[Mod] In-game skin switching [skins]

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Calinou
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by Calinou » Mon Dec 31, 2012 10:21

Zeg9 wrote:FreeArt seems ok, too.

FreeArt is often considered as obsolete, also noone uses it. :P
 

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Zeg9
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by Zeg9 » Mon Dec 31, 2012 12:25

Calinou wrote:
Zeg9 wrote:FreeArt seems ok, too.

FreeArt is often considered as obsolete, also noone uses it. :P


Hmm this is why I didn't know it lol
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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0gb.us
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by 0gb.us » Tue Jan 01, 2013 20:52

Found an error. skins.load() is defined, but never called. I shut down the server almost nightly to make a backup copy, and everyone's skin choice gets reset.
 

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by 4aiman » Fri Jan 04, 2013 16:03

Also, minetest supports downloading with curl and directory listing.
I just need it to be implemented in the api.

Then, maybe, it's a good time to make a new request thread with a poll? Mese crystals had a go and so can this skin-system :)
 

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by Zeg9 » Fri Jan 04, 2013 17:22

0gb.us wrote:Found an error. skins.load() is defined, but never called. I shut down the server almost nightly to make a backup copy, and everyone's skin choice gets reset.


o_o
I failed. Sorry for the problems, should be fixed.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by 0gb.us » Fri Jan 04, 2013 17:35

Zeg9 wrote:
0gb.us wrote:Found an error. skins.load() is defined, but never called. I shut down the server almost nightly to make a backup copy, and everyone's skin choice gets reset.


o_o
I failed. Sorry for the problems, should be fixed.


No worries, thanks for fixing it.
 

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InfinityProject
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by InfinityProject » Fri Jan 04, 2013 17:43

If you would like some 2d player textures then Click this shiny blue text. license: WTFPL, but give me some kind of credit ;)
 

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Chinchow
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by Chinchow » Fri Jan 04, 2013 17:50

I noticed you didn't use my skins was there a problem?
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

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by Zeg9 » Sat Jan 05, 2013 11:08

Chinchow wrote:I noticed you didn't use my skins was there a problem?

Absolutely not.
Sorry but I've been busy the last week, now it's ok.
I've just added Bob and Jannette/
InfinityProject wrote:If you would like some 2d player textures then Click this shiny blue text. license: WTFPL, but give me some kind of credit ;)

Okay, now there will be more 2D skins.
Thanks !

Of course you two will be credited ;)
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by Chinchow » Sat Jan 05, 2013 15:42

The poll is amusing "craft" skin? How do you suppose we do that?
Thanks btw
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

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by 4aiman » Sat Jan 05, 2013 21:38

Well, we could make use of the workbench mod :)
But I'm against crafting skins - that would lead to impersonation.
On the other hand this could be done:
  • support of different armor
  • armor shoud be craftable
  • full armour set should consist at least of 3 elemens: helmet, robe and pants. Boots and item for fast access would be great
  • leather armour should be dye-able
  • workbenches may be used to create different patterns (pixel art with wool nodes)
  • some machine can be used to "print" crafted pattern onto the armour
  • for printing user should supply that machine with necessary dye (1 pixel = 1 dye item)
  • after printing player should be able to recieve armour with the new texture, that pattern used to print that texture and the remaining dye
  • pattern could be subject to wear after 3-5 uses
  • new armour texture should be available for others to buy for ores (goes to the author of the pattern) or to aplly without any charges
  • ^ this way Minetest could experience "fashion" changes
The only thing I'm not sure about is the ability of lua to work with the pictures on the level of pixels...
 

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by jojoa1997 » Sat Jan 05, 2013 21:46

maybe you should have a node that when you click it it brings up a menu. You could have a couple skins per menu. Maybe 2 flat and 2 3d. As you make better types you can combine the old skins with the new skins.
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by Zeg9 » Sun Jan 06, 2013 09:51

4aiman wrote:Well, we could make use of the workbench mod :)
But I'm against crafting skins - that would lead to impersonation.
On the other hand this could be done:
  • support of different armor
  • armor shoud be craftable
  • full armour set should consist at least of 3 elemens: helmet, robe and pants. Boots and item for fast access would be great
  • leather armour should be dye-able
  • workbenches may be used to create different patterns (pixel art with wool nodes)
  • some machine can be used to "print" crafted pattern onto the armour
  • for printing user should supply that machine with necessary dye (1 pixel = 1 dye item)
  • after printing player should be able to recieve armour with the new texture, that pattern used to print that texture and the remaining dye
  • pattern could be subject to wear after 3-5 uses
  • new armour texture should be available for others to buy for ores (goes to the author of the pattern) or to aplly without any charges
  • ^ this way Minetest could experience "fashion" changes
The only thing I'm not sure about is the ability of lua to work with the pictures on the level of pixels...


I think I'm going to remake the armour mod then... good ideas !
EDIT: Poll closed, results are in the first post.
Last edited by Zeg9 on Sun Jan 06, 2013 10:08, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by 4aiman » Sun Jan 06, 2013 11:28

Ah... A question...
Is it possible to somehow display not the unfolded skins, but the "real-lookin 3d character"?
Maybe in the way items in the inventory are drawn...
Right now it's difficult to understand how you'll look like before you change your skin.
 

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by Zeg9 » Sun Jan 06, 2013 14:15

4aiman wrote:Ah... A question...
Is it possible to somehow display not the unfolded skins, but the "real-lookin 3d character"?
Maybe in the way items in the inventory are drawn...
Right now it's difficult to understand how you'll look like before you change your skin.


It's not possible with the current API.
Maybe I'll try to implement it, but it requires a source change...
It's possible to do this server side, but it would be complicated...

What is possible is to make the skin show as an npc.
Last edited by Zeg9 on Sun Jan 06, 2013 14:20, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by Jordach » Sun Jan 06, 2013 14:28

Zeg9 wrote:
4aiman wrote:Ah... A question...
Is it possible to somehow display not the unfolded skins, but the "real-lookin 3d character"?
Maybe in the way items in the inventory are drawn...
Right now it's difficult to understand how you'll look like before you change your skin.


It's not possible with the current API.
Maybe I'll try to implement it, but it requires a source change...
It's possible to do this server side, but it would be complicated...

What is possible is to make the skin show as an npc.

Why don't you take pictures of them in game or by using a Minecraft skin viewer?

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My image and media server is back online and is functioning as normal.
 

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by 4aiman » Sun Jan 06, 2013 14:45

What is possible is to make the skin show as an npc.

Why don't you take pictures of them in game or by using a Minecraft skin viewer?

I like both ideas. Maybe the idea with NPC sounds closer to me, but that's because of MC.
 

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by Jordach » Tue Jan 29, 2013 16:45

Ehm, should I fork this bastard and make literally hundreds of textures for free?

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My image and media server is back online and is functioning as normal.
 

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by 0gb.us » Thu Jan 31, 2013 11:04

Jordach wrote:Ehm, should I fork this bastard and make literally hundreds of textures for free?


Why fork it? Why not just submit the textures?
Last edited by 0gb.us on Thu Jan 31, 2013 11:04, edited 1 time in total.
 

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by Jordach » Fri Feb 01, 2013 08:01

0gb.us wrote:
Jordach wrote:Ehm, should I fork this bastard and make literally hundreds of textures for free?


Why fork it? Why not just submit the textures?
Because it is easier this way, then Zeg9 does not have to do it himself and solve a lot of problems.

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by 0gb.us » Fri Feb 01, 2013 08:19

Well, literally hundreds of free textures does sound like a good thing. Some people on my server have complained about the limited number of available skins. In particular, more female options has been the biggest request.
 

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by Mito551 » Fri Feb 01, 2013 09:05

I provide an option on my server of people posting their skins in the topic and I'm just adding the skins.
 

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by 0gb.us » Fri Feb 01, 2013 09:10

Mito551 wrote:I provide an option on my server of people posting their skins in the topic and I'm just adding the skins.


Same on my server. Users even can choose whether they want to allow other users to use their requested skin, or keep it to themselves. Still, some people wanted more options without requiring users go out and find their own skin.
 

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by Captain_AuXiL » Sat Feb 02, 2013 04:39

Where do we extract the files to?
 

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by 0gb.us » Sat Feb 02, 2013 05:17

Captain_AuXiL wrote:Where do we extract the files to?


http://minetest.net/wiki/doku.php?id=installing_mods
 

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by Captain_AuXiL » Sat Feb 02, 2013 05:19

does this work only in singleplayer? cause it only works in singleplayer for me
 

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by Captain_AuXiL » Sat Feb 02, 2013 05:20

0gb.us wrote:
Captain_AuXiL wrote:Where do we extract the files to?


http://minetest.net/wiki/doku.php?id=installing_mods


thanks! :)
 

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by Captain_AuXiL » Sat Feb 02, 2013 05:23

Captain_AuXiL wrote:does this work only in singleplayer? cause it only works in singleplayer for me

i have inventory_plus, which doesn't work in multiplayer for me. is that why?
 

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by Topywo » Sat Feb 02, 2013 11:07

Captain_AuXiL wrote:
Captain_AuXiL wrote:does this work only in singleplayer? cause it only works in singleplayer for me

i have inventory_plus, which doesn't work in multiplayer for me. is that why?


There's a difference between the mods you install on singleplayer and mods that are installed on the server.

- When you play singleplayer (not connected with a server) you play with 'your' mods

- When you play multiplayer (connected with a server) you play with 'the servers' mods. That actually means that you can play on servers with mods you don't have installed, sometimes that are not published at all.

Properly (singleplayer) installed texture packs however, override the texture pack of the server.
 

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by Mito551 » Sat Feb 02, 2013 12:19

Topywo wrote:
Captain_AuXiL wrote:
Captain_AuXiL wrote:does this work only in singleplayer? cause it only works in singleplayer for me

i have inventory_plus, which doesn't work in multiplayer for me. is that why?


There's a difference between the mods you install on singleplayer and mods that are installed on the server.

- When you play singleplayer (not connected with a server) you play with 'your' mods

- When you play multiplayer (connected with a server) you play with 'the servers' mods. That actually means that you can play on servers with mods you don't have installed, sometimes that are not published at all.

Properly (singleplayer) installed texture packs however, override the texture pack of the server.


that is why - come to my server, we have inventory_plus and skins installed! http://forum.minetest.net/viewtopic.php?id=4504
 

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