[Mod] Potions (API) and PotionsPack (Mod)

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Traxie21
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by Traxie21 » Sat Apr 13, 2013 13:50

ATM, I won't be able to work on this until Monday....
 

Iqualfragile
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by Iqualfragile » Sat Apr 13, 2013 16:04

you have backup-files in your repository
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Traxie21
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by Traxie21 » Sun Apr 14, 2013 01:12

Oops, I used git add *
 

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by jordan4ibanez » Mon Apr 15, 2013 03:35

Traxie21 wrote:ATM, I won't be able to work on this until Monday....

I have made a HUGE leap forward with the cauldron, I am sure that people will LOVE this mod once it's added!
If you can think it, you can make it.
 

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Traxie21
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by Traxie21 » Mon Apr 15, 2013 12:53

:DDDD
Pull request please when you're done? THAT LOOKS EPIC! Although potions will have to define their recipes for balancing :3
Once again, I have almost no time to work on this today, and this is my last week to work on anything until June.
Last edited by Traxie21 on Mon Apr 15, 2013 20:32, edited 1 time in total.
 

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Traxie21
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by Traxie21 » Mon Apr 15, 2013 18:35

Update:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Added shatter particles.
Made effect particles more random.
Made effect particles be the correct color for that potion.
Made items be removed from inventory when thrown on ground
Added Glass Bottle
Made both particles spawn at the area clicked in preparation for throwing potions.
Last edited by Traxie21 on Mon Apr 15, 2013 20:30, edited 1 time in total.
 

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by jordan4ibanez » Mon Apr 15, 2013 20:47

Traxie21 wrote::DDDD
Pull request please when you're done? THAT LOOKS EPIC! Although potions will have to define their recipes for balancing :3
Once again, I have almost no time to work on this today, and this is my last week to work on anything until June.

This is no where close to complete, but try it
http://ubuntuone.com/5SegH5aid4Z2otm5UXcfJg
Also join the irc

I am going to make it so that the items you throw in add into the chance for items to spawn.
What i mean by this is, say you have an "awkward potion" with 3 coal, so you throw three coal in and it has a chance to spawn an awkward potion, but let's say you have a "summoner potion" that needs 1 coal and 3 papyrus, you throw in 4 coal, and 3 papyrus, an awkward potion would spawn, and a summoner potion would spawn too!
Last edited by jordan4ibanez on Mon Apr 15, 2013 20:56, edited 1 time in total.
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Traxie21
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by Traxie21 » Mon Apr 15, 2013 21:49

On IRC.

I added papyrus to a cauldron and got bad argument to random(), number expected, got nil
 

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by Evergreen » Mon Apr 15, 2013 22:13

This is what I mean by saying if you take something from minecraft make it original. This sounds amazing, hope it continues.
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by jordan4ibanez » Mon Apr 15, 2013 22:26

Traxie21 wrote:On IRC.

I added papyrus to a cauldron and got bad argument to random(), number expected, got nil

you need to use it with the slightly changed potions api, it puts all the potions into a table to the cauldron can shoot them out.
If you can think it, you can make it.
 

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Traxie21
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by Traxie21 » Mon Apr 15, 2013 22:28

It looks very good jordy! I don't know how recipes are going to work, and I hardly understand your code, but it looks like it could really be something awesome.
 

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by savage05 » Wed Apr 17, 2013 13:42

im in Creative mode and its just an extra glass bottle no potion
 

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Traxie21
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by Traxie21 » Wed Apr 17, 2013 14:16

savage, the potions API only comes with a glass bottle. You need both downloads if you want default potions.
 

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by savage05 » Wed Apr 17, 2013 14:17

ok thanks
 

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by savage05 » Wed Apr 17, 2013 15:42

it FREEZZESSSSS!!!
 

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Traxie21
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by Traxie21 » Wed Apr 17, 2013 18:07

What version of MT are you running? This requires a latest git version.
 

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by savage05 » Thu Apr 18, 2013 14:39

0.4.6 and 0.4.5
 

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Traxie21
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by Traxie21 » Thu Apr 18, 2013 17:34

You will need the latest build of 0.4.6

http://github.com/minetest/minetest

It happens to also have HUD API :D
 

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by Traxie21 » Sat Apr 20, 2013 00:09

UPDATE: Potionspack updated to allow potion effects to stack.

Potions HUD is coming soon, all thats left is a good timer.
 

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by nextmissinglink » Sat Apr 20, 2013 10:11

do u have to compile API I know that you don't have to compile mod
IF in doubt hit it with a hammer
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by Calinou » Sat Apr 20, 2013 13:23

nextmissinglink wrote:do u have to compile API I know that you don't have to compile mod


No, you don't.
 

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Traxie21
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by Traxie21 » Fri Apr 26, 2013 12:05

There's some bugs with the HUD on latest git.. Will fix when I get back next month...
 

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by Element » Sun Sep 22, 2013 01:11

how do i make a potion
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LuxAtheris
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by LuxAtheris » Thu Oct 31, 2013 05:04

Sorry i have this problem:
stack:get_name()="potionspack:speedii", stack:get_count()=1
12:57:29: ERROR[main]: ServerError: LuaError: error: attempt to index a nil value
12:57:29: ERROR[main]: stack traceback:
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Re: [Mod] Potions (API) and PotionsPack (Mod)

by GreenDimond » Thu Jun 02, 2016 16:36

Um, no crafting/brewing? Cauldron does not show up in creative inven. If there is no crafting, then what is the point of using these? I would absolutely love to use this, but it is useless without crafting stuffs.
(Yes, I know this topic is old, but the mod is still great!)
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