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Re: [Mod] Simple Mobs [mobs]

PostPosted: Mon Mar 14, 2016 16:43
by MangleFox70
Sokomine wrote:If the sound is free (or has been recorded by yourshelf), could you release it? Many players kill sheep because they think their sounds are too loud. Better sheep sounds could save a lot of virtual sheep's lives :-)


Happy to. I have emailed the person who gave it to me to ask if we can share it. Will let you know.

Re: [Mod] Simple Mobs [mobs]

PostPosted: Thu Mar 17, 2016 01:19
by MangleFox70
Update: heard back and it sounds like he's cool with us distributing the sounds for non commercial use. What license should I request he release it under?

Re: [Mod] Simple Mobs [mobs]

PostPosted: Fri Mar 18, 2016 19:35
by Sokomine
Any sufficiently free liscence ought to do. For media content, the cc-by-<something>-liscences seem most fitting; perhaps cc-by-sa? Though it might be better to talk with the mod author about it.

Re: [Mod] Simple Mobs [mobs]

PostPosted: Thu Jun 02, 2016 23:13
by Soudon
Ok small issue just not sure how to fix it. I noticed that the mobs are able to attk me through the walls of my house. If I stand in the corner doing something they can attk and hit me.

If you know how to fix it let me know I'm ok with editing the lua I just need to know what to change.

Re: [Mod] Simple Mobs [mobs]

PostPosted: Fri Jun 03, 2016 08:17
by TenPlus1
The simple mobs api deals damage when in range of a mob instead of checking wether mob can actually see you though walls like Mobs Redo api: viewtopic.php?f=11&t=9917

Re: [Mod] Simple Mobs [mobs]

PostPosted: Tue Jun 28, 2016 01:01
by Soudon
I do not like mobs redo so much since they use b3d files which I can't edit, so with that said I am again having the issue of them clipping through the ground I just can't remember how I fixed it before. The z axis is fine that is not the problem I just don't know how I did it.

Re: [Mod] Simple Mobs [mobs]

PostPosted: Tue Jun 28, 2016 02:00
by Nathan.S
Collision box maybe?

Re: [Mod] Simple Mobs [mobs]

PostPosted: Tue Jun 28, 2016 02:03
by Soudon
Nathan.S wrote:Collision box maybe?


I was thinking so but I have no idea what number in the collision box field is for the z axis

Re: [Mod] Simple Mobs [mobs]

PostPosted: Tue Jun 28, 2016 13:41
by Nathan.S
I believe the second and fifth. Second being the bottom, and fifth being the top.