Casimir wrote:Add "mg?" in the depends.txt and see if that helps. It is a general problem with almost all mods that use the Lua Voxel Manipulator.
Flint is a very hard material that can have sharp edges. It was used for axes, knives, arrows and all the things. But for mining it is useless, because it is such a hard material it will break very easily. (With diamonds thats even worse. The diamond tools in Minecraft are a joke, just like Mese is.) Following the logic, you shouldn't be able to craft stonetools from silex.
Over all I'm no more working that much on this mod. To get the stoneage concept right it is to complex for only a mod, it would require it's own gamemode. So step by step the ideas will make their way into nodetest, but in a different shape.
Just to clarify, the "depends.txt" you're talking about would be the file for the Stoneage mod, correct?
Additionally, I agree using raw diamond doesn't make much sense. Diamond tips or edging would have certain practical real-world uses but the brittleness would make such tools have very limited lifespans. That said, though, I just plain like mining diamonds. They're cool. Yeah, it's puerile, I know but there it is. Truth is, there are a LOT of gems/ores that are used for tools in Minetest that wouldn't make practical use in real-life: silver, gold, copper, diamond, the various gemstones... Eh, you get the point. I've always felt this to be... erm, "uncreative". I like having those materials, I just wished folks used the materials for things that make sense. Copper, for instance. That's the obvious choice for transmitting energy. If you're going to have magic, diamond and other gemstones are the natural choices for enchanting. Now, my criticism was "uncreative" so how's this for a creative solution: silver used for healing potions, gold used for devices that repel hostile mobs or area protection, precious metals and gems used for pattern building blocks (think bas relief). Not saying any of those ideas in particular are what anyone should do but that's the general trend I'd personally like to see mod-designers go; use materials in ways that make sense but add interesting complexity to the game. Case in point: this mod. Obviously, I'm not the only person who watched someone playing Minetest or MC, breaking trees by hand and wondered where the programmers' heads were at or else this mod wouldn't have ever been made. I thought this mod made the game more interesting AND made it make more sense at the same time. Walking along and finding flint? Heh, yes that does make sense. Although... I really wish the biface actually was the swiss army knife of the prehostoric world. It actually could be used to cut wood AND mine rock (although VERY slowly). Sorry, I digress. My point is that we should keep the diamonds but use them differently.