ak399g wrote:Is it possible to give the pushers a texture?
Ender_Foo wrote:Anyone know the itemstrings?
minetest.register_on_punchnode(function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:pick_admin" or puncher:get_wielded_item():get_name() == "default:pick_admin_with_drops"
and minetest.env: get_node(pos).name ~= "air" then
if puncher:get_wielded_item():get_name() == "default:pick_admin" then
minetest.env:remove_node(pos)
minetest.log("action", puncher:get_player_name().." used admin-pick to dig block @"..minetest.pos_to_string(pos))
else
minetest.log("action", puncher:get_player_name().." used admin-pick to dig block @"..minetest.pos_to_string(pos))
end
end
end)
19:16:38: ACTION[ServerThread]: singleplayer digs default:dirt at (814,19,-20) using an Admin Pickaxe.
19:16:38: ACTION[ServerThread]: singleplayer digs default:cobble at (815,19,-20) using an Admin Pickaxe.
19:16:39: ACTION[ServerThread]: singleplayer digs default:cobble at (816,19,-20) using an Admin Pickaxe.
crazyginger72 wrote:Thank you :)
i never use the with_drops so i didnt know but i do perfer for my use it to be logged as "admin" for issues with lost picks and 'rouge admin' ( yes we had one) grieffing lol!
gitorious im not fimilar with as i use git hub sorry.
addi wrote:i have 2 suggestions of things missing in this mod
add a soil wich never gets dry (maybe undiggable)
a endless usable screwdriver wich dose work even more longer
it would be great if you can add this
addi wrote:addi wrote:i have 2 suggestions of things missing in this mod
add a soil wich never gets dry (maybe undiggable)
a endless usable screwdriver wich dose work even more longer
it would be great if you can add this
minetest.register_node("maptools:tunnel_light", {
description = "Temporary Tunnel Lights",
range = 12,
stack_max = 1000,
inventory_image = inventory_image = "maptools_tunnel_light.png",
drawtype = "airlike",
buildable_to = true,
walkable = false,
pointable = false,
light_source = 14,
paramtype = "light",
sunlight_propagates = true,
drop = "",
groups = {not_in_creative_inventory = MAPTOOLS_CREATIVE},
})
minetest.get_node_timer(pos)
on_timer = function(pos, elapsed)
start= (timeout)
set= (timeout, elapsed)
is_started= true
Napiophelios wrote:Does the leafdecay in groups apply to any node or just leaves?
Napiophelios wrote:Is this something you could implement into maptools?
Danfun64 wrote:gitorious is dead. You need to update the github repo.
Minetest Sam wrote:Calinou, when I try to use the command /give no_interact it doesn't work.It says name and itemstring required
HeavyTruth wrote:whats the invisible block itemstring?
Users browsing this forum: Bing [Bot] and 13 guests