[Mod] Instant Buildings [V 5.0] [instabuild]

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Mon Nov 25, 2013 01:44

Um where is the download?
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Mon Nov 25, 2013 03:46

Dan ragequit again and this time he tried to take all of his mods with him. This one was lost along with five others, but the rest were preserved. If you have a copy, please share it.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Mon Nov 25, 2013 06:35

VanessaE wrote:Dan ragequit again and this time he tried to take all of his mods with him. This one was lost along with five others, but the rest were preserved. If you have a copy, please share it.


It is not really surprising that he gave up again. The community has been rather empty for quite some time.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Mon Nov 25, 2013 12:11

Inocudom wrote:
VanessaE wrote:Dan ragequit again and this time he tried to take all of his mods with him. This one was lost along with five others, but the rest were preserved. If you have a copy, please share it.


It is not really surprising that he gave up again. The community has been rather empty for quite some time.
I agree it has been quiet. Though you can tell who is here to stay i think.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
stu
Member
 
Posts: 737
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11

by stu » Mon Nov 25, 2013 18:58

VanessaE wrote:Dan ragequit again and this time he tried to take all of his mods with him. This one was lost along with five others, but the rest were preserved. If you have a copy, please share it.


I have a copy, no idea what version it is but it's the one that's compatible with my npc mod.

https://dl.dropboxusercontent.com/s/frohjc2ae8u1psk/instabuild.zip
 

User avatar
hoodedice
Member
 
Posts: 1372
Joined: Sat Jul 06, 2013 06:33

by hoodedice » Mon Nov 25, 2013 19:22

stu wrote:
VanessaE wrote:Dan ragequit again and this time he tried to take all of his mods with him. This one was lost along with five others, but the rest were preserved. If you have a copy, please share it.


I have a copy, no idea what version it is but it's the one that's compatible with my npc mod.

https://dl.dropboxusercontent.com/s/frohjc2ae8u1psk/instabuild.zip

Since Dan's 5.0 update was on or before 21/7 and your mod was uploaded on 28/9, it's a fair guess that you have the latest
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

roguelikesesp
Member
 
Posts: 10
Joined: Thu Nov 21, 2013 22:25

by roguelikesesp » Wed Nov 27, 2013 18:12

Waith, ¿The code if this mod can't be used to make a mod that add "Villages" to the game? Yeah, wihout any villager but can be really good :3
 

Librarian
New member
 
Posts: 1
Joined: Sat Nov 14, 2015 12:34

Re: [Mod] Instant Buildings [V 5.0] [instabuild]

by Librarian » Wed Nov 18, 2015 23:17

I need quality blocks specially wood .... and others mods to build a great house. Would you bring me the links to download ?
 

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Instant Buildings [V 5.0] [instabuild]

by TenPlus1 » Thu Nov 19, 2015 07:59

Ethereal mod adds many new tree types and biomes for building with and the different wood types look pretty good on any build... Make a new v7 world and enable ethereal mod to start: https://github.com/tenplus1/ethereal
 

User avatar
rpgsniper2452
New member
 
Posts: 8
Joined: Mon May 16, 2016 15:04
GitHub: rpgsniper2452
IRC: rpgsniper2452
In-game: rpgsniper2452

Re: [Mod] Instant Buildings [V 5.0] [instabuild]

by rpgsniper2452 » Tue May 17, 2016 14:25

Epic mod!
 

xisd
Member
 
Posts: 42
Joined: Sun Oct 02, 2016 22:38
GitHub: xisd

Re: [Mod] Instant Buildings [V 5.0] [instabuild]

by xisd » Tue Oct 04, 2016 07:31

Thanks for this mod !
I use it with give_initial_stuff to provide a starting shelter

I had the need to be able to easily activate / deactivate one model or an other so I spliced the file in tree :
nodes.lua - contains the registered nodes
crafts.lua - contains an array with register craft instructions
init.lua - still has models list and loop but now the loop include minetest.registercraft
( if corresponding instruction exist in craft.lua array )

Its easier to do or see than explain, but the main thing is, now, commenting an element of the list completely deactivate and it can be reactivated as easily

EDIT : I uploaded it to github (couldn't make a fork since original rep does not exist anymore)
here is the link : https://github.com/xisd/instabuild
 

Previous

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 48 guests

cron