jessiebessie wrote:How does it work? I made one and I can't seem to make it work
Jeija wrote:An Octagon wouldn't actually be less polygons because the modding api only lets you create cuboids.
Nathan.S wrote:Minetestcr the question isn't dumb at all, for making nodes there are two basic options. Use the nodebox editor(NBE) or create a mesh with a 3d program and export them in a format that minetest handles. The models in the home decor modpack are meshes created in Blender and exported as obj, meshes allow for rounded smooth shapes. Cuboids are made with the NBE, most of the time, you could create cubic meshes with Blender if you wanted
Nathan.S wrote:Nodebox things tend to be simpler, they have fewer faces and less data to them.
jp wrote: a nodebox is ... 4 faces
HulkSmashRocks wrote:Nodeboxes are 6 faces, not 4 though?
KCoombes wrote:Try this:
output = 'noncubic:mill',
recipe = {
{'default:cobble', 'default:stick', 'default:cobble'},
{'default:wood', 'default:wood', 'default:wood'},
{'default:stick', "", 'default:stick'},
MineYoshi wrote:KCoombes wrote:Try this:
output = 'noncubic:mill',
recipe = {
{'default:cobble', 'default:stick', 'default:cobble'},
{'default:wood', 'default:wood', 'default:wood'},
{'default:stick', "", 'default:stick'},
Exactly This:
CobbleStone - Stick - CobbleStone
Wood - Wood - Wood
Stick - Empty - Stick
Not My Real Account wrote:-snip-
I have tried the recipe that was suggested here, using both planks and "tree" in place of "wood," and still have not succeeded in crafting the milling machine. Does this have something to do with the version of Minetest I am running (0.4.14), or perhaps I have not installed the correct version of the mod? Also, how do I craft doors with this mod?
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