[Mod] TBM Reloaded! [0.5][tbm]

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ExeterDad
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Re: [Mod] TBM Reloaded! [0.5][tbm]

by ExeterDad » Wed Aug 12, 2015 03:39

Doyle Chris
Rename folder tbm_mod to tbm and try again :)
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

DoyleChris
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Re: [Mod] TBM Reloaded! [0.5][tbm]

by DoyleChris » Wed Aug 12, 2015 12:39

I got it to work but one question.
What if i run across lava what then.
 

DoyleChris
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Re: [Mod] TBM Reloaded! [0.5][tbm]

by DoyleChris » Fri Aug 14, 2015 11:59

Is there a way to extend the distance between the torchs. Or make the optional.
 

tbillion
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Re: [Mod] TBM Reloaded! [0.5][tbm]

by tbillion » Wed Nov 25, 2015 13:19

you can change the torch here

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
tbm.placetorch = function(pos, facing)
   -- places a torch besides the track
   local box = tbm.offsets[facing + 1]
   local ppos = {}
   ppos.x = pos.x + box[tbm.newposline][1].X
   ppos.y = pos.y + box[tbm.newposline][1].Y
   ppos.z = pos.z + box[tbm.newposline][1].Z
   minetest.env:place_node(ppos, { name = "default:torch" })
end



the distance of the torch here:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if lightcount >= 10 then


or you can comment out this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
        tbm.placetorch(pos, facing)

to ditch the torches all together...

or better yet you can give me like 2 or three more days and i will upload my very tweaked variation taking the best pieces from all the revisions of this code (i have followed this project since i first started playing) this version will have customizable bore size, customizable fuel, place tracks or tubes (pipeworks), change the material that it lays underground and a 3 purpose built tbms, ont that drills straight down and makes perfect mine shafts, one that paves roads with stree lamps (streets) and one that will build stairs. :) your choices.

heres a screen shot of the road paver.
Image
 

tbillion
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Re: [Mod] TBM Reloaded! [0.5][tbm]

by tbillion » Wed Nov 25, 2015 14:08

some more pics of the road layer

Image

Image
Image
Image
Image
 

DoyleChris
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Re: [Mod] TBM Reloaded! [0.5][tbm]

by DoyleChris » Wed Nov 25, 2015 14:26

I have modified mine. But im willing to give yours a try. Ill be off work till monday if you want a tester.
 

tbillion
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Re: [Mod] TBM Reloaded! [0.5][tbm]

by tbillion » Wed Nov 25, 2015 14:42

sounds good. :)
 

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