It would be a lot of work (I'm not entirely sure how viable it is, because of the limited controls the engine allows), but if done this would turn the mod into an open source minetest version of Tabletop simulator.
twoelk wrote:well if you could interpret the code the games for http://www.zillions-of-games.com/ are scripted in you could get zillions of .......
He could also not do any scripted rules at all, and just offer the pieces and objects required for playing any boardgame. Like a die entity that jumps a little when right clicked and rotates its tiles randomly so you can manually move your piece according to the result of the dice. People could build their own board with their own rules if you give the right pieces. Maybe add rulebook signs as well that can be edited by the owner. This would be more appropriate for the nature of Minetest.
If this weekend I have time I will check this out and maybe I'll see if I can make something for this modpack in this direction (I like the idea of a dice mod, could also be used in roleplaying worlds).
This mod is a very interesting idea.