Nore wrote:You must use an old version of mesecons with Technic, else it won't work.
rarkenin wrote:Also, a working transformer can help, so we can link up MV and LV circuits.
Could you make furnaces, grinders, ... compatible with pipeworks? Moreover, the node breaker has already been integrated in pipeworks. Finally, could you explain how energy works? (For a developer that wants to make something that uses energy)
Nore wrote:Could you make furnaces, grinders, ... compatible with pipeworks? Moreover, the node breaker has already been integrated in pipeworks. Finally, could you explain how energy works? (For a developer that wants to make something that uses energy)
Nore wrote:And could you add recipes for the new pipeworks tubes? (they are disabled by the presence of technic)
RealBadAngel wrote:GloopMaster wrote:Wow, you're actually working on it.
Suprised? :P
/minetest/bin/.../builtin/item.lua:236 :
attempt to call method 'get_player_control' (a nil value)BZab wrote:Found (maybe) bug -> when i put deployer in front of node braker
-> ....... <-
Deployer | free space (1 cube) | node braker
Connected to same mesecon - when i turned em on - game crashed
@EDIT: I use latest versions of technic and minetest...
This bug succesfully killed my map xD always when i go on it FPS = 0
@EDIT2: After reboot it's okay...
@EDIT3: CHecked, crashes everytime when deployer should put cube...Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
/minetest/bin/.../builtin/item.lua:236 :
attempt to call method 'get_player_control' (a nil value)


rarkenin wrote:Do you think MV<->LV transformers are feasible?

Nore wrote:You should perhaps not allow items to be taken out of locked chests by tubes, because one could use it to steal items.
RealBadAngel wrote:Nore wrote:You should perhaps not allow items to be taken out of locked chests by tubes, because one could use it to steal items.
good point
Input from ALL SIDES should be nice, so stupid raiders end up donating their stuff!RealBadAngel wrote:RealBadAngel wrote:Nore wrote:You should perhaps not allow items to be taken out of locked chests by tubes, because one could use it to steal items.
good point
i was thinkin bout it whole day today
figured out that there is just one proper solution
Locked chests shall not be connectable to the tubes network
Lets treat locked chests as safe.
OR let them accept only input
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