[Mod] Paintings, Pictures and Animations [gemalde]

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Element
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by Element » Wed Oct 23, 2013 19:28

how do i add a new painting likea picture of space, do i put it into the texture folder and rename the picture
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Casimir
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by Casimir » Wed Oct 23, 2013 19:35

Yes. Just rename it and put it in the folder. Only PNG is supported.
 

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by Element » Wed Oct 23, 2013 19:38

PNG?
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by Element » Wed Oct 23, 2013 21:01

how big can the picture be
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Casimir
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by Casimir » Wed Oct 23, 2013 22:11

PNG is an image format, just like .jpg .bmp .gif. If you use windows the file extension is hidden by default. It is recommended to show them.

"how big can the picture be"
Good question. I just tested it. And it seems you can use about any size.
Image
This is 3872x3872 pixels and 8.8MB and it works without problems.
 

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Element
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by Element » Wed Oct 23, 2013 22:30

is there a way i can add a JPEG picture instead of a PNG picture
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by Inocudom » Wed Oct 23, 2013 22:53

Element wrote:is there a way i can add a JPEG picture instead of a PNG picture


JPEG images don't look all that nice. I recommend downloading GIMP and converting the images that you want to use into PNG images.
 

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by Element » Wed Oct 23, 2013 22:57

how do i convert them into a PNG picture
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by Inocudom » Wed Oct 23, 2013 23:08

There is an export option in GIMP.
 

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by Element » Wed Oct 23, 2013 23:30

ok
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by Inocudom » Sun Feb 02, 2014 03:23

An idea for this mod would be to have a base node that the images could be attached to. You could then create a formspec window for when the node is right-clicked that can be used to select the desired image for the node.
Last edited by Inocudom on Sun Feb 02, 2014 03:25, edited 1 time in total.
 

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Re: [Mod] Paintings, Pictures and Animations [gemalde]

by dannyplaysminetest » Wed Jul 08, 2015 22:53

Thanks cool Mod and easy to replace the textures, i use 800X600 images for Mods like this one and always works out great. ^_^
 

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