Inocudom wrote:It looks like Github is still messing up the init.lua, for the same error came up. Maybe Sokomine, RealBadAngel, or VanessaE can help you out there. They have lots of experience with Github.
Inocudom wrote:RealBadAngel's technic mod generates strata underground just like your mod does. If you need any assistance concerning that, look at how that mod does it. One of darkage's greatest achievements is adding more rock and mud types to the world.
RealBadAngel wrote:you have made pretty nice job with the stone generation
if you could help me with such a problem, i want to add obsidian to my mod which is supposed only to
be found around lava lakes.
ive played with your generate stratus routine but without success.
Inocudom wrote:It looks like MasterGollum has returned. You should show him your updates to this mod, addi. He should appreciate them.
addi wrote:added another reziep for darkage straw (this can be crafted now, if farming is installed, with farming:harvested_weed
addi wrote:ok now i found some minutes time to update it :)
new features:
the moreblocks mod is now only optional! (if it is installed it will be used else it will not used)
removed darkage:desert_stone_cobble because its in default
added alias to darkage:desert_stone_cobble to avoid unknown blocks
removed darkage:sandstone_cobble because its in default
added alias to darkage:sandstone_cobble to avoid unknown blocks
but!
its beta!
because if you update it from an older version to this version you may have some unknown stairblocks with desert cobble and sandstone cobble
please say me the name of that stairblock than i can create an alias wich fixes it!
Download:
https://github.com/adrido/darkage/archive/master.zip
Repo:
https://github.com/adrido/darkage/
Inocudom wrote:Also, will the medieval stained glass be added sometime?
Shire wrote:For some strange reason, the marble tile texture isn't showing up. Instead, I get a randomly coloured block.
addi wrote:i have some ideas that may be added. ;-)
next week i have holiday. maybe than i find a bit time to add something.
philipbenr wrote::) [flattered] thanks! [/flattered]
I intend to add some of this mod and cottages onto the castle+ mod with me and Dan Duncombe.
if minetest.get_modpath('darkage') then
minetest.register_alias(castle:strawbale,darkage:strawbale)
//register some alias and use this to avoid unknown blocks
else
minetest.register_node(castle:strawbale,...)...
//register the node itself
end
MasterGollum wrote:I have been away for a lot of time because OpenGL stopped to work in my computer, a few days ago I solved it (yeah, I took me forever :P) So I opened my old Minetest and updated to the latest version discovering tons of new changes and features in the game. I will review Dark Age to fit better the new situation of the game.
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