[Mod] mydoors [mydoors]

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mahmutelmas06
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Re: [Mod] mydoors [mydoors]

by mahmutelmas06 » Tue Nov 24, 2015 14:59

That would be cool if you add mesecon support to some doors which can be opened by buttons.
Or sensor doors which is opened when you get closer.
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Re: [Mod] mydoors [mydoors]

by Don » Tue Nov 24, 2015 15:05

mahmutelmas06 wrote:That would be cool if you add mesecon support to some doors which can be opened by buttons.
Or sensor doors which is opened when you get closer.

I am planning on going through the mod and doing a clean up and making sure everything is working right. I will look into adding mesecon support.

I was thinking of your sliding door idea. In misc_doors there is a door that is steel bars. It slides up and down. Is that what you was thinking of? If so, I can easily add to that. What kind of doors/textures would you like for them. If you could post a few pictures that would be great.
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Re: [Mod] mydoors [mydoors]

by mahmutelmas06 » Tue Nov 24, 2015 16:41

Maybe them

Image
Image

and easy ones lazer textures

Image
Image
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Re: [Mod] mydoors [mydoors]

by Don » Tue Nov 24, 2015 16:48

The roller shutter should be easy.
I made a garage door but need to work on it a little more.
The lazer door is an easy one. I will start work on those soon.
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Re: [Mod] mydoors [mydoors]

by mahmutelmas06 » Tue Nov 24, 2015 20:58

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-11-24 22:56:59: ERROR[Main]: ModError: Unresolved name conflicts for mods "my_castle_doors", "my_cottage_doors", "my_door_wood", "my_fancy_doors", "my_future_doors", "my_old_doors".
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Re: [Mod] mydoors [mydoors]

by Don » Tue Nov 24, 2015 21:01

mahmutelmas06 wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-11-24 22:56:59: ERROR[Main]: ModError: Unresolved name conflicts for mods "my_castle_doors", "my_cottage_doors", "my_door_wood", "my_fancy_doors", "my_future_doors", "my_old_doors".

Is there a chance that you have 2 copies of the mod?
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Re: [Mod] mydoors [mydoors]

by mahmutelmas06 » Tue Nov 24, 2015 21:05

No i have created a test world with only mydoors activated.
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Re: [Mod] mydoors [mydoors]

by Don » Tue Nov 24, 2015 21:07

I am referring to in your minetest/mods folder.
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Re: [Mod] mydoors [mydoors]

by mahmutelmas06 » Tue Nov 24, 2015 21:09

Don wrote:I am referring to in your minetest/mods folder.


Edit: ı found the bug my fault.
Edit2: First one was in subgame folder thats why i saw late :p
Last edited by mahmutelmas06 on Tue Nov 24, 2015 21:19, edited 1 time in total.
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Re: [Mod] mydoors [mydoors]

by Don » Tue Nov 24, 2015 21:14

Glad to hear it's fixed.
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Re: [Mod] mydoors [mydoors]

by Delaroyas » Wed Nov 25, 2015 00:50

I like your Mod.
Some doors are pretty nice, others are funny.
I like the idea of "Secret Doors", chests, bookshelf or just stone.
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Re: [Mod] mydoors [mydoors]

by Don » Wed Nov 25, 2015 00:57

Thanks. Glad you like it.
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Re: [Mod] mydoors [mydoors]

by AceWill » Fri Dec 04, 2015 02:00

Are the doors, specifically the sliding doors, in this mod mesecons-compatible?

Also, placing the doors does not seem to reduce the number of doors in the inventory, although breaking a door and picking it up will add to the number in the inventory.

And finally; it would be nice to be able to choose between doors that share the same recipe somehow.

the sign mod uses a system where one sign can be crafted into the next sign, and that sign can be crafted into the next sign after that, and then the last sign can be crafted into the first sign again. It is a bit cumbersome, but it does allow you to pick between several options with identical recipes.
 

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Re: [Mod] mydoors [mydoors]

by Don » Fri Dec 04, 2015 02:26

I have added a few doors recently but didn't do the crafts. Life got a little crazy for me. I plan on making crafts for the doors that do not have their own crafts.
When I get back to it I will look at drops. I am not sure why the inventory count wouldn't be reduced on place.
I plan on adding mesecon support. Hopefully I get to this soon. If someone wants to do a pull request for thos I would be grateful.
Having recipes that use doors to make doors might be a good way to add more recipes. Thanks for the suggestion. I was running out of ideas.
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Re: [Mod] mydoors [mydoors]

by Don » Thu Feb 18, 2016 15:21

I added the old doors mod code to the modpack and renamed it to mdoors. This will make it so the doors will work with the newest Minetest Game. This solves the crash caused by the new doors mod switching to mesh doors.
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Re: [Mod] mydoors [mydoors]

by Don » Sat Feb 27, 2016 13:48

Update - Changed for the new doors api

If you are running the latest dev version of minetest you will want to update. If you are not then do not update. Use the older version of mydoors.
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Re: [Mod] mydoors [mydoors]

by Don » Sat Feb 27, 2016 21:33

I just pushed a fix to an error with castle doors. Only effects the new version.
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Re: [Mod] mydoors [mydoors]

by afflatus » Tue Mar 29, 2016 15:36

Great mod Don!

I wouldn't bother trying to integrate signs_lib for text. There are too many potential problems with that.
AFA shared locked doors go, I'm going to see if I can get locks mod to work with new-style doors.
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Re: [Mod] mydoors [mydoors]

by Don » Tue Mar 29, 2016 15:41

afflatus wrote:Great mod Don!

I wouldn't bother trying to integrate signs_lib for text. There are too many potential problems with that.
AFA shared locked doors go, I'm going to see if I can get locks mod to work with new-style doors.

Tenplus1 submitted a PR for a key that would make it so the doors can be set to different types.
I gave up on putting signs on doors. People will just have to put a sign beside the door.

https://github.com/minetest/minetest_game/pull/984
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Re: [Mod] mydoors [mydoors]

by Don » Sun Apr 03, 2016 14:14

Update - 2 new doors added to future doors

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Re: [Mod] mydoors [mydoors]

by Hybrid Dog » Mon Apr 04, 2016 15:24

l would like to have a iris door which works like the iris of the stargate at the stargate center.
 

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Re: [Mod] mydoors [mydoors]

by Don » Mon Apr 04, 2016 16:04

Hybrid Dog wrote:l would like to have a iris door which works like the iris of the stargate at the stargate center.

That would be fun to make. I have a few projects to finish and then I might make it.
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Re: [Mod] mydoors [mydoors]

by Inocudom » Thu Apr 07, 2016 05:17

Yes, I do like those new doors very much.
 

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Re: [Mod] mydoors [mydoors]

by LazerRay » Mon Apr 18, 2016 15:19

There seems to be some kind of conflict with this mod and the default doors on the most recent version, when I have any part of MyDoors enabled, the game crashes and the debug text is pointing at scripts for both the mod and a default game one.
 

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Re: [Mod] mydoors [mydoors]

by Don » Mon Apr 18, 2016 15:25

LazerRay wrote:There seems to be some kind of conflict with this mod and the default doors on the most recent version, when I have any part of MyDoors enabled, the game crashes and the debug text is pointing at scripts for both the mod and a default game one.

Are you running the dev version of minetest? The latest version has meshnode doors instead of nodebox doors. You need the latest dev version of minetest for it.

If you are running 0.4.13 or below then you need this version of mydoors.
https://github.com/minetest-mods/mydoors/archive/1.0.zip
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Re: [Mod] mydoors [mydoors]

by Sokomine » Sat Apr 30, 2016 17:42

The new doors look good - in particular the right, blueish one. Does it slide to the side when opened? It does look like a door found on a space station or spaceship.
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Re: [Mod] mydoors [mydoors]

by Don » Sat Apr 30, 2016 18:05

Yes it does slide. If you make them double doors they both open at the same time.
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Re: [Mod] mydoors [mydoors]

by Damned » Sat Oct 29, 2016 22:14

I appear to have found a problem with this mod. There is way to produce the stained wood to make the doors.

Steps:
Start a new map
Add MyDoors and a craft guide as the only mods
Play
Check the craft guide
Trace the wood back on the secret doors and you'll find there is no recipe.
Check the dark stained dye and it shows an unknown item in the crafting box.
 

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Re: [Mod] mydoors [mydoors]

by Andrey01 » Wed Nov 02, 2016 17:55

Your doors, Don, are very beautiful and wonderful
 

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Re: [Mod] mydoors [mydoors]

by Chibi ghost » Sun Jan 01, 2017 14:49

they are one of my favourite mods for the game
 

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