by abcd_z » Sat Oct 29, 2016 18:17
Okay, so I was wrong before when I said I was mistaken. I had been playing it on Creative mode, which lets you kill mobs in one or two hits. There is, in fact, still a problem.
When I punch an enemy mob (spiders, zombies), it makes the punching noise and the red blood particles, even when I don't actually do any damage. If I didn't have the "HP # of #" to look at I'd spam punch all day long, wondering why it was taking forever to kill the mob. In fact, for enemies that *don't* have that indicator (e.g. mobs underground, esmobs), I had no idea if my attacks were doing any damage or not.
I strongly dislike the way you've set up the "anti-cheat" measure. It's frustrating and counterintuitive, and there's no obvious indicator when your attacks aren't going to do any damage, especially on mobs that don't show their health (e.g. every mob underground).
At the very least, please include a switch so that people like me (and the other person who mentioned it upthread) can remove that functionality from the game if we so desire. Just because you think that spamming the attack button is cheating doesn't mean everybody agrees with you*, and even if we did your implementation of it leaves much to be desired.
*That one guy upthread agreed with you, but his spelling and grammar was atrocious. I wouldn't trust his judgment.
EDIT: I mean, isn't that the whole point of mods? Everybody should be free to make the gameplay how they want, and not be locked into a certain approach? "Spamming attack" vs. "not spamming attack" isn't something that can affect other mods, so it's just you trying to force a certain type of gameplay on us. C'mon man, give us some freedom.