[Modpack] Home Decor [git] [homedecor_modpack]

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LazerRay
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by LazerRay » Fri Aug 01, 2014 21:16

OK, at least most of the mod pack still works, I just have to find some dimonds to craft several of the items that could be useful, but that will be just a ton of digging for me.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Aug 02, 2014 01:27

If you check git, I've added a bunch of commits to add the missing recipes and to fix up a lot of the inventory images that were too small, as well.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Aug 03, 2014 16:37

More updates - check the git log. Most recently, added the doghouse model contributed by jp. See Wikia craft guide for recipe.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Aug 04, 2014 01:46

Update: I've finally gotten around to some updates in signs_lib. Most notably, signs are now properly aligned to their textures instead of their dimensions being somewhat arbitrary. As a result, their text positions had to change a bit. For just a few signs here and there, you may have to dig and re-place them if the text doesn't show up properly. For larger worlds, it's better to just do a /clearobjects followed by punching signs as you run across them, to restore their text. Worldedit's //clearobjects command will also suffice for smaller areas.

Also, I've added metal signs in green with a white border, and yellow with a black border to signs_lib. They can be crafted from steel ingots and dye, or you can use sheet metal from my fork of Zeg9's steel mod, along with dye. See the Wikia crafting guide for details.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Wed Aug 06, 2014 01:15

Update: A quick bit of code went into signs_lib to make it restore text after a /clearobjects or similar. No more blanked signs, ever! :D
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Fri Aug 08, 2014 19:23

More updates in the past few days! Specifically, more models by jp (code and textures by me), including a pool table, bed (blue only, other colors will come later), bedroom wardrobe, trash can (decorative only), telephone, and wall-mounted radiator. Also a ceiling fan by me. See Wikia for crafting.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Aug 09, 2014 03:54

I've pushed a bugfix to signs_lib to stop a denial of service attack/crash. All server admins are advised to upgrade immediately.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Aug 10, 2014 16:15

And a couple more updates: Tweaks to the wardrobe by jp, and signs_lib just got a few more colors of metal signs (red/white, white/red, and white/black). Also added some curtain rods and a new style of curtains to the main mod. See wikia for details.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Inocudom » Sun Aug 10, 2014 22:33

The amount of text signs can hold is shrinking again. This would be more easily fixed if lines in the formspec could only hold as many characters as lines on signs can. By this, I mean that if the limit is reached, then the formspec automatically wraps to the next line. To do this, all character limits that are forced onto the signs would have to be forced onto the formspec as well. This eliminates trial and error a good deal. Also, it would help if text colors could be seen in the formspec (easier in Freeminer, I know.)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by balthazariv » Sun Aug 10, 2014 23:00

Hello,

I do not like this mod, I love it.

thank you for this gigantic work
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Aug 10, 2014 23:04

Inocudom: I don't think it is possible for the formspec to auto-adapt the way you suggest, though it might be possible to hard-limit the line lengths. A sign is limited to 480 chars because there are 6 lines and 80 chars is the theoretical max you could stuff onto a line if you just typed nothing but i's, !'s, l's, etc.

Word wrap to the next line is broken - it used to work, will again soon. Sorry about that.

balthazariv: Thanks :-)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Mon Aug 11, 2014 08:53

VanessaE wrote:Also added some curtains (...)

Updated just now : openable/closable curtains by right-click on them (works only under the rods).
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Aug 12, 2014 01:13

Inocudom: I just fixed the "shrinking" issue you were talking about on old signs - it was a side-effect of the bugfix for the DoS attack. Took me a while to see how it broke.

Please update and see if it works properly for you. Word wrap on newly-placed signs is still broken, that'll come later.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Inocudom » Tue Aug 12, 2014 01:43

Well, current signs now allow for 16 visible "W"s and 19 visible "M"s per line, which does not appear to be affected by color codes. The lines themselves end closer to the right edge now than they did before.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Aug 12, 2014 16:40

Small update: Added cobwebs. Also, brass and wrought iron vertical poles can now be rotated to horizontal with the screwdriver.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by TenPlus1 » Tue Aug 12, 2014 19:27

If you like you could use my code for cobwebs so that the player actually slows down when they walk through them:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_node("mobs:cobweb", {
   description = "Cobweb",
   drawtype = "plantlike",
   visual_scale = 1.1,
   tiles = {"cobweb.png"},
   inventory_image = "cobweb.png",
   paramtype = "light",
   sunlight_propagates = true,
   liquid_viscosity = 11,
   liquidtype = "source",
   liquid_alternative_flowing = "mobs:cobweb",
   liquid_alternative_source = "mobs:cobweb",
   liquid_renewable = false,
   liquid_range = 0,
   walkable = false,
   groups = {snappy=1,liquid=3},
   drop = "farming:string",
   sounds = default.node_sound_leaves_defaults(),
})

minetest.register_craft({
   output = "mobs:cobweb",
   recipe = {
      {"farming:string", "farming:string", "farming:string"},
      {"farming:string", "farming:string", "farming:string"},
      {"farming:string", "farming:string", "farming:string"},
   }
})
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Wed Aug 13, 2014 15:32

Nah, I'll keep what I have now. Thanks though!

Meanwhile, I've added a water well to the mod. Thanks to jp for the model :-)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Aug 17, 2014 02:55

Update: The Official Home Decor Crafting Guide has been MOVED! It no longer resides on Wikia. I have rewritten the entire thing from scratch in good old fashioned, pure HTML 4.01 + CSS, the way it should be.

You can find it at its new location at:
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/homedecor-crafting-guide/homedecor-craft-guide.html
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by rubberduck » Sun Aug 17, 2014 08:50

i found a bug tha should be fixed as fast as possible

when you craft a locked fridge and place it, anywhere you get a normal non-locked fridge, when you dig this fridge then, you get a normal one into the inventar too.
this happens with both variants (white and stainless steal),

i tested it on your survivial server
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Aug 17, 2014 17:09

Ah, spotted the bug and fixed in homedecor and dreambuilder git, and pushed to my servers.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Aug 17, 2014 20:00

Update: signs_lib just gained locked sign support! Now your locked signs can have visible text!

Node name and crafting recipes are the same as the original mod, so this is more or less a drop-in replacement for it. See the Signs section of the Crafting Guide for details. As this feature is intended only to replace locked_signs mod, it only provides a locked wall sign (not yard/hanging/on-post models).

The standard text editing and color markup features are available with these signs.

Caveats: Like the default signs, the original locked_signs mod used the wallmounted signlike draw type, so you will have to correct some of your signs' orientations using the screwdriver. Worldedit's //clearobjects command (two slashes) will be helpful in removing the text entities after the signs' rotations have been corrected. The mod will automatically replace the text at its correct orientation in a few seconds if you do that.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Aug 18, 2014 04:07

Updates:

Added two types of long wooden benches, a set of dining room cutlery, and a "gooseneck" style kitchen faucet/tap.

Recipe for copper strips has changed slightly to match a similar, steel strips recipe I added for the cutlery.

All of these models were contributed by jp. The doorbell got a new texture thanks to jp also.

Everything should have suitable craft recipes - see the crafting guide for details.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by rubberduck » Mon Aug 18, 2014 11:08

i can't see if it really works 100%, if i place a locked fridge and when i dig it after, i get a locked one back.

but when i point at one, it only shows that it is a fridge, it doesn't say that it is locked, so i can't know if it is really locked.

edit: i also found out that i can't store something in it.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Aug 18, 2014 17:50

I checked after placement using Worldedit's `//inspect on` function and the fridge is indeed locked, however the code that handled the infotext and ownership was broken. Not badly, just the metadata wasn't being set in the right place.

I've pushed a fix that should take care of it properly.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Wed Aug 20, 2014 19:11

Beds are now available in blue, red, violet, and dark green. Also fixed a z-fighting glitch with the ceiling fan.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Sun Aug 24, 2014 18:05

Hello,today I tried to download this mod, I opened and then extracted the file with WinRar, I copied the file in mods and renamed it homedecor_modpack. After this I opened the game and then I configured the mod in my world.When I tried to open the world it's appear an announcement of error. I don't know if this is because i have Minetest 0.4.7 or no. What should i do?
Ps. Sorry if i wrote wrong things but i'm Italian and i speak English badly..
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Krock » Sun Aug 24, 2014 18:17

Gattina18_ wrote:I don't know if this is because i have Minetest 0.4.7 or no. What should i do?

You should update your minetest version. 0.4.10 is the newest.
See http://minetest.net/download
Could you test it with the new version again please?
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Aug 24, 2014 19:01

Indeed, please upgrade to 0.4.10. This modpack will not work with anything older than that.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Sun Aug 24, 2014 19:04

I tried to download minetest 0.4.10 yesterday, I have a pc with 64 bit windows, I clicked on the file and then
extracted it on desktop. I tried to open in bin the game but it's appear an annoucement of error. It said that
"OpenAl.dll" file isn't present on the Pc. For this reason then I download minetest from Softonic and I was ok though it was of an old version, but now since I have discovered that for this mod need to 0.4.10 I want to download it, how can I do this?
Ps. I tried to download 0.4.10 three times but nothing..
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Aug 25, 2014 00:23

Get Minetest from http://minetest.net ONLY, do not download it from anywhere else.

Sites like Softonic try to trick you into downloading extra crap you don't need, like toolbars, "download managers" and other malware. DO NOT USE SOFTONIC.

See if the following link works to fill in for the missing OpenAL:

http://kcat.strangesoft.net/openal-soft-1.16.0-bin.zip
 

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