poet.nohit wrote:What would be great for sulphur is if you needed it for gunpowder. Then we could have some serious explosives to work with.
SpaghettiToastBook wrote:poet.nohit wrote:What would be great for sulphur is if you needed it for gunpowder. Then we could have some serious explosives to work with.
That'd be nice, though I'd probably only want to use it for explosives more powerful than TNT since sulfur not very common.
SpaghettiToastBook wrote:poet.nohit wrote:What would be great for sulphur is if you needed it for gunpowder. Then we could have some serious explosives to work with.
That'd be nice, though I'd probably only want to use it for explosives more powerful than TNT since sulfur is not very common.
poet.nohit wrote:I have a subterrain-style nether mod I'm working on that generates huge lava lakes, and I wouldn't exactly call it "common" to find sulphur (though it is pretty plentiful, absolutely).
SpaghettiToastBook wrote:Why is the windmill disabled by default?
supercutsminetest wrote:As of yet I haven't found any zinc, chromium, or uranium [...]
ShadowNinja wrote:supercutsminetest wrote:As of yet I haven't found any zinc, chromium, or uranium [...]
Minetest credits - Just noticed you are there ShadowNinja - I appreciate the work you put in this!
These have restrictive heights limits, you won't find them outside these elevations:
- Uranuim: -300 to -80.
- Zinc: -32 to 2.
- Chromium: -200 to -100
poet.nohit wrote:I've been playing around with doing blobs for ores and that really seems like the way to go, IMHO.
See https://github.com/poet-nohit/minetest- ... 50f995e305
supercutsminetest wrote:poet.nohit wrote:I've been playing around with doing blobs for ores and that really seems like the way to go, IMHO.
See https://github.com/poet-nohit/minetest- ... 50f995e305
I didn't understand your post, I'm new to github and programming. Even lay programming. I'm going to copy yours and try it out. I'm still not sure what blob means, I'll do more digging.
Don wrote:supercutsminetest wrote:poet.nohit wrote:I've been playing around with doing blobs for ores and that really seems like the way to go, IMHO.
See https://github.com/poet-nohit/minetest- ... 50f995e305
I didn't understand your post, I'm new to github and programming. Even lay programming. I'm going to copy yours and try it out. I'm still not sure what blob means, I'll do more digging.
Blob is one way ore is placed in the map.
http://dev.minetest.net/minetest.register_ore
VanessaE wrote:You can force a mapblock to regenerate by flying to the affected position and doing " /deleteblocks here " (with the literal word "here"). All normal mapgen functions, including ores and register_on_generated() will run in the refreshed block.
Careful, sometimes it can affect or delete-and-regenerate neighboring blocks (in all 6 directions) also.
supercutsminetest wrote:General questions - When are nodes generated? If I create a world, edit the oregen.lua after, will the new oregen.lua affect the world already created? Is there object/node permanence or does it get generated with each world load. For scarcity, num ores, size, does increasing the number increase or decrease the number of that node, it looks like the 5x5x5 yields more than 6x6x6 for example.
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