philipbenr wrote:Ya. Change them to a red-ish color, or something like that.
Krock wrote:Yes, it's a good mod.
One thing: I would like to have those HUD-arrows in an other color, so they are visible at night.
Minetestforfun wrote:Hi,
my variable "SPRINT_STAMINA" is set to 10, and i have only 5 arrows "stamina.png" in my hud.
After 1 second of sprinting, it takes 0.5 of an arrow, and after 10seconds, all arrow disappear.
Please, can you explain me a way to have the "SPRINT_STAMINA" set to 10, 10 arrows in my hud, and 1 arrow disappear after 1 second ?
Thank you for reading/answering :)
Minetestforfun wrote:Hi,
It's me again :D
And Thank you again for your last update, it resolved my issue !
Today, im trying to change the "sprint key", i think dual key W (or Z for me, french keyboard) between "0.50 to 0.59 sec" to launch the sprint, isn't pratical...
My server is a Survival Server, nobody in my server has the "fast" privilege, so my idea for players sprint easily is to replace the dual W/Z with the fast key pressed, and when the player didn't press the "fast" key, the sprint stop and the players walk...
My problem : i haven't found a way for make it work... Can you help me ? Or, do this feature ?
10:27:27: ERROR[main]: Empty rollback log
10:27:28: ERROR[main]: Error loading mod "sprint-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
10:27:28: ERROR[main]: Server: Failed to load and run D:\minetest-0.4.10-64bit\bin\..\mods\sprint-master\init.lua
10:27:28: ERROR[main]: ModError: ModError: Failed to load and run D:\minetest-0.4.10-64bit\bin\..\mods\sprint-master\init.lua
10:27:41: ERROR[main]: Empty rollback log
10:27:41: ERROR[main]: Error loading mod "sprint-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
10:27:41: ERROR[main]: Server: Failed to load and run D:\minetest-0.4.10-64bit\bin\..\mods\sprint-master\init.lua
10:27:41: ERROR[main]: ModError: ModError: Failed to load and run D:\minetest-0.4.10-64bit\bin\..\mods\sprint-master\init.lua
10:27:52: ERROR[main]: Empty rollback log
Nubm wrote:Hi. I installed that mod and it wouldnt start. When i disabled the mod, it had cleared out my entire world, put me on a random location, with no inventory.
Any Idea what might have caused this? And how to revert that? I don't have a newer backup and no idea that a simple mod can cause problems like this.
This is what the degub.txt has to say:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
10:27:27: ERROR[main]: Empty rollback log
10:27:28: ERROR[main]: Error loading mod "sprint-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
10:27:28: ERROR[main]: Server: Failed to load and run D:\minetest-0.4.10-64bit\bin\..\mods\sprint-master\init.lua
10:27:28: ERROR[main]: ModError: ModError: Failed to load and run D:\minetest-0.4.10-64bit\bin\..\mods\sprint-master\init.lua
10:27:41: ERROR[main]: Empty rollback log
10:27:41: ERROR[main]: Error loading mod "sprint-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
10:27:41: ERROR[main]: Server: Failed to load and run D:\minetest-0.4.10-64bit\bin\..\mods\sprint-master\init.lua
10:27:41: ERROR[main]: ModError: ModError: Failed to load and run D:\minetest-0.4.10-64bit\bin\..\mods\sprint-master\init.lua
10:27:52: ERROR[main]: Empty rollback log
Any help on that would be nice. I just hope it didn't kill my world.
Don wrote:you need too rename the folder to sprint.
Remove the -master
Nubm wrote:Don wrote:you need too rename the folder to sprint.
Remove the -master
Thanks, the mod works now. Have not played for a while and simply forgot about that. It was mentioned in other mods before.
Anyways, my world and inventory is still missing. Is there any way to recover it, and what has caused this? I don't want this to happen again in the future (i will make backups from now on before installing any mod tho).
game_time = 1768
time_of_day = 11566
EnvArgsEnd
Nubm wrote:env_meta.txt was ok, had put in the selcetion above to be sure, didn't change anything.
I've asked here because it happened right after i put that mod in (with the error message i mentioned above). Never had this problem before, have some mods installed and made some myself too. I didn't changed anything between my last playsession and the installation of this mod, not even drivers. I also doubt that this mod is directly responsible for the problem, but somehow the error has probably caused it. And maybe others had experienced this too, or know what to do or where to look at.
The map.sqlite is 245.877KB so it is probably still there. Also two empty files called rollback.txt and rollback.txt.migrating and a rollback.sqlite file size of 9k. I removed them teporary, but that didn't changed anything.
Minetestforfun wrote:Thank you for your update :)
Just a last things, can you re-add with a variable, if it's possible (or make an alternative branch with it, i don't know) :
- The "stamina runs out message" (because players like it in my server)
- And the "sprint stop" if players do a left or right mouse click ?
Nubm wrote:Hi. I installed that mod and it wouldnt start. When i disabled the mod, it had cleared out my entire world, put me on a random location, with no inventory.
Any Idea what might have caused this? And how to revert that? I don't have a newer backup and no idea that a simple mod can cause problems like this.
This is what the degub.txt has to say:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
10:27:27: ERROR[main]: Empty rollback log
10:27:28: ERROR[main]: Error loading mod "sprint-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
10:27:28: ERROR[main]: Server: Failed to load and run D:\minetest-0.4.10-64bit\bin\..\mods\sprint-master\init.lua
10:27:28: ERROR[main]: ModError: ModError: Failed to load and run D:\minetest-0.4.10-64bit\bin\..\mods\sprint-master\init.lua
10:27:41: ERROR[main]: Empty rollback log
10:27:41: ERROR[main]: Error loading mod "sprint-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
10:27:41: ERROR[main]: Server: Failed to load and run D:\minetest-0.4.10-64bit\bin\..\mods\sprint-master\init.lua
10:27:41: ERROR[main]: ModError: ModError: Failed to load and run D:\minetest-0.4.10-64bit\bin\..\mods\sprint-master\init.lua
10:27:52: ERROR[main]: Empty rollback log
Any help on that would be nice. I just hope it didn't kill my world.
Nubm wrote:env_meta.txt was ok, had put in the selcetion above to be sure, didn't change anything.
I've asked here because it happened right after i put that mod in (with the error message i mentioned above). Never had this problem before, have some mods installed and made some myself too. I didn't changed anything between my last playsession and the installation of this mod, not even drivers. I also doubt that this mod is directly responsible for the problem, but somehow the error has probably caused it. And maybe others had experienced this too, or know what to do or where to look at.
The map.sqlite is 245.877KB so it is probably still there. Also two empty files called rollback.txt and rollback.txt.migrating and a rollback.sqlite file size of 9k. I removed them teporary, but that didn't changed anything.
Topywo wrote:Do you have a file singleplayer under your minetest/worlds/"the world you lost but still got the map.sqlite from"/players ? (or the name you play with at that world) (or do you have more files in this directory?)
When you open this file, you see detailed stats about the player (including position and inventory).
Wuzzy wrote:I was not talking about Pep and Player Effects, those are different things.
I was talking about the HUD bar.
--I was talking about the sprint mod with hud bars, i used it but it wasnt compatible with pep so i removed it from my modpack
I can't see where in your mod you have made something “like that”, all I see is the standard symbol-based statbar. My HUD bars are a bit different than that. Whatever, it is still not finished yet anyways, let's forget it for now.
--I was hoping you could make the mod compatible with pep
The incompability with Pep and Player Effects is not unexpected to me, because your mod overrides the player speed, and Pep does as well, independently. Making your mod compatible to Player Effects is not a solution (yet?!), because the running has no fixed duration, but Player Effects expects that.
Multiple mods overwriting the player physics are still a general unsolved problem in mods, as far I know.
I am also not sure if I could modify Player Effects to add an timeless effect, so it could be added and removed at will. Also, Player Effects still does not support additive effects, but this would also be a requirement.
Sorry, but all of this is not solved yet.
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