Splizard wrote:It doesn't make any sense though as Snow Mod saves the voxel manip during the on_generated call and none of the nodes are modified if snow isn't generated on them, have you tried a older version of the Snow Mod Vannesa?








load_mod_snow = trueSplizard wrote:@lazyJ would you like me to merge the changes and give you write access to the snow mod github? [clipped]...
Vazon wrote:I'm willing to test it
VanessaE wrote:The patch looks deceptively simple; will plants_lib-spawned items inside a snow biome still be able to spawn? Moretrees defines a couple of trees that can spawn there, for example.
Vazon wrote:seems to work fine moretrees are generating, jsut testing some things and noticed one you are on a sled there is no way off, the sneak key will not release you. and snow seems to cause generations of stone under it in in places not dirt.
Vazon wrote:also the sleds are fine it just doesnt seem to respond in 3rd person.
Vazon wrote:o ok that is more understandable, tho could we add like ice stone with like little ice cyrstals forming in the stone and when dug it drops a ice shard, ?? giving the birth of ice tools and ice being craftable with 9 ice shards. You could put that inplace of the stone, personaly i think looking at snow on stone doesnt look all that appealing.
Kanabris wrote:Personal'm having trouble with this mod does not activate an error thus the "init.lua error" and "Check fowriteupr details debug.txt" I wonder what's going on?? Can you help me with this mod?
LazyJ wrote:Encouraged by this new development, I did some digging through MoreTree's code. I found that MoreTree's "biome_defs.lua" file was using "snow:snow" and "snow:dirt_with_snow" instead of the default versions.
MoreTrees still wouldn't generate in snow biomes but at least now the placed tree saplings would grow (even palm trees). "Placed" saplings - just to renenforce that it was saplings I planted myself.
MoreTrees still didn't generate any of its trees in the snow biomes but another clue to this puzzle was revealed - MoreTrees trees that spawned along the edges of snow biomes were sheared-off on their sides by the snow biome.
Conclusion
Splizard has made a flurry of improvements in recent days and the Snow mod has been greatly improved. There are still some things to work out. The biggest among them, the conflict between the three Minetest standards, PlantLife, MoreTrees, and Snow has finally come to a workable resolution. At least now PlantLife and MoreTrees are able to produce when the Snow mod is installed and players can enjoy the benefits of all three together.
13:29:04: ERROR[main]: ERROR: An unhandled exception occurred: /home/minetest/bin/../mods/snow/init.lua:91: attempt to index local 'node' (a nil value)
13:29:04: ERROR[main]: stack traceback:
13:29:04: ERROR[main]: /home/minetest/bin/../mods/snow/init.lua:91: in function 'place'
13:29:04: ERROR[main]: /home/minetest/bin/../mods/landrush/snow.lua:20: in function </home/minetest/bin/../mods/landrush/snow.lua:12>
for i=ground_y, ground_y-4, -1 dofor y=ground_y, ground_y-4, -1 dolocal belownode = a:index(x, ground_y+2, z)local belownode = a:index(x, ground_y-1, z)elseif ground_y and data[belownode] == c_sand then
if not icy then
data[node] = c_snow
else
data[belownode] = c_ice
endelseif ground_y and data[node] == c_sand then
if not icy then
data[abovenode] = c_snow
else
data[node] = c_ice
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