
minetest.register_node(":"..modname .. ":slab_" .. subname .. "_wall", {
description = S("%s Slab"):format(S(description)),
drawtype = "nodebox",
tiles = images,
light_source = light,
drop = modname .. ":slab_" .. drop .. "_wall",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0, 0.5, 0.5, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0, 0.5, 0.5, 0.5},
},
sounds = default.node_sound_stone_defaults(),
})15:53:58: ERROR[main]: generate_image(): Could not load image "moreblocks_obsidian_glass_stairsplus.png" while building texture
15:53:58: ERROR[main]: generate_image(): Creating a dummy image for "moreblocks_obsidian_glass_stairsplus.png"calinou wrote:Screwdriver, to rotate stairs/slabs/panels/microblocks, has 80 uses before breaking, left-click to use:
X X O
or
O X X
X = steel ingot, O = stick.
Dear Calinou,
Please let such gimmicks to be.
Although it is a great feature but completely counterproductive!
it's a nice gimmick, but it's not user-friendly by far!
ok I see two advantages here:
1 There are not many blocks in inventory
2 there are not so many nodes in the game registreiert
but:
if you want to place a wall, you want to slap not place
and every time to use the screwdriver interfere with build very much.
the screwdriver then takes off in a space inventory
Moreover, you also need much more time to build anything, because every now and again has to resort to the screwdriver.
I would not at first talk of the servers that use the old version of more blocks.
there is another way.
why now this update?
the solution with the circular saw was not so bad!
I think that I have not written only for me but also for many other players who are already annoyed about it.
Sincerely yours
addi
PS:
everyone makes a mistake, it's still not too late to understand and undo.
please think about it!
Calinou wrote:Attention: updating More Blocks will break currently placed inverted/wall stairs/slabs/panels/microblocks.
Inocudom wrote:I think it would be very helpful if there was a tool or option that (when activated) caused all blocks to face the same way regardless of what direction the player is facing. Does anyone have any idea how to fulfill this idea?
Calinou wrote:Fixed compatibility by doing things the old way again. The circular saw also has been simplified a bit.
You can place inverted or wall variants of Stairs+ nodes by placing them in the crafting grid (to cycle between modes), or use a circular saw, or place them on a ceiling (for inverted variants).
deivan wrote:The rotation thing don't is working here. I tested with the super glow glass quarter slab and obsidian glass quarter slab. :-/
Inocudom wrote:Another helpful idea for a command would be one that freezes and unfreezes the orientation of all future nodes that you place.
Sokomine wrote:My replacer mod now stores and sets the rotation of nodes as well. I think this will help a lot with building e.g. roofs or other complex constructions because it will be sufficient to rotate one node into the right direction and "copy" that rotation to all other nodes that ought to be the same.
22:26:45: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...test/calinou_mods-ma
ster/moreblocks/circular_saw.lua:138: attempt to compare number with nil
22:26:45: ERROR[main]: stack traceback:
In thread b6d42700:
/build/buildd/minetestc55-0.4.6/src/main.cpp:1967: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6d42700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
Your using an out of date build.vktRus wrote:Stable versionYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
22:26:45: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...test/calinou_mods-ma
ster/moreblocks/circular_saw.lua:138: attempt to compare number with nil
22:26:45: ERROR[main]: stack traceback:
In thread b6d42700:
/build/buildd/minetestc55-0.4.6/src/main.cpp:1967: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6d42700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
Well last time I checked, it was! This might be an engine issue, which is more likely than fudgey Lua.VanessaE wrote:Jordach is incorrect - this happens on my server also, which is most definitely up-to-date. Just had it happen this morning - same error, same file and line number.
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