [Mod] Creatures [1.1.3 beta] [creatures]

by Minetestforfun » Tue Oct 07, 2014 17:08

lipki wrote:Texture guide for sheep.

The muzzle is inverted relative to the rest of the face and legs deforms pixels.
The tail is set on the right side of the abdomen, we can not change it.

+ Spoiler


vvvvvvvv

+ Spoiler


^^^^^^^^

example :
Image


Your sheeps are beautiful ! can you share the texture ? :)
 

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SAMIAMNOT
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by SAMIAMNOT » Tue Oct 07, 2014 23:22

Could you make it so that sheep don't just dissappear but will die if they don't find grass in half a day, but will fall over and turn into a sheep carsass which stay there for two days so you can mine it for meat if you come across it?
I test mines.
 

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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by Sokomine » Thu Oct 09, 2014 03:43

Minetestforfun wrote:
lipki wrote: The muzzle is inverted relative to the rest of the face and legs deforms pixels.
The tail is set on the right side of the abdomen, we can not change it.

Your sheeps are beautiful ! can you share the texture ? :)

I'd love to see sheep textured that way as well. Please provide the textures, lipki! A black sheep would also be nice.
A list of my mods can be found here.
 

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lipki
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by lipki » Thu Oct 09, 2014 16:03

These are the sheep of Summerfields

viewtopic.php?f=4&t=9314
 

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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by Minetestforfun » Thu Oct 09, 2014 16:10

@lipki

Thank you ! :)
 

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SAMIAMNOT
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by SAMIAMNOT » Tue Oct 14, 2014 01:27

What are the mob itemstrings?
I test mines.
 

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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by Semmett9 » Sun Oct 26, 2014 20:57

i found this image in the off topic part of the forum by "Excalibur Zero" found here i was wondering if we could use these as our mobs since i think they look good are completely different to the ones you find in minecraft. i would love to see them back into the game.

+ Spoiler


what do you think?
 

sloantothebone
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by sloantothebone » Tue Nov 04, 2014 02:11

We should port all of the mobs from the simple mobs mod to the creatures mod.
 

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BrunoMine
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by BrunoMine » Tue Nov 04, 2014 13:32

how to increase the movement speed of the zombie?
 

sawik
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by sawik » Tue Nov 04, 2014 15:03

sloantothebone wrote:We should port all of the mobs from the simple mobs mod to the creatures mod.


I think that Simple Mobs Redo https://forum.minetest.net/viewtopic.php?f=11&t=9917 makes it unnecessary.

I think opposite - we should add ghosts to [mobs] redo ;) And maybe other flying creatures.
 

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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by SAMIAMNOT » Mon Dec 01, 2014 16:14

BlockMen wrote:
SAMIAMNOT wrote:Zombies arent spawning...:/ do they only spawn in survival *ahem* adventure mode?
EDIT 1: Neither are sheep or any mobs.
Also can you PLEASE add Villagers that spawn randomly?


Hmm...can you spawn any mob by using the spawn egg?
Also: What other mods are you using?

Villages and Villager are not planned to add, sry.


No, I mean for survival mode.
I test mines.
 

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jbb
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by jbb » Sat Feb 14, 2015 18:25

realy great mod!
Me and my friend want to use it on our minetest server.
Minetest runs better on Linux. So I'm using Linux.
 

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qyron
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by qyron » Sun Mar 15, 2015 18:27

There is only one thing I seem to be missing: is there a way to tame the sheep?
 

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BlockMen
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by BlockMen » Fri Mar 27, 2015 00:40

qyron wrote:There is only one thing I seem to be missing: is there a way to tame the sheep?


They follow you when holding wheat in hand and won't jump over fences. So yes, you can somewhat tame them.
But make sure to have more than one sheep else it will die.
 

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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by BrunoMine » Wed Apr 22, 2015 00:13

What is the main bug of this mod?
Maybe someone wants to say something before I apply in my server.
Can someone tell me if this mod altomatimamente remove obsolete mobs on server?
Thanks!
 

openroad3d
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by openroad3d » Thu Jun 04, 2015 20:44

Hi, nice work but if I uncheck enable for this mod or uninstall it minetest give me this errors at start:
15:54:34: ERROR[main]: generateImage(): Could not load image "invisible.png" while building texture
15:54:34: ERROR[main]: generateImage(): Creating a dummy image for "invisible.png"
15:54:49: ERROR[ServerThread]: LuaEntity name "creatures:sheep" not defined
15:54:50: ERROR[ServerThread]: LuaEntity name "creatures:sheep" not defined
15:55:03: ERROR[ServerThread]: LuaEntity name "creatures:zombie" not defined
15:55:05: ERROR[ServerThread]: LuaEntity name "creatures:zombie" not defined
plus magenta squares in place of animals and monsters. ( after uninstall )

I'm using Minetest 0.4.9 in xubuntu 14.04 64bit. please I need some help here.
 

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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by BrunoMine » Thu Jun 04, 2015 21:17

openroad3d wrote:Hi, nice work but if I uncheck enable for this mod or uninstall it minetest give me this errors at start:
15:54:34: ERROR[main]: generateImage(): Could not load image "invisible.png" while building texture
15:54:34: ERROR[main]: generateImage(): Creating a dummy image for "invisible.png"
15:54:49: ERROR[ServerThread]: LuaEntity name "creatures:sheep" not defined
15:54:50: ERROR[ServerThread]: LuaEntity name "creatures:sheep" not defined
15:55:03: ERROR[ServerThread]: LuaEntity name "creatures:zombie" not defined
15:55:05: ERROR[ServerThread]: LuaEntity name "creatures:zombie" not defined
plus magenta squares in place of animals and monsters. ( after uninstall )

I'm using Minetest 0.4.9 in xubuntu 14.04 64bit. please I need some help here.


you disabled the creatures mod?
 

nvrsbr
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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by nvrsbr » Mon Jun 15, 2015 20:32

I am using the stand alone Zombie Mob and was wondering what needs to be set to make them spawn in a bit darker light?


--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:register_spawn("zombie:zombie", {"default:stone", "default:dirt_with_grass"}, 5, 0, 1, 1, 31000)
 

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Re: [Mod] Creatures [1.1.4 beta] [creatures]

by programmingchicken » Tue Jun 16, 2015 03:56

Semmett9 wrote:i found this image in the off topic part of the forum by "Excalibur Zero" found here i was wondering if we could use these as our mobs since i think they look good are completely different to the ones you find in minecraft. i would love to see them back into the game.

+ Spoiler


what do you think?

+1!
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by BlockMen » Fri Aug 14, 2015 18:41

Update. Version 1.1.5 released

Changelog:
- Fixed global variable (by vitaminx)
- Added description.txt and screenshot (by ExcaliburZero)
- Fixed sounds (zombie and sheep)
- Using [colorize modifier instead of texture overlays
 

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SAMIAMNOT
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Re: [Mod] Creatures [1.1.5 beta] [creatures]

by SAMIAMNOT » Mon Aug 17, 2015 02:40

Can you please make sheep breedable?
I test mines.
 

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Re: [Mod] Creatures [1.1.5 beta] [creatures]

by DS-minetest » Mon Aug 17, 2015 19:51

maybe add skeleton in dungeon
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Re: [Mod] Creatures [1.1.5 beta] [creatures]

by Samson1 » Fri Aug 21, 2015 15:35

When I was playing around with this mod I noticed that the Zombies heads move slightly from side ti side as if that they where looking for a player, to me that's not very realistic
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