[Modpack] ServerExtended [0.4-S/0.5pre2.2-U] [serverextended]

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Traxie21
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by Traxie21 » Tue Mar 12, 2013 12:05

Like I said earlier, the 'stable' version is incompatable with 0.4.5. If you want to use it, try the unstable git repo.
I can't work on much of anything this week, but will hopefully get to a computer next week.

BTW: I'm glad someone finally expressed interest and actually tried this :D
 

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Tedypig
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by Tedypig » Tue Mar 19, 2013 13:46

Is there any idea on when a release with economy will be here? I LOVE the ranks system btw. :)
01010100 01100101 01100100 01111001 01110000 01101001 01100111
 

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Traxie21
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by Traxie21 » Tue Mar 19, 2013 14:10

Economy is not at the top of my priority list ATM, simply because it's been done before. However, once the ranks system is finalized, and the profile system finished, economy is next.

I'm really glad you like the Ranks system! :D
I'm fighting the natural urge to slack off on this, it hasn't quite gained the traction I'd expected it to, but thats probably my fault. I'ts nice to have some encouragement once in awhile. :3


The reason for the lack of updates recently is just Real Life. Hopefully I'll be less busy soon. I may get some work done today.
 

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Traxie21
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by Traxie21 » Tue Mar 19, 2013 19:00

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
0.5pre2-Unstable:
*Added /info [playername] --Shows all playerdata info for [playername]
*Added /players --Shows all registered players on server
*Changed to modpack system
*NOTE: To disable/enable modules, you now have to delete them.
DO NOT DELETE API FOLDER!!!
 

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Calinou
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by Calinou » Tue Mar 19, 2013 20:21

Traxie21 wrote:*NOTE: To disable/enable modules, you now have to delete them.


Or just prefix them with a "." :P
 

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Traxie21
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by Traxie21 » Wed Mar 20, 2013 21:04

Changelog 0.5pre-2.1-U:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
0.5pre2.1-Unstable:
*Added new config option in se_startup: Chat_String. Allows owners to specify the way
they want chat displayed. EG: Chat_String = "[&r] &n: &m" would produce something like this:
[Admin] Traxie21: Hi all!
*There is a slight engine bug that causes the sending player to see this when he types a chat message (receiving players will not have this problem):
<foobar> FooBar
[Player] foobar: FooBar
Can be disabled with Chat_String = false
-------------------------------
Last edited by Traxie21 on Wed Mar 20, 2013 21:05, edited 1 time in total.
 

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Calinou
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by Calinou » Wed Mar 20, 2013 21:45

Nice feature! Having color codes to show privileges would be even better (much more compact), but this requires engine modding. I see "[Admin] [Total Overlord] [Has Mese] xXDaRkKilleRXx" names coming already. :P

* Calinou tells the engine devs: chat should definitely be controlled by Lua (and why not disable client-side chat prediction by the way? It doesn't harm gameplay, it shows what other players will see actually).
 

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Traxie21
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by Traxie21 » Wed Mar 20, 2013 22:19

Color in text PLEEAASE.
I'd do it, but I'd have to overcome two hurdles:
-I cannot get MT to compile (Windows XP)
-I do not understand a bit of C++

At the name you posted, I could do that if I knew what those last two []'s were XD.

I dislike long name extensions though.

EDIT: I know what to add next, Nicknames, that would make that name you posted possible.
Last edited by Traxie21 on Wed Mar 20, 2013 22:20, edited 1 time in total.
 

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Traxie21
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by Traxie21 » Thu Mar 21, 2013 00:57

Changelog 0.5pre-2.2-U:


Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
0.5pre2.2-Unstable:
*Changed Chat_String format to use longer names, added nickname support with &nick and &name
*Added nickname system. Priv defaults to Admins rank,
/nick [name] [nickname] -- Sets nickname for [name],
/nick [nickname] -- Sets own nickname
/nick -- Clears nickname if set
In chat, nicknames are preceded by a ~ to prevent trolls.
Example:
/nick Traxie21 UBERLORD Traxie21
[Admin] ~UBERLORD Traxie21: Hi all!
/nick
[Admin] Traxie21: Hi all!
If you do not want to use nicknames in chat, you can replace &name in Chat_String with &dname (default name)
-------------------------------
Last edited by Traxie21 on Thu Mar 21, 2013 00:58, edited 1 time in total.
 

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Tedypig
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by Tedypig » Thu Mar 21, 2013 11:46

OM GOMGOMGOMGOMGOMGOMG.......TITLES!!!!!!!!!!!!!!!!! +1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.5
01010100 01100101 01100100 01111001 01110000 01101001 01100111
 

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Traxie21
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by Traxie21 » Sun Mar 24, 2013 00:14

Glad to see you like it. ;-)

TODO:
Auto-promote
Rank Requester
Bug reporter (in-game)
Functional Economy
 

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sfan5-bot
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by sfan5-bot » Thu Mar 28, 2013 16:34

[EE] No Dependencies found


Please fix these Mistakes and report this post, a moderator will delete it
If you believe I have made a Mistake contact sfan5
 

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Tedypig
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by Tedypig » Thu Mar 28, 2013 16:43

When you to-done the auto promote' do you think it could be optional? Like have a auto_promote = true/false type thing.

EDIT: Typo and

I know I don't know much about LUA yet, but looking at se_economy It looks like it would work. What's making it not work?
Last edited by Tedypig on Thu Mar 28, 2013 17:05, edited 1 time in total.
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Traxie21
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by Traxie21 » Thu Mar 28, 2013 19:31

Se_economy in unstable does work, but its mostly useless.

The auto-promote will be configurable and disabled by default.
 

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Tedypig
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by Tedypig » Fri Mar 29, 2013 00:18

What needs to happen to make it work? I can't wait for a full working release:-)

EDIT: working= not useless.
Last edited by Tedypig on Fri Mar 29, 2013 00:34, edited 1 time in total.
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Traxie21
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by Traxie21 » Fri Mar 29, 2013 12:14

It's useless necause all it does is /bal and /pay. I have yet to integrate it into the rest of the mods and flesh it out :3
 

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Tedypig
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by Tedypig » Fri Mar 29, 2013 17:13

It would be cool of momey was an item' but with a stack limit of infinate. Also it would be cool if you could hithit someone (rightclick) and bring up a formspec to pay them.

Sorry for any typos. I'm on a tablet snd the keyboard sucks.
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Traxie21
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by Traxie21 » Fri Mar 29, 2013 17:31

I'm working on the money, but I really don't want to do physical objects, as this is a command-oriented mod.
 

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by Tedypig » Fri Mar 29, 2013 17:41

What if someone sells a mese bloxk for 50 money ansd the other guy don't pay? I know its a command mod, but items can be traded like the chests on 0gb.us' server. That way you're positive you will get paid.
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Traxie21
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by Traxie21 » Fri Mar 29, 2013 18:53

Yep, I'm thinking something like ShowCaseStandalone for bukkit.
 

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by Tedypig » Fri Mar 29, 2013 22:07

That would be great. I just don't want people (or myself) getting ripped off.
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Calinou
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by Calinou » Fri Mar 29, 2013 22:12

+1 for ShowCase, I'd like to see a Minetest port of that plugin.
 

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Traxie21
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by Traxie21 » Fri Mar 29, 2013 22:28

I'll keep that in mind. It will use formspec and probably have a specific block or set of blicks.
 

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by Evergreen » Wed Jul 31, 2013 20:26

I can't believe I forgot about this gem. This is a must for all servers. :D
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

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Traxie21
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by Traxie21 » Tue Aug 27, 2013 00:58

Sorry, I have literally no time. This is the first time I've even logged on to the forums in several months.
 

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by CraigyDavi » Thu Aug 29, 2013 16:11

This mod is great!
I've got 2 questions.
With the nicknames, do you need a specific priv to set yours or someone else's nickname?

Is there any way to disable nicknames?
Last edited by CraigyDavi on Thu Aug 29, 2013 16:58, edited 1 time in total.
 

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fairiestoy
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by fairiestoy » Sat Aug 31, 2013 18:39

CraigyDavi wrote:Is there any way to disable nicknames?

Traxie21 wrote:If you do not want to use nicknames in chat, you can replace &name in Chat_String with &dname (default name)

CraigyDavi wrote:With the nicknames, do you need a specific priv to set yours or someone else's nickname?

Traxie21 wrote:*Added nickname system. Priv defaults to Admins rank,


Take a look at the changelog in the first post :)
Interesting about new things is, to figure out how it works ...
 

rommiekerova
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by rommiekerova » Fri Nov 29, 2013 11:02

I installed this mod but I get this error when I try and run the world.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
09:34:03: ERROR[main]: ServerError: LuaError: ...rvers\Kalisae\bin\..\mods\serverextended/ranks/ranks.lua:63: attempt to index local 'file' (a nil value)
09:34:03: ERROR[main]: stack traceback:
09:34:03: ERROR[main]:     ...rvers\Kalisae\bin\..\mods\serverextended/ranks/ranks.lua:63: in function <...rvers\Kalisae\bin\..\mods\serverextended/ranks/ranks.lua:33>
My Mods: Kerova - https://forum.minetest.net/viewtopic.php?id=8054
My Server: Kalisae - https://forum.minetest.net/viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
 

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ak399g
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by ak399g » Fri Dec 27, 2013 05:59

What does the "break" privilege do?
aka SAFR
 

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LuxAtheris
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by LuxAtheris » Fri Dec 27, 2013 07:04

So how's the WIP?
Believe you can and you’re halfway there.
 

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