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PostPosted: Sun Mar 18, 2012 19:56
by RAPHAEL
Well simple fix seems to be edit the init.lua

minetest.register_node('roof:tile_' .. color, {
description = color .. ' tile',
drawtype = 'raillike',
tile_images = {png,png,png,png},
inventory_image = png,
wield_image = png,
paramtype = 'light',
is_ground_content = true,
groups = {cracky=3},
walkable = true,
material = minetest.digprop_glasslike(0.5),
})

PostPosted: Sun Mar 18, 2012 20:09
by kahrl
Correct. And material = ... can be removed :)

PostPosted: Sun Mar 18, 2012 21:42
by Nemo08
RAPHAEL wrote:Well simple fix seems to be edit the init.lua

minetest.register_node('roof:tile_' .. color, {
description = color .. ' tile',
drawtype = 'raillike',
tile_images = {png,png,png,png},
inventory_image = png,
wield_image = png,
paramtype = 'light',
is_ground_content = true,
groups = {cracky=3},
walkable = true,
material = minetest.digprop_glasslike(0.5),
})

Thanks! But i left 'material' for 0.4dev-20120311. Or 'material' now depricated?

PostPosted: Sun Mar 18, 2012 23:20
by kahrl
You can keep it around if you want to support older dev versions.

PostPosted: Wed Mar 28, 2012 19:59
by bgsmithjr
could you make a wood tile? For a beach shack?

PostPosted: Wed Mar 28, 2012 20:15
by bgsmithjr
since your going to be updating anyway why don't you change the selection box to raillike

PostPosted: Fri Mar 30, 2012 12:09
by tkerwel
nice idea to use the drawtype = 'raillike' to give the illusion of a rooftile.....sadly if you look from the side at the roof you can see thats only a illusion an not a real roof.

anyway thumb up for this idea !!

PostPosted: Sun Jul 29, 2012 17:57
by jpenguin
If your still aroung (your github account is gone), could you update this to use unified-dyes instead of flowers and reupload somewhere

PostPosted: Sun Jul 29, 2012 23:25
by Nemo08
I'll see what I can do

PostPosted: Fri Apr 04, 2014 19:41
by JPRuehmann
Links broken

PostPosted: Fri Apr 04, 2014 23:00
by mimilus

PostPosted: Sat Apr 05, 2014 19:57
by JPRuehmann
Thanks,
JPR