Sokomine wrote:In a smaller way perhaps. The moretree-trees are huge :-) And the snow does not pile up under trees. Some smaller moretree-trees would be great for that biome as well. I'd be glad if the trunk could be replaced.
4aiman wrote:What wasn't quite well? Performance?
VanessaE wrote:At which point I guess you could remove trees from your mod since mine will be faster. ;-)
jin_xi wrote:Hey, i did a little write-up on l-systems after i saw your post. its here http://forum.minetest.net/viewtopic.php?pid=69941
hope this helps
VanessaE wrote:In the meantime, from a quick browse of your code (which I have not yet tried out), I guess all I'd to do is make a tree spawn on snow:dirt_with_snow with air directly above it? Seems like a small size of More Trees' Douglas fir would be about right.
Is there anything else one needs to check for?
FIXME: Meshbuffer ran out of indices
Too many vertices for 16bit index type, render artifacts may occur.
VanessaE wrote:Moretrees has been updated to be more or less compatible with snow biomes - at least, small firs will now spawn in snow as long as it's on dirt or grass or grass with snow, though they spawn without snow on top of them. I guess falling snow will eventually take care of that last part though.
The two mods add enough load to the map generator that there are lots of cut-offs at mapblock edges now, though. I'm pretty sure this is a bug in the engine, not in your code or mine.
You'll need today's update of plants_lib to make it work properly (or as properly as the engine will allow).
As an aside, is there any way at all to tell the engine to always run your code first?
snowbiome_exludey=50 <-Don't generate snow biomes at an altitude of 50 or below.
snowbiome_exludez=500 <-Don't generate snow biomes between z=-500 to z=500.

GreenGerm wrote:where do you download minetest mapper from? I searched on Google but there wasnt any relavant results
GreenGerm wrote:sorry i dont have that. Im running the windows version
Inocudom wrote:Voxel_manip could be very helpful for this mod.
Have you considered generating permafrost stone beneath the colder biomes?
VanessaE wrote:What's the current state of this mod, when added to an existing v6 map? What will happen, overall?
paramat wrote:A suggestion from a physicist ... snow falls at terminal velocity so acceleration (acc) should be zero ... i suspect it will look better that way. This goes for Jeija's weather mod too.
VanessaE wrote:I think I'll add this mod to my server soon, but if you could, please make it use the default snow/ice nodes. Means less nodes for the program to have to manage, and ideally no duplicates. :-)
Users browsing this forum: No registered users and 40 guests