[Modpack] Animals Modpack [2.5] -- 2.6 approaching

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Ragnarok
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by Ragnarok » Thu Jan 17, 2013 07:59

Yep, it still exist. I just start server and Minetest crashes. I compiled newest version of Minetest but without any effect. I have no idea what is wrong :|
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
08:45:31: ACTION[main]: [CraftGuide] registered craft for - roof:tile_rose
08:45:31: ERROR[main]: ========== ERROR FROM LUA ===========
08:45:31: ERROR[main]: Failed to load and run script from
08:45:31: ERROR[main]: /home/radek/.minetest/mods/minetest/roof/init.lua:
08:45:31: ERROR[main]: /usr/local/share/minetest/builtin/deprecated.lua:7: attempt to call field 'traceback' (a nil value)
08:45:31: ERROR[main]: =======END OF ERROR FROM LUA ========
08:45:31: ERROR[main]: Server: Failed to load and run /home/radek/.minetest/mods/minetest/roof/init.lua
08:45:31: INFO[main]: BanManager: saving to /home/radek/.minetest/worlds/NewWorldOrder/ipban.txt
08:45:31: ERROR[main]: ModError: Failed to load and run /home/radek/.minetest/mods/minetest/roof/init.lua
 

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Topywo
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by Topywo » Thu Jan 17, 2013 09:53

Ragnarok wrote:Yep, it still exist. I just start server and Minetest crashes. I compiled newest version of Minetest but without any effect. I have no idea what is wrong :|
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
08:45:31: ACTION[main]: [CraftGuide] registered craft for - roof:tile_rose
08:45:31: ERROR[main]: ========== ERROR FROM LUA ===========
08:45:31: ERROR[main]: Failed to load and run script from
08:45:31: ERROR[main]: /home/radek/.minetest/mods/minetest/roof/init.lua:
08:45:31: ERROR[main]: /usr/local/share/minetest/builtin/deprecated.lua:7: attempt to call field 'traceback' (a nil value)
08:45:31: ERROR[main]: =======END OF ERROR FROM LUA ========
08:45:31: ERROR[main]: Server: Failed to load and run /home/radek/.minetest/mods/minetest/roof/init.lua
08:45:31: INFO[main]: BanManager: saving to /home/radek/.minetest/worlds/NewWorldOrder/ipban.txt
08:45:31: ERROR[main]: ModError: Failed to load and run /home/radek/.minetest/mods/minetest/roof/init.lua


The roof(s) mod still uses digprop. Try replacing the glasslike digprop in the init.lua with the glass group from default and the dirtlike digprop with the dirt group from default.
 

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Ragnarok
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by Ragnarok » Thu Jan 17, 2013 11:34

Thanks a lot Topywo :) It's working! Beer to you
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sapier
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by sapier » Sat Jan 19, 2013 10:02

hmm I wonder why it didn't crash for me?
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sapier
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by sapier » Sat Jan 19, 2013 12:58

@4aiman
I've tried to add your model but after conversion to b3d and importing to mt I've been missing all textures. DM was invisible therefor. I assume you need to create a uv texture to make it visible.

@all
Starting from 1.9.12, official release zip won't contain blender models and xcf texture base files. Package was to big with everything included. If you need it you'll have to clone git repository.
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Topywo
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by Topywo » Sat Jan 19, 2013 15:15

sapier wrote:hmm I wonder why it didn't crash for me?


I guess because Ragnarok uploaded version v 0.5 and uses v. 0.0.1-rtmmp.

The v 0.5 version has both material and groups in the registering. Seems that in that case the digprop doesn't generate an error.
 

4aiman
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by 4aiman » Sat Jan 19, 2013 16:39

sapier wrote:I've tried to add your model but after conversion to b3d and importing to mt I've been missing all textures. DM was invisible therefor. I assume you need to create a uv texture to make it visible.

Ok, I'll make UV unwrap and post a link here ;)
Also, please, could you take a look at this would-be-mod of mine: http://forum.minetest.net/viewtopic.php?id=4420&p=3
I need help with exporting models to without loosing animations.
 

aximx51v
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by aximx51v » Sat Jan 19, 2013 18:20

I got excited when i saw that the ostrich had been added, but i installed the new version and i can't place the ostrich; i get an error on placing it. :P

also, when i was using mobf 1.9.11 i had installed also the mobf settings mod. when i install mobf 1.9.12, the mobf settings doesn't show up in the menu anymore.
i noticed that mobf settings is included in 1.9.12, but even if i removed the old mobf settings mod, i didn't get the menu.
how should i install this new mobf, so there's no mod conflicts?

another thing, i can't place a tamed wolf. terminal says it gets removed because it doesn't belong to a player. even if i catch the wolf, i place it and it disappears. has the tamed wolf been fully implemented yet?
 

sapier
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by sapier » Sun Jan 20, 2013 02:00

as inventory plus is discontinued mobf settings now is only available per command line /mobf_settings

I'll have a look what's wrong with ostriches I didn't change anything on purpose since adding them some days ago.
EDIT1: There's a bug with ostrich_f they don't work, ostrich_m is not affected. I'll fix this in git.

tamed_wolfs are implemented there's a security check doing to much :-/ I'll fix it
Last edited by sapier on Sun Jan 20, 2013 10:09, edited 1 time in total.
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sapier
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by sapier » Sun Jan 20, 2013 12:50

Released 1.9.13 ... its primary a bugfix release but contains gull 3d which has been done in between too.
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Ragnarok
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by Ragnarok » Sun Jan 20, 2013 19:06

Does ostrich legs shouldn't bend other way? Looks like human legs. Little scarry.
 

aximx51v
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by aximx51v » Sun Jan 20, 2013 22:12

sapier wrote:as inventory plus is discontinued mobf settings now is only available per command line /mobf_settings

I'll have a look what's wrong with ostriches I didn't change anything on purpose since adding them some days ago.
EDIT1: There's a bug with ostrich_f they don't work, ostrich_m is not affected. I'll fix this in git.

tamed_wolfs are implemented there's a security check doing to much :-/ I'll fix it


works now! :D thanks!
um, is it just me, or does the DM disappear after firing his first fireball?
 

sapier
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by sapier » Mon Jan 21, 2013 12:27

DM will die very soon in sunlight maybe this is just enough time to fire a single fireball. Do you spawn DM's in sunlight?
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aximx51v
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by aximx51v » Tue Jan 22, 2013 01:50

sapier wrote:DM will die very soon in sunlight maybe this is just enough time to fire a single fireball. Do you spawn DM's in sunlight?


I spawned one underground in the dark. it hurt me and promptly disappeared.
 

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by sapier » Tue Jan 22, 2013 08:23

I'll have a look what's wrong with it.
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4aiman
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by 4aiman » Tue Jan 22, 2013 09:23

I thought that there's no need in UV unwrap and made this as simple as this:
http://dl.dropbox.com/u/39772195/mt%20screens/mobf/DM.7z
Will that do?
 

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jojoa1997
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by jojoa1997 » Tue Jan 22, 2013 10:32

how do i use the saddle
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sapier
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by sapier » Tue Jan 22, 2013 16:15

jojoa1997 wrote:how do i use the saddle

rightclick ostrich with saddle in hand.
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by jojoa1997 » Thu Jan 24, 2013 14:09

can you make the ostrich be able to climb up stairs when ridden on
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sapier
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by sapier » Thu Jan 24, 2013 18:30

Hmm interesting problem ... I'll have a look at it but I don't have an idea how to do that.
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sapier
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by sapier » Sun Jan 27, 2013 01:21

@4aiman
Your model is great and works ... but I'm sorry I can't use it. Its 2.6MB even in binary b3d format. I'll add it to mobf maybe anyone has an idea how to reduce its size

@all I've just released 1.9.15 this is last development release of 1.9.x series, next version to be released is 2.0-rc1 PLZ test this version in order to really get a stable release!
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Aslanex
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by Aslanex » Tue Jan 29, 2013 15:56

I'm probably doing something wrong, but no mob will spawn. I've checked all mobs in mobf_settings and when I place some mob from creative inventory, it works well.
 

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Topywo
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by Topywo » Tue Jan 29, 2013 16:18

Aslanex wrote:I'm probably doing something wrong, but no mob will spawn. I've checked all mobs in mobf_settings and when I place some mob from creative inventory, it works well.


I've just tried out 2.03 from the github (see post 1) on a minetest version 6af8a34 (from 23-01-2013, it's not the latest).

Animals spawned.

I didn't install animals for a while. New animals and new textures. Vombies that actually hurt me. A wolf/dog that bit and followed me. Looked really nice, not laggy, great work!
 

sapier
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by sapier » Tue Jan 29, 2013 18:19

Aslanex mobs are only spawned on mapgen unless you enable secondary spawning. Secondary spawning is available for some mobs only, but as it uses abm's to spawn mobs it's not recommended. You most likely will experience lag with it.
Last edited by sapier on Tue Jan 29, 2013 18:19, edited 1 time in total.
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Mito551
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by Mito551 » Tue Jan 29, 2013 18:23

i've run into this problem: I spawn a trader on my server, fly off, come back and trader is gone! could you help me with that?
 

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by Sokomine » Tue Jan 29, 2013 19:29

How much time was there between generation of the trader and your discovery of his disappearance? Sapier told me that there was a bug in older versions that led animals/mobs die of old age after two days. Maybe they where too successful as traders and went for a safer life elsewhere :-)
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Mito551
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by Mito551 » Tue Jan 29, 2013 20:53

well, not so much, really. i flied off to town which is about 200 blocks away and then when i get back he's gone.

UPD I updated the mod and seems that bug is gone. gonna test it for some more time.
Last edited by Mito551 on Tue Jan 29, 2013 21:11, edited 1 time in total.
 

J-Block
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by J-Block » Tue Jan 29, 2013 22:11

Aslanex wrote:I'm probably doing something wrong, but no mob will spawn. I've checked all mobs in mobf_settings and when I place some mob from creative inventory, it works well.


I have this same problem.
 

sapier
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by sapier » Tue Jan 29, 2013 22:58

J-Block wrote:
Aslanex wrote:I'm probably doing something wrong, but no mob will spawn. I've checked all mobs in mobf_settings and when I place some mob from creative inventory, it works well.


I have this same problem.


As I've told mob's DO NOT SPAWN in ALREADY GENERATED worlds (at least not without user enabling secondary spawning.... and even then mobs will be limited in those areas)

@Mito551 have you tried logging out and in again? sometimes mobs are there but not shown because of your client being out of sync
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by J-Block » Tue Jan 29, 2013 23:00

Okay, sorry. How do you enable secondary spawning.
 

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