[Modpack] Home Decor [git] [homedecor_modpack]

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mtmodder148
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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by mtmodder148 » Sun Nov 23, 2014 03:47

I get these errors and I'm using the current git. Seems like an easy fix for noob modders like me :).

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
22:30:41: ERROR[main]: generateImage(): Could not load image "homedecor_door_woodglass2_right_inv.png" while building texture
22:30:41: ERROR[main]: generateImage(): Creating a dummy image for "homedecor_door_woodglass2_right_inv.png"
22:30:41: ERROR[main]: generateImage(): Could not load image "homedecor_door_woodglass_right_inv.png" while building texture
22:30:41: ERROR[main]: generateImage(): Creating a dummy image for "homedecor_door_woodglass_right_inv.png"
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Nov 23, 2014 06:31

Sounds like you didn't get the whole modpack, or some files didn't extract properly?
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by mtmodder148 » Sun Nov 23, 2014 06:57

Well I checked github and they weren't there. I also downloaded it again and searched through the files before extract and they weren't there either. Are you sure they are in the github repository because I don't see them. ???? I'm confused. lol

Edit:
I found the issue: https://github.com/VanessaE/homedecor_m ... s.lua#L240

If you replace "..side.." with "left" there won't be any error. Minetest is trying to register both sides' inventory image instead of only one. homedecor_door_woodglass_right_inv.png doesn't exist.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Nov 23, 2014 08:17

Ah, how did I miss that? Fixed in git. Thanks :)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by mtmodder148 » Sun Nov 23, 2014 08:20

Np. Happy to help. :)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by LodeRunner » Sat Nov 29, 2014 03:59

I seem to be experiencing some trouble with the signs_lib.

1) The top line of text is partially cut off during initial entry. It's as though it's half-scrolled off the top of the frame.

2) Crashes. On some occasions, the program drops to desktop without warning when I'm initially entering the text. Other times, it happens when I'm editing an existing sign. In all cases, it happens without any lag, lockup, or other symptoms first--it just closes. The debug.txt file shows nothing unusual and doesn't register any error or program malfunction.

I'm running:

v4.10
minetest_game
several mods, but nothing else that has to do with signs (and I'm not using anything else from this modpack--I was only using the default signs, not the colored ones)

I removed the other signs mod (the one that was forked to make this one) as it kept hanging the program at random intervals. This may or may not be related--don't know.

Not sure what else you need to trace the problem, but I'll provide more if I can.
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Wait...didn't I just explore this cavern?
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sat Nov 29, 2014 06:13

I know about the top line glitch, it's something in the way the client is handling the formspec. I'm not sure if it's a client bug or a bug in the mod (likely the former; the amount of cut-off is variable with window size).

You should definitely NOT be using the old signs mod - only use signs_lib if you use anything at all, as it supersedes the old one. This may be the source of your crashes. If the game/engine is still crashing without producing anything relevant in the debug log after you resolve that conflict, I can only suggest that you run the game in a debugger (gdb or similar) and submit a crash report to the Minetest developers.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by LodeRunner » Sat Nov 29, 2014 06:43

VanessaE,

Sorry, I probably wasn't clear in my last message. Let me clarify a bit.

Initially, I tried the other sign mod fork that I mentioned in my last message. That was causing the hard locks. I removed that mod, ran the system, and that seemed to remove the hangs. Later, after running the system without any sign mod for a few times, I installed the homedecor modpack. I didn't mean to imply that I was running them both concurrently--my apologies.

Hmmm...I'll have to see about the debugger. For now, I've just disabled all the sign mods and revert to the defaults. As much as I'd like to have the text readable all the time, it's not essential.

Thanks for the prompt reply. :-)
LodeRunner
Wait...didn't I just explore this cavern?
 

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Wooden shutters look weird

by Damian Adelle » Mon Dec 01, 2014 15:38

Hey Vanessa, this is one of my favorite mods, it's really beautiful and creative. And so far, I only have one issue. My wood shutters look like this:

Image

I swear I have no idea why they look like that, it doesn't matter if they are unpainted or not, but they look like that, like a tar block combined with a wood beam of whatever color the shutter is. I'm using the mod in Carbone from Calinou, and everything else looks wonderful. Is there something I should check for?.
Thanks for such great mod.
I don't know who it is......... but it probably is fhqwhgads
 

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Re: Wooden shutters look weird

by Inocudom » Mon Dec 01, 2014 15:41

Damian Adelle wrote:Hey Vanessa, this is one of my favorite mods, it's really beautiful and creative. And so far, I only have one issue. My wood shutters look like this:

Image

I swear I have no idea why they look like that, it doesn't matter if they are unpainted or not, but they look like that, like a tar block combined with a wood beam of whatever color the shutter is. I'm using the mod in Carbone from Calinou, and everything else looks wonderful. Is there something I should check for?.
Thanks for such great mod.

Give a recent development build of Minetest a try and see what happens.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Mon Dec 01, 2014 17:40

In order to avoid having to backtrack on changes made to the shutters, I had to turn them into wallmount meshes. There are three ways you can work around this:

1) Update to a development build of Minetest. Anything less than a month old will work. When 0.4.11 comes out, that'll work too, of course.
2) Roll Home Decor back a few steps to commit e3c16b41 and then revert commit fd1e5a51 if git will let you do that (it should work but I've not tried).
3) Just roll your copy of Home Decor back to commit 9cc5853c and wait for 0.4.11 to come out before you bring Home Decor back up-to-date.

Note that there will be more of these mesh nodes in this and my other mods, in the near future, and when that happens, you'll need option 1.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Minetestforfun » Mon Dec 01, 2014 21:01

Hi VanessaE,

Please, can you take a look at this mod, and maybe add it into your modpack ?

viewtopic.php?f=9&t=10626&view=unread#unread
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Tue Dec 02, 2014 02:55

Interesting selection of doors there. Aside from it being practically brand new, I think I'd need some agreement on good recipes first, however.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Tue Dec 02, 2014 08:21

Some of these doors are interesting but the medieval-ish ones couldn't fit into HomeDecor which aims to provide the actual, "modern" supplies that players are accustomed to.

By the way, the textures must be improved a bit... The glass emplacements looks like empty and need the adding of some white-ish little diagonal lines, as always on the glass textures.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Don » Tue Dec 02, 2014 15:07

jp wrote:Some of these doors are interesting but the medieval-ish ones couldn't fit into HomeDecor which aims to provide the actual, "modern" supplies that players are accustomed to.

By the way, the textures must be improved a bit... The glass emplacements looks like empty and need the adding of some white-ish little diagonal lines, as always on the glass textures.

I released mydoors as a resource, not a mod. I was hoping people would use the textures in their own mods. Since many people like it but no one seems to be using it in their own mods I will make it into a full mod. I will include crafts. If you can make comments and suggestions on the mydoors thread I will see about making the changes.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Sun Dec 14, 2014 06:00

Just updated to latest Git version …

The sink and the small round table look a bit weird now :)

Edit: Terracotta and wood shingles are broken, too. PLEASE tell me that I don’t have to re-place and re-orientate all ~1000 of them! :)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Sun Dec 14, 2014 09:55

I don't think that HomeDecor is intrinsically broken, but your client doesn't seems to support the meshnode drawtype at all (0.4.11 feature).

You must compile Minetest from Git or install a daily build package.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Sun Dec 14, 2014 10:52

jp wrote:I don't think that HomeDecor is intrinsically broken, but your client doesn't seems to support the meshnode drawtype at all (0.4.11 feature).

Okay, so I downgrade home decor until Christmas.

Vanessa, if I remember correctly you said you’d wait with putting all that 0.4.11-dev stuff in the main-line of the mod pack until 0.4.11 gets officially released.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Sun Dec 14, 2014 10:57

0.4.11 is in feature-freeze now, so I decided to get to work early on the mesh node updates. You can either roll Home Decor back to commit 3c3aa9e0 to avoid the mesh nodes, or get a recent development build of Minetest (anything less than a month old should work fine).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Sun Dec 14, 2014 11:27

VanessaE wrote:You can either roll Home Decor back to commit 3c3aa9e0 to avoid the mesh nodes, or get a recent development build of Minetest (anything less than a month old should work fine).

I’d like to stay with the latest final version of Minetest :) I’m just too lazy to install all building dependencies and compile it on my own …

git reset --hard 3c3aa9e0d0d642cc139389fcdf600134620f506e works properly – even if it’s not the best solution :) … And I don’t need to re-place and re-adjust the shingles *g*.
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by jp » Sun Dec 14, 2014 12:05

There's another easier solution if you're playing on Debian/Ubuntu/Mint : https://code.launchpad.net/~minetestdev ... /+packages
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Sun Dec 14, 2014 12:18

jp wrote:There's another easier solution if you're playing on Debian/Ubuntu/Mint

I don’t :)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Thu Jan 01, 2015 20:34

Small update: added a desktop globe, no crafting recipe yet. Model by jp, textures by me (more or less :-) ... the earth image is from Wikimedia commons, Gall-Peters cylindrical projection).

Screenshot, courtesy jp:

Image
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Don » Thu Jan 01, 2015 22:25

Wow!
That looks awesome. Great work!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by ExeterDad » Fri Jan 02, 2015 01:03

A nice piece indeed :)
٩(̾●̮̮̃̾•̃̾)۶

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Fri Jan 02, 2015 06:27

And another update: Added a nice wine rack, and replaced the green and brown bottles' nodebox models with mesh nodes derived from the bottle meshes in that wine rack.

Also, got rid of all the .blend files in the modpack, since they're redundant and only serve to bloat up the size of the pack.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Linuxdirk » Fri Jan 02, 2015 08:10

VanessaE wrote:And another update: Added a nice wine rack, and replaced the green and brown bottles' nodebox models with mesh nodes derived from the bottle meshes in that wine rack.

Recipe idea:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
x o x
o x o
x o x

x = Iron bars
o = brown bottle (maybe add a green bottle variant?)
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Fri Jan 02, 2015 10:58

Revised winerack model and new bottles:

Image
Attachments
winerack2.png
winerack2.png (723.09 KiB) Viewed 2548 times
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by Don » Fri Jan 02, 2015 14:29

VanessaE wrote:Revised winerack model and new bottles:

[quoted screenshot]

Did you drink all the wine?
Nice work!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [Modpack] Home Decor [git] [homedecor_modpack]

by VanessaE » Fri Jan 02, 2015 16:28

Nah, not all of it. See those two green bottles on the far right? Those two are empty. ;-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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