[Modpack] Home Decor [git] [homedecor_modpack]

Gattina18_
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Mon Aug 25, 2014 08:29

Okay, I'll try it
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Mon Aug 25, 2014 08:46

This file is OpenAL32.dll right? Can you explain how to copy the file in the bin? I am referring to which of the files in the folder you have given me I have to copy? Sorry again, I know that I do many questions..
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Minetestforfun » Mon Aug 25, 2014 11:41

Hi,
Don't copy only the .dll, just install "OpenAL" (it's an opensource and free sounds library, Minetest use it. OpenAl is like OpenGL but for sounds)

http://www.openal.org and http://connect.creativelabs.com/ are offline...

i've create a direct link from my FTP (Pydio) => http://yourls.qbuissondebon.info/1g (don't be afraid for the warning, just click accept, my pydio is over SSL)

(the latest version of OpenAL is 2.1.0.0(february 2010) => https://fr.wikipedia.org/wiki/OpenAL)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Mon Aug 25, 2014 20:01

Oh I'm so confused... I don't know how should I do. Vanessa, I have the folder that you give me in WinRar, in the folder openal-soft-1.16.0-bin.zip there are 6 folders: 1)alsoft-config 2)bin 3)hrtf 4) hrtf_defs 5)include 6)libs , 1 file named COPYING, 3 apps: 1)makehrtf.exe 2)openal-info32.exe 3)openal.info64.exe and 1 document named readme.txt.
How should I do?...
Minetestforfun, thankyou for your answer, but first I'll wait the answer from Vanessa, and then I'll do something.. (I'm confused!!)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Aug 25, 2014 20:20

I am not a Windows user so I am not really familiar with OpenAL on that platform. I only suggested that package because I thought it might help.

Seems like you're better off deleting that ZIP and the stuff that came out of it, and going with Minetestforfun's idea instead. Meanwhile I've already raised this issue with the Minetest development team, seems to be a bug in the official build.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Mon Aug 25, 2014 20:42

Okay :) , Minetestforfun I should download file from this link http://yourls.qbuissondebon.info/1g right? Sorry but I understand english so so..
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Aug 25, 2014 23:47

Update: Doc's "chains" mod has been imported into this modpack, in a modified form: it depends on Homedecor's/Glooptest's chainlinks rather than directly using steel ingots. The exact recipe to use to craft the chainlinks from which this mod's items are made depends on whether Glooptest is installed. Steel/wrought iron and brass versions are available.

In so doing, the recipe for the wall chains has changed.

Also, I've added a coffee maker (model and textures by jp).

See the Crafting Guide for details.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Minetestforfun » Tue Aug 26, 2014 01:32

Gattina18_ wrote:Okay :) , Minetestforfun I should download file from this link http://yourls.qbuissondebon.info/1g right? Sorry but I understand english so so..


step by step :
+ "show instructions"
EDIT: put the instructions inside 'spoiler' tags for brevity, since it's much easier to install a third-party dev build than to do this. --VanessaE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by addi » Tue Aug 26, 2014 07:55

you dont need openAL. the windows build is just broken, you may try one of Fess builds or a build by Sfan5

Its easier to donwnload and use some other builds than installing OpenAL (i have it also installed but it helped not)

Fess: viewtopic.php?f=42&t=6745
Sfan5: http://sfan5.pf-control.de/minetest-builds/?f

i had the same problem, but the builds of Sfan5 and Fess worked fine.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Tue Aug 26, 2014 12:07

Minetestforfun thankyou so much! I installed OpenAL , and then I opened the game yay! :) Now I think that I can install this mod. I'll try this now.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Aug 26, 2014 12:41

Small updates from jp: added a dartboard, and fixed the coffee maker selection box.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Aug 26, 2014 18:23

Another update: Added a piano also by jp, and also made the trash can recipe cheaper.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Tue Aug 26, 2014 19:53

How do you update the mod? I have to re-download it? (To get piano)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Aug 26, 2014 20:13

I use git to manage my files and mods, so for me it's just a matter of issuing a command to update someone's mod. For you, probably yeah, just delete the mod, re-download it from the link in the first post and repeat the install instructions.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Tue Aug 26, 2014 20:13

Vanessa, I wanted to ask also, is there a simple way to play with a friend, only I and she? Because I have a friend who doesn't live in my city so I can't use the cable for PC. I don't want a server with all the apartments and houses, I want a world where we (only I and my friend) have to create all: houses and other...
Thankyou for the answer of the mod :)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Aug 26, 2014 20:23

You'll have to set up a server to do that, it's the only way. It's easy enough to do, see here: http://wiki.minetest.net/Setting_up_a_server

Were you and she in the same building, e.g. on a LAN, there's a shortcut that lets you do it from the Minetest client, but that won't work too well here.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Gattina18_ » Tue Aug 26, 2014 21:46

Okay, I'll try this in approximately 2 week because now I have a mobile wifi, I'm on holiday, at home I can try it. Anyway, can I fall this guide viewtopic.php?f=10&t=2870 ? I hope to do good the last parts because for me are a bit complicated..
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Aug 26, 2014 21:54

For further general stuff, please see the appropriate topics elsewhere on the forum rather than discussing those things here. This topic is specifically about the Home Decor modpack and its related components, and the other subjects are crowding this topic. Thanks.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Thu Aug 28, 2014 23:17

Small update: I think I've fixed that locked signs bug that was preventing non-priveleged users from editing/digging their own signs. Server admins will need to help users with signs that they placed while the bug was in effect, but anything added after today, and anything that was already there before signs_lib took over the locked sign function should work fine now.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Sep 01, 2014 18:08

Another update: Added a toaster and a deck chair, models and textures by jp.

EDIT: More updates, inspired by some notes from LazyJ: signs now have a color reference in their dialog, though this messes up the formatting in the formspec of existing signs (does NOT affect the signs' text, just the formspec). Dig and re-place them if you find it annoying. Can't be helped, as the engine doesn't update an object's formspec (it's stored in the map with the object).

Changed the recipe for making tar to avoid a recipe conflict with Moreblocks and Streets mods. Now you must craft coal and gravel in a 2x2 square (either pattern) to get "tar base", then cook the result. Yields 2.

A couple of lrfurn recipes were using outdated/deprecated stairsplus items, now they point to moreblocks like they should.

Added recipes for the "Piepad" and "Wee" in the computers mod.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Thu Sep 04, 2014 20:59

Update: as promised, and thanks to an idea from jp, I've rewritten the cobweb code so that cobwebs will exploit the 45-degree nature of the torchlike draw type where possible.

An algorithm has been added that will search for an X-Z corner to lay the cobweb against, and if it can't find one, it'll try to find two neighboring walls to suspend it between (e.g. [wall][air][wall], it'll put it in that air space). If that doesn't exist, the code will try to find a singular wall to just lay the cobweb flat on (vertical surfaces only). Failing that, it'll just place the plantlike one.

The node name has changed; there's an ABM to convert in-world cobwebs to follow this new algorithm, but in-inventory cobwebs can't be adapted. So when you update, place them in the world first or you'll lose em.

Screenshot: http://digitalaudioconcepts.com/vanessa ... 8%20PM.png
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by balthazariv » Thu Sep 04, 2014 21:31

We'll be able to make a nice Halloween decoration ;-)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Sokomine » Fri Sep 05, 2014 02:38

With cobwebs added, we'll need the occasional spider as well :-)
A list of my mods can be found here.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Fri Sep 05, 2014 03:47

I'll leave it to someone else to code MOBs and put them into an appropriate mod. :-P
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Fri Sep 05, 2014 07:53

For those who have updated Home Decor recently and see an issue with the new cobwebs (unknown nodes), there is a little typo error in the ABM (will be fixed in Git today).

The fix : cobwebs.lua (line 147) -> replace homedecor_rotate_cobweb(pos) by homedecor.rotate_cobweb(pos)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Minetestforfun » Fri Sep 05, 2014 09:47

it is unfortunate that vanessa doesn't make mobs "mods", she is an exellent programmer !
these mods have made my server better :)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Fri Sep 05, 2014 12:52

The typo in the cobweb ABM is fixed in git.

As for mobs, I don't do them because I suck at dealing with entities, and besides which mobs really REALLY need client-side modding support, which we don't yet have.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Sep 08, 2014 03:58

Update: word wrap in signs has been fixed thanks to a patch from kaeza!
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Wed Sep 10, 2014 18:14

Update: Added a few more items by jp: trophy, small wall shelf, grandfather clock, skateboard, and sport bench. As usual, see the crafting guide for details.

Also: I have imported my fork of Zeg9's item_frames mod into this modpack.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Thu Sep 11, 2014 15:00

Update: Added a window box planter and copper pans, from jp. Also added a paper towel roll (by me :P ) and changed the toilet paper model to look similar.
 

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