Xanthin wrote:Minetestforfun wrote:Thank you Templus1 and Xanthin for the extracted mod, i didn't know fishing is stable and possible in multiplayer ! :)
What's about compatibility problem ? with [sea], it's ok ? and with [plantlife_modpack] ?
Oh, I love Topywo´s Sea modpack. And there is no compatibility problem with both together that I noticed (I also did not noticed problems with plantlife). But maybe than you want to change or delete the sashimi recipe and sealife.lua and use only the food and seaplants from the sea mod itself?
Thanks Xanthin :-)
A weak point of the sea-modpack is that one shouldn't plant manually seaweed and coral in the top-2 layers of water. As long as that doesn't happen the water isn't changed in the top layer, so fishing works perfectly fine.
If you want to use both mods and see the sealife coral and seaweed without being in an air bubble, and are using the sea-modpack, you can try making these changes in the minetest.register_node(s):
post_effect_color = {a=64, r=100, g=100, b=200},
-- when inside the node the view is still as if you're in the water
groups = {..., sea=1, ...}, -- + put noairblocks in the depends.txt
-- sea = 1 is used to change the water around a sea node
P.S. I saw a new post was made when trying to post above message:
"At least one new post has been made to this topic. You may wish to review your post in light of this."
Great option!
Gonna post it anyway :-)