[Mod] More Blocks [moreblocks]

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addi
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by addi » Sat Nov 30, 2013 17:42

Evergreen wrote:
addi wrote:i think the horizontal tree is obselete, since in minetest 0.4.8 are the tree rotated by 6dfacedir.
^ /me did that


thats the best thing on minetetst 0.4.8 ^^
lot of thanks for doing that :)
 

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by Inocudom » Fri Jan 03, 2014 23:37

Sokomine wrote:
LazyJ wrote: For example, when I loaded the latest version of Calinou's MoreBlocks mod (as of this writing, Github commit date: 2013_11_29) into a backup copy of the server's world file, Spawntown was covered in "unknown blocks" all over the place.

Yes, moreblocks might be a big problem there as it affects a lot of nodes. Some few textures may also have changed. AFAIK newer versions come with abms that transform old moreblocks blocks to new ones (mostly). Discussion about problems with that ought to happen in the moreblocks-thread in the forum so that other people who have the same problem can see which solutions where found.


Sokomine and LazyJ appear to have found an issue.
 

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by VanessaE » Sun Jan 19, 2014 13:11

Another problem:

[01-19 08:10] <Misty@VE-S> the stone brick half slabs are becoming unknown items when I dig them
[01-19 08:11] <twoelk> Misty, can you place half slabs?
[01-19 08:11] <Misty@VE-S> yes, but digging them up again turns them into unknown items
[01-19 08:12] <twoelk> can you place the unknown items?
[01-19 08:12] <Misty@VE-S> I'm talking about the half thickness slabs, not the panels.
[01-19 08:13] <Misty@VE-S> oh twoelk, I haven't tried placing an unknown item....I'll find out.
[01-19 08:13] <Misty@VE-S> nope, can't place it
[01-19 08:13] <VanessaE> what happens when you try?
[01-19 08:13] <VanessaE> do you get an error?
[01-19 08:14] <Misty@VE-S> no, I don't see an error, it just can't be placed.
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by Pitriss » Sun Jan 19, 2014 17:25

I can confirm that bug.. wool and panels do the same..
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by Calinou » Mon Jan 20, 2014 17:44

VanessaE wrote:Another problem:

[01-19 08:10] <Misty@VE-S> the stone brick half slabs are becoming unknown items when I dig them
[01-19 08:11] <twoelk> Misty, can you place half slabs?
[01-19 08:11] <Misty@VE-S> yes, but digging them up again turns them into unknown items
[01-19 08:12] <twoelk> can you place the unknown items?
[01-19 08:12] <Misty@VE-S> I'm talking about the half thickness slabs, not the panels.
[01-19 08:13] <Misty@VE-S> oh twoelk, I haven't tried placing an unknown item....I'll find out.
[01-19 08:13] <Misty@VE-S> nope, can't place it
[01-19 08:13] <VanessaE> what happens when you try?
[01-19 08:13] <VanessaE> do you get an error?
[01-19 08:14] <Misty@VE-S> no, I don't see an error, it just can't be placed.


This should be fixed now (tested by myself).
 

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by ranta » Mon Feb 10, 2014 05:11

im on 4.9 and im getting a failed to load error on the int lua file
 

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by rubberduck » Wed Mar 05, 2014 20:04

i found a small bug with the super glow glass when cut with the circular saw: the glass you get doesn't make the glass-breaking sound when digging it
(i think that this is with all kinds of glass)
Last edited by rubberduck on Fri Mar 07, 2014 07:02, edited 1 time in total.
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by rubberduck » Fri Mar 07, 2014 07:07

i found onother bug:
the jungle sapling displays smaller in the inventory, if this mod is installed (activated).
i tested it without this mod activated and then there wasn't this problem.

this is how it looks for me:
Image

i have installed the stable version 0.4.9

edit: i found another bug.

when i use stone brick in the circular saw, i can place them normally, but when i collect these placed blocks, i get unknown nodes
Last edited by rubberduck on Mon Mar 10, 2014 07:47, edited 1 time in total.
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by ak399g » Wed Mar 12, 2014 20:17

Under the new system, how do I add blocks to the list of known stairs?

EDIT: nvm, figured it out.
Last edited by ak399g on Wed Mar 12, 2014 21:17, edited 1 time in total.
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by rubberduck » Thu Mar 13, 2014 07:57

the jungle wood fence and jungle stick recipe is not on the first post.

the jungle fence should be darker, (should be close to jungle wood planks)
it is hard to see the difference if you put a normal fence beside a jungle fence.
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Re: [Mod] More Blocks [moreblocks]

by Calinou » Wed Apr 30, 2014 19:09

An update was made today:

  • Code cleaned up, with many bug fixes.
  • You can now craft sticks back into wood and craft sticks using saplings.
  • You can brighten or darken coal stone, iron stone, coal glass and iron glass back into their normal variants.
  • Trap Glow Glass and Trap Super Glow Glass now have different textures to separate them from their non-trap variants.
  • Trap Stone has a new texture.
  • Legacy code is not loaded anymore by default.
 

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Re: [Mod] More Blocks [moreblocks]

by Megaf » Thu May 01, 2014 18:48

Calinou wrote:An update was made today:

  • Code cleaned up, with many bug fixes.
  • You can now craft sticks back into wood and craft sticks using saplings.
  • You can brighten or darken coal stone, iron stone, coal glass and iron glass back into their normal variants.
  • Trap Glow Glass and Trap Super Glow Glass now have different textures to separate them from their non-trap variants.
  • Trap Stone has a new texture.
  • Legacy code is not loaded anymore by default.


Thanks a million Calinou! I'm really glad to see that you still working well on this mod.
 

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Re: [Mod] More Blocks [moreblocks]

by LazyJ » Sun May 04, 2014 02:08

Having some bug issues with the 2014_05_02 and 03 releases of "MoreBlocks". They seem to stem from dependencies from the "Carbone" game. Presently "MoreBlocks" will crash Minetest because "MoreBlocks" is looking for things that only exist in "Carbone".


Non-crash issue: default_fence_overlay.png not found

18:42:18: ERROR[main]: generateImage(): Could not load image "default_fence_overlay.png" while building texture
18:42:18: ERROR[main]: generateImage(): Creating a dummy image for "default_fence_overlay.png"
18:42:18: ERROR[main]: generateImage(): Could not load image "default_fence_overlay.png" while building texture
18:42:18: ERROR[main]: generateImage(): Creating a dummy image for "default_fence_overlay.png"


Crash issue: desert_cobble doesn't exist in "default"

registrations.lua: "desert_cobble" in the "local default_nodes" list does not exist causing "local ndef = minetest.registered_nodes[nodename]" to find it as a nil value.

18:06:17: ERROR[main]: ========== ERROR FROM LUA ===========
18:06:17: ERROR[main]: Failed to load and run script from
18:06:17: ERROR[main]: /home/LazyJ/Minetest/Minetest_game_stuff/049_modtest/bin/../worlds/modtest_moreblocks/worldmods/moreblocks_2014_05_03/moreblocks/init.lua:
18:06:17: ERROR[main]: ...locks_2014_05_03/moreblocks/stairsplus/registrations.lua:32: attempt to index local 'ndef' (a nil value)
18:06:17: ERROR[main]: stack traceback:
18:06:17: ERROR[main]: ...locks_2014_05_03/moreblocks/stairsplus/registrations.lua:32: in main chunk
18:06:17: ERROR[main]: [C]: in function 'dofile'
18:06:17: ERROR[main]: ...ods/moreblocks_2014_05_03/moreblocks/stairsplus/init.lua:45: in main chunk
18:06:17: ERROR[main]: [C]: in function 'dofile'
18:06:17: ERROR[main]: ...ocks/worldmods/moreblocks_2014_05_03/moreblocks/init.lua:22: in main chunk
18:06:17: ERROR[main]: ======= END OF ERROR FROM LUA ========
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Re: [Mod] More Blocks [moreblocks]

by Calinou » Sun May 04, 2014 11:29

LazyJ wrote:Having some bug issues with the 2014_05_02 and 03 releases of "MoreBlocks". They seem to stem from dependencies from the "Carbone" game. Presently "MoreBlocks" will crash Minetest because "MoreBlocks" is looking for things that only exist in "Carbone".


Both issues were fixed.
 

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Re: [Mod] More Blocks [moreblocks]

by Calinou » Mon May 05, 2014 10:36

The latest updates make it much easier to craft Stairs+ nodes without a circular saw. You can craft almost any basic-looking Stairs+ node, it's also nicely intuitive.

_ X
X X

The above recipe can be used to craft 12 panels, in addition to stairs and slabs (where _ is empty space and X is the material).

Putting a stair, slab or panel in the crafting grid splits it into microblocks. Putting 2 to 8 microblocks in the crafting grid merges them into slabs, stairs (standard, inner/outer corner and half) and full blocks. Putting an half stair in the crafting grid mirrors it.
 

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Re: [Mod] More Blocks [moreblocks]

by rubberduck » Thu May 29, 2014 16:35

i noticed 2 bugs in this mod with the circular saw.

you can't stack stairs made mith the circular saw with these crafted with normal blocks (for example wooden stairs)

the other bug is, that you can get microblocks twice
for this you have to do this:
1: put any block in the saw and take one normal stair
2: take the two microblocks out ouf the saw (under the place where you put in the input-block, not in the output-area!)
3: you can take now these microblocks out of the output-area (which shouldn't be there normally, because you removed the other microblocks)

edit: i found a third bug:

with normal sticks you get 3 ladders, but with jungle sticks only one.
I tested it without this mod (but there aren't jungle sticks, because they were added with this mod), and you get only one then out of normal sticks.
 

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Re: [Mod] More Blocks [moreblocks]

by nman3600 » Mon Jun 16, 2014 19:01

Please may you make darkage work with the circular saw. Thanks :)
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Re: [Mod] More Blocks [moreblocks]

by Krock » Mon Jun 16, 2014 19:05

nman3600 wrote:Please may you make darkage work with the circular saw. Thanks :)

This belongs to the darkage mod. The circular saw has functions, so other mods can offer support - or not.
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Re: [Mod] More Blocks [moreblocks]

by Vazon » Mon Jun 16, 2014 19:17

I pushed a update for my darkage mod, and yes it works with the moreblocks mod if it is there
 

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Re: [Mod] More Blocks [moreblocks]

by nman3600 » Mon Jun 16, 2014 20:42

Krock wrote:
nman3600 wrote:Please may you make darkage work with the circular saw. Thanks :)

This belongs to the darkage mod. The circular saw has functions, so other mods can offer support - or not.


Please could you update it on your server then?
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Re: [Mod] More Blocks [moreblocks]

by addi » Sat Jul 26, 2014 04:24

Hi,

lots of thanks for adding craft recieps. :-D

but the craft recieps wont work with another mods name than moereblocks.

i have a fix for it, but i wont create an account on gitourius to create just this one pull request. so i uploaded it to my repository on bitbucket:
repo: https://bitbucket.org/adrido/moreblocks
git: https://adrido@bitbucket.org/adrido/moreblocks.git

i woud be happy if you can merge them
addi

nman3600 wrote:Please may you make darkage work with the circular saw. Thanks :)


you can use my version of the darkage mod, it supports the moreblocks mod an the circular saw:
https://bitbucket.org/adrido/darkage
 

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Re: [Mod] More Blocks [moreblocks]

by Calinou » Mon Jul 28, 2014 08:03

addi wrote:Hi,

lots of thanks for adding craft recieps. :-D

but the craft recieps wont work with another mods name than moereblocks.

i have a fix for it, but i wont create an account on gitourius to create just this one pull request. so i uploaded it to my repository on bitbucket:
repo: https://bitbucket.org/adrido/moreblocks
git: https://adrido@bitbucket.org/adrido/moreblocks.git

i woud be happy if you can merge them
addi

nman3600 wrote:Please may you make darkage work with the circular saw. Thanks :)


you can use my version of the darkage mod, it supports the moreblocks mod an the circular saw:
https://bitbucket.org/adrido/darkage


Fixed by using a simple search-and-replace filter in stairs.lua, slabs.lua, panels.lua, microblocks.lua:
Search: "moreblocks
Replace: modname .. "
 

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Re: [Mod] More Blocks [moreblocks]

by addi » Mon Jul 28, 2014 16:06

Calinou wrote:
addi wrote:Hi,

lots of thanks for adding craft recieps. :-D

but the craft recieps wont work with another mods name than moereblocks.

i have a fix for it, but i wont create an account on gitourius to create just this one pull request. so i uploaded it to my repository on bitbucket:
repo: https://bitbucket.org/adrido/moreblocks
git: https://adrido@bitbucket.org/adrido/moreblocks.git

i woud be happy if you can merge them
addi

nman3600 wrote:Please may you make darkage work with the circular saw. Thanks :)


you can use my version of the darkage mod, it supports the moreblocks mod an the circular saw:
https://bitbucket.org/adrido/darkage


Fixed by using a simple search-and-replace filter in stairs.lua, slabs.lua, panels.lua, microblocks.lua:
Search: "moreblocks
Replace: modname .. "

i have done the same :)
thanks for fixing it
 

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Re: [Mod] More Blocks [moreblocks]

by JKMurray » Wed Aug 06, 2014 18:37

It's an amazing mod. We have made a little video about it and we'll be using it in the next movies! This is good.

Youtube-movie: https://www.youtube.com/watch?v=dr-a_cLlA8c
 

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Re: [Mod] More Blocks [moreblocks]

by Sokomine » Wed Aug 06, 2014 19:37

JKMurray wrote:It's an amazing mod.

Yes, it is. One of the mods that ought to be present (apart from homedecor) on each server.

JKMurray wrote:We have made a little video about it and we'll be using it in the next movies! This is good.

Good to hear! Hope there'll be progress on your mods as well. That...headless..cow is creepy :) Give it a nice texture! Also, take a look at Trainwreck Tonys server. Some of your mods are running there.
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Re: [Mod] More Blocks [moreblocks]

by JKMurray » Wed Aug 06, 2014 20:09

Thanks Sokomine! I'll take a look at them! Currently we're thinking about doing a series on a minetest-server with all kinds of mods. Any advice from the experts?
 

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Re: [Mod] More Blocks [moreblocks]

by Sol » Sun Aug 10, 2014 02:01

I have ran into a crash second time.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR[main]: ERROR: An unhandled exception occurred: /home/mt/bin/../mods/moreblocks/circular
_saw.lua:126: attempt to index local 'name_parts' (a nil value)
ERROR[main]: stack traceback:
ERROR[main]:  /home/mt/bin/../mods/moreblocks/circular_saw.lua:126: in function 'update_inventory'
ERROR[main]:  /home/mt/bin/../mods/moreblocks/circular_saw.lua:164: in function </home/mt/bin/../mods/mor
eblocks/circular_saw.lua:158>
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Re: [Mod] More Blocks [moreblocks]

by Calinou » Sun Aug 10, 2014 15:56

Sol wrote:I have ran into a crash second time.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR[main]: ERROR: An unhandled exception occurred: /home/mt/bin/../mods/moreblocks/circular
_saw.lua:126: attempt to index local 'name_parts' (a nil value)
ERROR[main]: stack traceback:
ERROR[main]:  /home/mt/bin/../mods/moreblocks/circular_saw.lua:126: in function 'update_inventory'
ERROR[main]:  /home/mt/bin/../mods/moreblocks/circular_saw.lua:164: in function </home/mt/bin/../mods/mor
eblocks/circular_saw.lua:158>


Potential fix committed.
 

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Re: [Mod] More Blocks [moreblocks]

by Spirosxk » Sun Oct 26, 2014 10:33

Hi,
Minetest 4.10 is crashing

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
12:28:58: ERROR[main]: ========== ERROR FROM LUA ===========
12:28:58: ERROR[main]: Failed to load and run script from
12:28:58: ERROR[main]: /home/spiros/.minetest/mods/moreblocks/init.lua:
12:28:58: ERROR[main]: ...inetest/mods/moreblocks/stairsplus/registrations.lua:30: attempt to index local 'ndef' (a nil value)
12:28:58: ERROR[main]: stack traceback:
12:28:58: ERROR[main]:    ...inetest/mods/moreblocks/stairsplus/registrations.lua:30: in main chunk
12:28:58: ERROR[main]:    [C]: in function 'dofile'
12:28:58: ERROR[main]:    ...spiros/.minetest/mods/moreblocks/stairsplus/init.lua:43: in main chunk
12:28:58: ERROR[main]:    [C]: in function 'dofile'
12:28:58: ERROR[main]:    /home/spiros/.minetest/mods/moreblocks/init.lua:22: in main chunk
12:28:58: ERROR[main]: ======= END OF ERROR FROM LUA ========
12:28:58: ERROR[main]: Server: Failed to load and run /home/spiros/.minetest/mods/moreblocks/init.lua
12:28:58: ERROR[main]: ModError: ModError: Failed to load and run /home/spiros/.minetest/mods/moreblocks/init.lua
 

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Re: [Mod] More Blocks [moreblocks]

by Pitriss » Sun Oct 26, 2014 10:49

Check your added materials. In gitorious code "local ndef" line is located at line 28, so I guess you added something and made typo or so there. (in your error message this line starts at line 30)

local ndef
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