[Mod] Player Radar - hud rehub [player_radar] [0.2]

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aldobr
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by aldobr » Fri Dec 27, 2013 01:30

how do you write pixels to the formspec?
 

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pandaro
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by pandaro » Fri Dec 27, 2013 12:10

Froggy wrote:There's a bit of a problem with this. Since the range of the radar is always going to be half the height, you won't be able to see players on the ground level of the map if you try to build a large radar tower. The range should be extended, or maybe made into a tall, rectangular shape, although that may be an awkward radar.

Another thing about it is that when looking at the radar, it's telling me how angry it is.


about the range of the radar:
are aware of the problem, this is because at this time use the "get_objects_inside_radious" instead of "get_connected_players ()", which allows me to track the position of the players or objects or any mob. It 's easy to change the function that I use and I'm thinking about what is the best solution. If you have any suggestions I'll be happy going to take into consideration.

about this:
Another thing about it is that when looking at the radar, it's telling me how angry it is.

Can you explain what you mean? I do not understand the meaning of the sentence!
sorry for bad english
Linux debian 7 wheezy 64
kde
 

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pandaro
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by pandaro » Fri Dec 27, 2013 12:15

aldobr wrote:how do you write pixels to the formspec?

i have made a little texture 1*1 pixel.
but you can use "box" in the definition of the formspec, the only problem is that the box is semitransparent.
sorry for bad english
Linux debian 7 wheezy 64
kde
 

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LionsDen
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by LionsDen » Fri Dec 27, 2013 16:26

pandaro wrote:
Froggy wrote:Another thing about it is that when looking at the radar, it's telling me how angry it is.

Can you explain what you mean? I do not understand the meaning of the sentence!


If you look at his picture, he has a red circle showing what he means. The radar is showing rage instead of range, rage means anger so it is showing how angry it is. :)
 

police365
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by police365 » Sat Dec 28, 2013 17:44

esse mod funciona na versão 0.4.8 ????
 

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pandaro
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by pandaro » Sat Dec 28, 2013 18:34

police365 wrote:esse mod funciona na versão 0.4.8 ????

sure
sorry for bad english
Linux debian 7 wheezy 64
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LuxAtheris
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by LuxAtheris » Sun Dec 29, 2013 14:06

Ohh I just tested your mod.whenever I use that radar hud thingy and delete it,the hud radar is still there
Believe you can and you’re halfway there.
 

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pandaro
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by pandaro » Sun Dec 29, 2013 18:35

LuxAtheris wrote:Ohh I just tested your mod.whenever I use that radar hud thingy and delete it,the hud radar is still there


very strange, are you sure you always use it with the left mouse click?
sorry for bad english
Linux debian 7 wheezy 64
kde
 

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LuxAtheris
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by LuxAtheris » Mon Dec 30, 2013 00:15

pandaro wrote:
LuxAtheris wrote:Ohh I just tested your mod.whenever I use that radar hud thingy and delete it,the hud radar is still there


very strange, are you sure you always use it with the left mouse click?

yeah.
Believe you can and you’re halfway there.
 

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stormchaser3000
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by stormchaser3000 » Sun Jan 05, 2014 23:47

this mod should say the player name of the people on the radar
 

dadix
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Re: [Mod] Player Radar - hud rehub [player_radar] [0.2]

by dadix » Wed Dec 09, 2015 09:13

is it working with version 0.4.13 ?
 

Lejo
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Re: [Mod] Player Radar - hud rehub [player_radar] [0.2]

by Lejo » Mon May 02, 2016 14:48

I use this mod on my server.
It's very nice.
But if you active the hud and leave the server shutdown.
I hope you can fix this Problem.
Enjoy my Minigameserver Subgames for all!
https://forum.minetest.net/viewtopic.php?f=10&t=14480
 

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