mahmutelmas06 wrote:That would be cool if you add mesecon support to some doors which can be opened by buttons.
Or sensor doors which is opened when you get closer.
2015-11-24 22:56:59: ERROR[Main]: ModError: Unresolved name conflicts for mods "my_castle_doors", "my_cottage_doors", "my_door_wood", "my_fancy_doors", "my_future_doors", "my_old_doors".
mahmutelmas06 wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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2015-11-24 22:56:59: ERROR[Main]: ModError: Unresolved name conflicts for mods "my_castle_doors", "my_cottage_doors", "my_door_wood", "my_fancy_doors", "my_future_doors", "my_old_doors".
Don wrote:I am referring to in your minetest/mods folder.
afflatus wrote:Great mod Don!
I wouldn't bother trying to integrate signs_lib for text. There are too many potential problems with that.
AFA shared locked doors go, I'm going to see if I can get locks mod to work with new-style doors.
Hybrid Dog wrote:l would like to have a iris door which works like the iris of the stargate at the stargate center.
LazerRay wrote:There seems to be some kind of conflict with this mod and the default doors on the most recent version, when I have any part of MyDoors enabled, the game crashes and the debug text is pointing at scripts for both the mod and a default game one.
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